perf(floorplan): override-driven 3D wall move + granular sibling invalidation

Two fixes for the split-view FPS cliff when moving a wall or opening:

- wall/move-tool: publish the live preview to useLiveNodeOverrides instead of
  writing useScene.updateNodes every frame. The store's `nodes` ref no longer
  churns per frame (which had re-rendered every useScene(s => s.nodes) subscriber
  app-wide). Matches the existing 2D wall drag + 3D wall-system override pattern;
  the final plan still commits atomically as one undoable change.

- floorplan-registry-layer: replace the single global siblingEpoch with a
  per-node epoch bumped only for the nodes affected by the live drag (dragged
  wall -> walls at its old + new junctions + child openings; door/window -> host
  wall; gutter -> roof-peer gutters), unioned with the previous frame's live set
  so a cancelled drag reverts. Dragging one wall/opening now rebuilds a handful
  of geometries instead of all the level's walls + openings.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-06-23 15:24:06 -04:00
co-authored by Claude Opus 4.8
parent cfc1fb1672
commit 353b429a01
2 changed files with 166 additions and 40 deletions
@@ -305,8 +305,15 @@ export const FloorplanRegistryLayer = memo(function FloorplanRegistryLayer() {
const [activeDragId, setActiveDragId] = useState<string | null>(null)
const [rotationOverlay, setRotationOverlay] = useState<RotationOverlayState | null>(null)
const geometryCacheRef = useRef<Map<string, CacheEntry>>(new Map())
const siblingEpochInputsRef = useRef<unknown[]>([])
const siblingEpochRef = useRef(0)
// Per-node sibling epoch (replaces a single global epoch). Bumped only for the
// nodes affected by this frame's live drags, so an unaffected wall/opening
// keeps its epoch and stays cached. `prevLiveFlaggedIdsRef` remembers which
// sibling-dependent nodes were live last frame, so a node that just STOPPED
// being dragged (override cleared, no commit) still gets one final rebuild to
// revert — its dependents (host wall, junction neighbours) don't carry its
// override in their own deps.
const nodeSiblingEpochRef = useRef<Map<AnyNodeId, number>>(new Map())
const prevLiveFlaggedIdsRef = useRef<AnyNodeId[]>([])
const applyEntrySelection = useCallback(
(id: AnyNodeId, shouldToggle: boolean) => {
@@ -542,30 +549,38 @@ export const FloorplanRegistryLayer = memo(function FloorplanRegistryLayer() {
return []
}
// The sibling epoch bumps whenever a sibling-affecting node's LIVE state
// changes (a wall/door/window/gutter being dragged or live-edited). Only
// flagged kinds feed it, so dragging or rotating a plain item — which also
// publishes to liveTransforms / liveOverrides — leaves it stable and the
// hundreds of wall/door geometries stay cached. Committed structural edits
// are covered separately by keying flagged kinds on the `nodes` ref.
const siblingEpochInputs: unknown[] = []
for (const [id, live] of liveTransforms) {
// Granular sibling invalidation. A sibling-dependent node (wall miters,
// door/window cuts, gutter joins) must rebuild when a node it actually
// DEPENDS ON has a live drag in flight — not when ANY flagged node anywhere
// does. The old single global epoch took the latter route: dragging one wall
// or opening rebuilt every wall + opening on the level (the floor-plan FPS
// cliff). Instead, collect the flagged nodes with a live transform/override,
// expand to the set that depends on them (junction neighbours, host walls,
// gutter peers — see `computeAffectedSiblingIds`), and bump a PER-NODE epoch
// only for that set. `committedNodes` (kept in the deps) still catches
// committed structural edits, so this only narrows the LIVE-drag case.
const liveFlaggedIds: AnyNodeId[] = []
for (const [id] of liveTransforms) {
const node = nodes[id as AnyNodeId]
if (node && nodeRegistry.get(node.type)?.floorplanDependsOnSiblings) {
siblingEpochInputs.push(live)
liveFlaggedIds.push(id as AnyNodeId)
}
}
for (const [id, override] of liveOverrides) {
for (const [id] of liveOverrides) {
const node = nodes[id as AnyNodeId]
if (node && nodeRegistry.get(node.type)?.floorplanDependsOnSiblings) {
siblingEpochInputs.push(override)
liveFlaggedIds.push(id as AnyNodeId)
}
}
if (!depsValueEqual(siblingEpochInputsRef.current, siblingEpochInputs)) {
siblingEpochRef.current += 1
siblingEpochInputsRef.current = siblingEpochInputs
// Union with last frame's live set so a node that just stopped being dragged
// (and its dependents) rebuilds one final time to drop the now-cleared override.
