chore: biome auto-format pass (resolve persistent dirty-tree noise)
These files had been showing as modified in every dev session — biome's canonical formatting (line-length collapses, import sort, type-modifier placement) didn't match the committed state. No semantic changes. Committing now so the working tree stays clean across sessions. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.7
parent
5e67ffd4e8
commit
36c48b7fc9
@@ -1,12 +1,12 @@
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import {
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useInteractive,
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useRegistry,
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useScene,
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type AnimationEffect,
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type AnyNodeId,
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type Interactive,
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type ItemNode,
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type LightEffect,
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useInteractive,
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useRegistry,
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useScene,
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} from '@pascal-app/core'
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import { useAnimations } from '@react-three/drei'
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import { Clone } from '@react-three/drei/core/Clone'
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@@ -1,6 +1,6 @@
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import { useRegistry, useScene, type SiteNode, type SlabNode } from '@pascal-app/core'
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import { type SiteNode, type SlabNode, useRegistry, useScene } from '@pascal-app/core'
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import { useMemo, useRef } from 'react'
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import { BufferGeometry, Float32BufferAttribute, Path, Shape, type Group } from 'three'
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import { BufferGeometry, Float32BufferAttribute, type Group, Path, Shape } from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { unionPolygons } from '../../../lib/polygon-union'
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import useViewer from '../../../store/use-viewer'
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