perf(floorplan): override-driven 3D wall move + granular sibling invalidation
Two fixes for the split-view FPS cliff when moving a wall or opening: - wall/move-tool: publish the live preview to useLiveNodeOverrides instead of writing useScene.updateNodes every frame. The store's `nodes` ref no longer churns per frame (which had re-rendered every useScene(s => s.nodes) subscriber app-wide). Matches the existing 2D wall drag + 3D wall-system override pattern; the final plan still commits atomically as one undoable change. - floorplan-registry-layer: replace the single global siblingEpoch with a per-node epoch bumped only for the nodes affected by the live drag (dragged wall -> walls at its old + new junctions + child openings; door/window -> host wall; gutter -> roof-peer gutters), unioned with the previous frame's live set so a cancelled drag reverts. Dragging one wall/opening now rebuilds a handful of geometries instead of all the level's walls + openings. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
cfc1fb1672
commit
353b429a01
@@ -305,8 +305,15 @@ export const FloorplanRegistryLayer = memo(function FloorplanRegistryLayer() {
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const [activeDragId, setActiveDragId] = useState<string | null>(null)
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const [rotationOverlay, setRotationOverlay] = useState<RotationOverlayState | null>(null)
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const geometryCacheRef = useRef<Map<string, CacheEntry>>(new Map())
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const siblingEpochInputsRef = useRef<unknown[]>([])
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const siblingEpochRef = useRef(0)
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// Per-node sibling epoch (replaces a single global epoch). Bumped only for the
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// nodes affected by this frame's live drags, so an unaffected wall/opening
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// keeps its epoch and stays cached. `prevLiveFlaggedIdsRef` remembers which
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// sibling-dependent nodes were live last frame, so a node that just STOPPED
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// being dragged (override cleared, no commit) still gets one final rebuild to
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// revert — its dependents (host wall, junction neighbours) don't carry its
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// override in their own deps.
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const nodeSiblingEpochRef = useRef<Map<AnyNodeId, number>>(new Map())
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const prevLiveFlaggedIdsRef = useRef<AnyNodeId[]>([])
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const applyEntrySelection = useCallback(
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(id: AnyNodeId, shouldToggle: boolean) => {
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@@ -542,30 +549,38 @@ export const FloorplanRegistryLayer = memo(function FloorplanRegistryLayer() {
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return []
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}
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// The sibling epoch bumps whenever a sibling-affecting node's LIVE state
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// changes (a wall/door/window/gutter being dragged or live-edited). Only
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// flagged kinds feed it, so dragging or rotating a plain item — which also
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// publishes to liveTransforms / liveOverrides — leaves it stable and the
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// hundreds of wall/door geometries stay cached. Committed structural edits
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// are covered separately by keying flagged kinds on the `nodes` ref.
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const siblingEpochInputs: unknown[] = []
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for (const [id, live] of liveTransforms) {
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// Granular sibling invalidation. A sibling-dependent node (wall miters,
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// door/window cuts, gutter joins) must rebuild when a node it actually
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// DEPENDS ON has a live drag in flight — not when ANY flagged node anywhere
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// does. The old single global epoch took the latter route: dragging one wall
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// or opening rebuilt every wall + opening on the level (the floor-plan FPS
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// cliff). Instead, collect the flagged nodes with a live transform/override,
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// expand to the set that depends on them (junction neighbours, host walls,
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// gutter peers — see `computeAffectedSiblingIds`), and bump a PER-NODE epoch
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// only for that set. `committedNodes` (kept in the deps) still catches
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// committed structural edits, so this only narrows the LIVE-drag case.
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const liveFlaggedIds: AnyNodeId[] = []
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for (const [id] of liveTransforms) {
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const node = nodes[id as AnyNodeId]
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if (node && nodeRegistry.get(node.type)?.floorplanDependsOnSiblings) {
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siblingEpochInputs.push(live)
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liveFlaggedIds.push(id as AnyNodeId)
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}
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}
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for (const [id, override] of liveOverrides) {
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for (const [id] of liveOverrides) {
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const node = nodes[id as AnyNodeId]
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if (node && nodeRegistry.get(node.type)?.floorplanDependsOnSiblings) {
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siblingEpochInputs.push(override)
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liveFlaggedIds.push(id as AnyNodeId)
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}
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}
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if (!depsValueEqual(siblingEpochInputsRef.current, siblingEpochInputs)) {
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siblingEpochRef.current += 1
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siblingEpochInputsRef.current = siblingEpochInputs
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// Union with last frame's live set so a node that just stopped being dragged
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// (and its dependents) rebuilds one final time to drop the now-cleared override.