const expandFrom = Array.from(new Set([...liveFlaggedIds, ...prevLiveFlaggedIdsRef.current]))
const affectedSiblingIds = computeAffectedSiblingIds(expandFrom, nodes, liveOverrides)
const nodeSiblingEpochs = nodeSiblingEpochRef.current
for (const id of affectedSiblingIds) {
nodeSiblingEpochs.set(id, (nodeSiblingEpochs.get(id) ?? 0) + 1)
}
const siblingEpoch = siblingEpochRef.current
prevLiveFlaggedIdsRef.current = liveFlaggedIds
const out: FloorplanEntry[] = []
const levelDataByType = new Map<string, unknown>()
const levelNodeIdsByType = new Map<string, AnyNodeId[]>()
@@ -624,7 +639,7 @@ export const FloorplanRegistryLayer = memo(function FloorplanRegistryLayer() {
hovered,
moving,
palette: renderCtx?.palette,
siblingEpoch: dependsOnSiblingInputs ? siblingEpoch : 0,
siblingEpoch: dependsOnSiblingInputs ? (nodeSiblingEpochs.get(id) ?? 0) : 0,
// Sibling-dependent kinds (wall miters, opening cuts) read other nodes'
// COMMITTED state via `ctx`, so a committed edit to a sibling/child that
// doesn't change this node's own ref must still invalidate it. The
@@ -2216,6 +2231,95 @@ function splitFloorplanOverlay(g: FloorplanGeometry): {
return { base: g, overlay: null }
}
// Stable string key for a wall endpoint, rounded to 1 mm so floating-point
// drift collapses while distinct corners stay distinct.
function endpointKey(x: number, y: number): string {
return `${Math.round(x * 1000)},${Math.round(y * 1000)}`
}
// Given the sibling-dependent nodes with a live drag in flight, the set of
// floor-plan geometries that must rebuild this frame. A node's geometry depends
// on more than its own data:
// - a wall's miters depend on the walls meeting at each of its endpoints, so a
// dragged wall invalidates the walls at its old AND new junctions, plus its
// own door/window children (their cuts are drawn into it);
// - a door/window cut is drawn into its host wall, so it invalidates that wall;
// - a gutter join depends on sibling gutters under the same roof.
// Everything else stays cached, so dragging one wall/opening rebuilds a handful
// of geometries rather than every wall + opening on the level.
function computeAffectedSiblingIds(
liveFlaggedIds: readonly AnyNodeId[],
nodes: Record<string, AnyNode>,
liveOverrides: Map<string, Record<string, unknown>>,
): Set<AnyNodeId> {
const affected = new Set<AnyNodeId>()
if (liveFlaggedIds.length === 0) return affected
// Junction map (committed wall endpoint → wall ids), built lazily on first use.
let junctions: Map<string, AnyNodeId[]> | null = null
const wallsAtPoint = (x: number, y: number): AnyNodeId[] => {
if (!junctions) {
junctions = new Map()
for (const id in nodes) {
const n = nodes[id]
if (n?.type !== 'wall') continue
const w = n as unknown as { start: [number, number]; end: [number, number] }
for (const [px, py] of [w.start, w.end]) {
const key = endpointKey(px, py)
const arr = junctions.get(key)
if (arr) arr.push(id as AnyNodeId)
else junctions.set(key, [id as AnyNodeId])
}
}
}
return junctions.get(endpointKey(x, y)) ?? []
}
for (const id of liveFlaggedIds) {
const node = nodes[id]
if (!node) continue
affected.add(id)
if (node.type === 'wall') {
const w = node as unknown as {
start: [number, number]
end: [number, number]
children?: AnyNodeId[]
}
// Use the live (override-merged) endpoints as well as the committed ones,
// so walls at both the wall's old and new junctions get fresh miters.
const ov = liveOverrides.get(id) as
| { start?: [number, number]; end?: [number, number] }
| undefined
const points: [number, number][] = [w.start, w.end]
if (ov?.start) points.push(ov.start)
if (ov?.end) points.push(ov.end)
for (const [px, py] of points) {
for (const wid of wallsAtPoint(px, py)) affected.add(wid)
}
if (Array.isArray(w.children)) {
for (const cid of w.children) {
const child = nodes[cid]
if (child?.type === 'door' || child?.type === 'window') affected.add(cid)
}
}
} else if (node.type === 'door' || node.type === 'window') {
const hostId = (node as { parentId?: string }).parentId
if (hostId) affected.add(hostId as AnyNodeId)
} else if (node.type === 'gutter') {
const roofId = (node as { parentId?: string }).parentId
if (roofId) {
for (const sid in nodes) {
const s = nodes[sid]
if (s?.type === 'gutter' && (s as { parentId?: string }).parentId === roofId) {
affected.add(sid as AnyNodeId)
}
}
}
}
}
return affected
}
function nodeDepsEqual(a: NodeDeps, b: NodeDeps): boolean {
const keys: Array<keyof NodeDeps> = [
'node',
+44 -22
View File
@@ -213,17 +213,32 @@ export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
pauseSceneHistory(useScene)
let shouldRestoreOnCleanup = true
// Wall ids that currently carry a live position override. Cleared on commit
// (after the final store write lands) and on cancel / external unmount.
