chore: biome auto-format pass (resolve persistent dirty-tree noise)
These files had been showing as modified in every dev session — biome's canonical formatting (line-length collapses, import sort, type-modifier placement) didn't match the committed state. No semantic changes. Committing now so the working tree stays clean across sessions. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Claude Opus 4.7
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36c48b7fc9
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@@ -1,5 +1,6 @@
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import type { AnyNode, BaseNode, BuildingNode, LevelNode, ZoneNode } from '@pascal-app/core'
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import type { Object3D } from 'three'
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type SelectionPath = {
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buildingId: BuildingNode['id'] | null
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levelId: LevelNode['id'] | null
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