chore: biome auto-format pass (resolve persistent dirty-tree noise)
These files had been showing as modified in every dev session — biome's canonical formatting (line-length collapses, import sort, type-modifier placement) didn't match the committed state. No semantic changes. Committing now so the working tree stays clean across sessions. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.7
parent
5e67ffd4e8
commit
36c48b7fc9
@@ -7,7 +7,7 @@ import {
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sceneRegistry,
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useScene,
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} from '@pascal-app/core'
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import { useViewer, WalkthroughControls, ZONE_LAYER } from '@pascal-app/viewer'
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import { useViewer, ZONE_LAYER } from '@pascal-app/viewer'
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import { CameraControls, CameraControlsImpl } from '@react-three/drei'
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import { useThree } from '@react-three/fiber'
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import { useCallback, useEffect, useMemo, useRef } from 'react'
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@@ -4,8 +4,8 @@ import '../../three-types'
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import {
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type AnyNode,
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type AnyNodeId,
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type ElevatorNode,
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type ElevatorDoorSide,
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type ElevatorNode,
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emitter,
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getElevatorCabCenterZ,
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getElevatorCabDepth,
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@@ -18,10 +18,10 @@ import {
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getElevatorShaftWidth,
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getResolvedElevatorDoorStyle,
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openElevatorDoor,
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requestElevatorLevel,
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resolveElevatorBuildingLevels,
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resolveElevatorDispatchTarget,
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resolveElevatorServiceLevels,
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requestElevatorLevel,
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sceneRegistry,
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useInteractive,
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useScene,
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@@ -20,7 +20,6 @@ import {
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import { ViewerOverlay } from '../../components/viewer-overlay'
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import { ViewerZoneSystem } from '../../components/viewer-zone-system'
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import { type PresetsAdapter, PresetsProvider } from '../../contexts/presets-context'
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import { useAutoFrame } from '../../hooks/use-auto-frame'
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import { type SaveStatus, useAutoSave } from '../../hooks/use-auto-save'
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import { useKeyboard } from '../../hooks/use-keyboard'
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import {
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@@ -8,7 +8,6 @@ import {
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useScene,
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} from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { useFrame } from '@react-three/fiber'
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import { useCallback, useEffect, useRef, useState } from 'react'
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import * as THREE from 'three'
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import { markToolCancelConsumed } from '../../../hooks/use-keyboard'
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@@ -1,5 +1,4 @@
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import {
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type AnyNode,
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emitter,
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type GridEvent,
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type LevelNode,
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@@ -242,10 +242,7 @@ function getLevelSlabs(levelId: string, nodes: ReturnType<typeof useScene.getSta
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)
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}
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function getLevelAutoSlabs(
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levelId: string,
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nodes: ReturnType<typeof useScene.getState>['nodes'],
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) {
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function getLevelAutoSlabs(levelId: string, nodes: ReturnType<typeof useScene.getState>['nodes']) {
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return getLevelSlabs(levelId, nodes).filter((slab) => slab.autoFromWalls)
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}
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