const touchedWallIds = new Set<AnyNodeId>()
const applyNodePreview = (
updates: Array<{ id: WallNode['id']; start: [number, number]; end: [number, number] }>,
) => {
useScene.getState().updateNodes(
updates.map((entry) => ({
id: entry.id as AnyNodeId,
data: { start: entry.start, end: entry.end },
})),
// Publish the preview to `useLiveNodeOverrides` rather than writing the
// scene store. The 3D wall system (`getEffectiveWall`) and the 2D floor
// plan (`wallFloorplanSiblingOverrides`) both merge these overrides, so
// the mesh + miters track the cursor with NO `useScene` churn during the
// drag. A store write would hand a fresh `nodes` reference to every
// `useScene(s => s.nodes)` subscriber each frame (catalog tiles, panels,
// selection) and rebuild them all. Mirrors the wall's own 2D drag pattern;
// the final plan is written once, atomically, on commit.
const overrides = useLiveNodeOverrides.getState()
const sceneState = useScene.getState()
overrides.setMany(
updates.map(
(entry) =>
[entry.id, { start: entry.start, end: entry.end }] as [string, Record<string, unknown>],
),
)
for (const entry of updates) {
useScene.getState().markDirty(entry.id as AnyNodeId)
touchedWallIds.add(entry.id as AnyNodeId)
sceneState.markDirty(entry.id as AnyNodeId)
}
}
@@ -353,6 +368,19 @@ export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
latestSurfacePlans = null
}
// Drop the wall position overrides and mark the walls dirty so they rebuild
// from the now-authoritative store value (after commit) or the unchanged
// pre-drag value (after cancel).
const clearWallOverrides = () => {
const overrides = useLiveNodeOverrides.getState()
const sceneState = useScene.getState()
for (const id of touchedWallIds) {
overrides.clear(id)
sceneState.markDirty(id)
}
touchedWallIds.clear()
}
const buildWallFromCenter = (center: [number, number]) => {
const rotatedHalf = rotateVector(originalHalfVector, pendingRotationRef.current)
const nextStart: [number, number] = [center[0] - rotatedHalf[0], center[1] - rotatedHalf[1]]
@@ -426,13 +454,10 @@ export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
const restoreOriginal = () => {
setGhostWallPreviews([])
applyNodePreview([
{ id: nodeId, start: originalStart, end: originalEnd },
...linkedOriginalsRef.current,
])
// No scene rollback for surfaces — nothing was written. Just
// clear the live overrides so the renderer falls back to the
// (pre-drag, unchanged) store state.
// Nothing was written to the scene store during the drag — the preview
// was override-driven — so dropping the wall + surface overrides reveals
// the unchanged pre-drag state.
clearWallOverrides()
clearSurfaceOverrides()
}
@@ -512,15 +537,11 @@ export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
shouldRestoreOnCleanup = false
// Restore original baseline while paused so the next resume+update
// registers as a single tracked change (undo reverts to original).
// Surfaces stayed in the store the whole drag (override-driven
// mesh preview), so there's nothing to restore for them.
// The store was never touched during the drag (the preview was
// override-driven for both walls and surfaces), so there is no baseline to
// restore before the tracked commit — just resume history and write the
// final plan as one undoable change.
setGhostWallPreviews([])
applyNodePreview([
{ id: nodeId, start: originalStart, end: originalEnd },
...linkedOriginalsRef.current,
])
resumeSceneHistory(useScene)
const commitPlan = getMovePlan(preview.start, preview.end)
@@ -577,9 +598,10 @@ export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
// updates, deletes) into the store while history is still
// resumed, so the surface delta joins the wall change as one
// undoable step. Then drop the live overrides — the renderer
// now reads the committed polygons directly.
// now reads the committed walls + polygons directly.
commitSurfacesToStore()
clearSurfaceOverrides()
clearWallOverrides()
pauseSceneHistory(useScene)