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const expandFrom = Array.from(new Set([...liveFlaggedIds, ...prevLiveFlaggedIdsRef.current]))
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const affectedSiblingIds = computeAffectedSiblingIds(expandFrom, nodes, liveOverrides)
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const nodeSiblingEpochs = nodeSiblingEpochRef.current
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for (const id of affectedSiblingIds) {
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nodeSiblingEpochs.set(id, (nodeSiblingEpochs.get(id) ?? 0) + 1)
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}
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const siblingEpoch = siblingEpochRef.current
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prevLiveFlaggedIdsRef.current = liveFlaggedIds
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const out: FloorplanEntry[] = []
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const levelDataByType = new Map<string, unknown>()
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const levelNodeIdsByType = new Map<string, AnyNodeId[]>()
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@@ -624,7 +639,7 @@ export const FloorplanRegistryLayer = memo(function FloorplanRegistryLayer() {
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hovered,
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moving,
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palette: renderCtx?.palette,
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siblingEpoch: dependsOnSiblingInputs ? siblingEpoch : 0,
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siblingEpoch: dependsOnSiblingInputs ? (nodeSiblingEpochs.get(id) ?? 0) : 0,
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// Sibling-dependent kinds (wall miters, opening cuts) read other nodes'
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// COMMITTED state via `ctx`, so a committed edit to a sibling/child that
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// doesn't change this node's own ref must still invalidate it. The
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@@ -2216,6 +2231,95 @@ function splitFloorplanOverlay(g: FloorplanGeometry): {
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return { base: g, overlay: null }
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}
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// Stable string key for a wall endpoint, rounded to 1 mm so floating-point
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// drift collapses while distinct corners stay distinct.
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function endpointKey(x: number, y: number): string {
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return `${Math.round(x * 1000)},${Math.round(y * 1000)}`
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}
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// Given the sibling-dependent nodes with a live drag in flight, the set of
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// floor-plan geometries that must rebuild this frame. A node's geometry depends
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// on more than its own data:
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// - a wall's miters depend on the walls meeting at each of its endpoints, so a
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// dragged wall invalidates the walls at its old AND new junctions, plus its
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// own door/window children (their cuts are drawn into it);
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// - a door/window cut is drawn into its host wall, so it invalidates that wall;
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// - a gutter join depends on sibling gutters under the same roof.
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// Everything else stays cached, so dragging one wall/opening rebuilds a handful
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// of geometries rather than every wall + opening on the level.
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function computeAffectedSiblingIds(
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liveFlaggedIds: readonly AnyNodeId[],
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nodes: Record<string, AnyNode>,
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liveOverrides: Map<string, Record<string, unknown>>,
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): Set<AnyNodeId> {
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const affected = new Set<AnyNodeId>()
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if (liveFlaggedIds.length === 0) return affected
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// Junction map (committed wall endpoint → wall ids), built lazily on first use.
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let junctions: Map<string, AnyNodeId[]> | null = null
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const wallsAtPoint = (x: number, y: number): AnyNodeId[] => {
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if (!junctions) {
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junctions = new Map()
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for (const id in nodes) {
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const n = nodes[id]
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if (n?.type !== 'wall') continue
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const w = n as unknown as { start: [number, number]; end: [number, number] }
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for (const [px, py] of [w.start, w.end]) {
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const key = endpointKey(px, py)
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const arr = junctions.get(key)
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if (arr) arr.push(id as AnyNodeId)
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else junctions.set(key, [id as AnyNodeId])
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}
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}
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}
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return junctions.get(endpointKey(x, y)) ?? []
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}
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for (const id of liveFlaggedIds) {
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const node = nodes[id]
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if (!node) continue
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affected.add(id)
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if (node.type === 'wall') {
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const w = node as unknown as {
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start: [number, number]
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end: [number, number]
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children?: AnyNodeId[]
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}
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// Use the live (override-merged) endpoints as well as the committed ones,
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// so walls at both the wall's old and new junctions get fresh miters.
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const ov = liveOverrides.get(id) as
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| { start?: [number, number]; end?: [number, number] }
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| undefined
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const points: [number, number][] = [w.start, w.end]
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if (ov?.start) points.push(ov.start)
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if (ov?.end) points.push(ov.end)
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for (const [px, py] of points) {
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for (const wid of wallsAtPoint(px, py)) affected.add(wid)
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}
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if (Array.isArray(w.children)) {
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for (const cid of w.children) {
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const child = nodes[cid]
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if (child?.type === 'door' || child?.type === 'window') affected.add(cid)
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}
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}
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} else if (node.type === 'door' || node.type === 'window') {
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const hostId = (node as { parentId?: string }).parentId
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if (hostId) affected.add(hostId as AnyNodeId)
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} else if (node.type === 'gutter') {
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const roofId = (node as { parentId?: string }).parentId
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if (roofId) {
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for (const sid in nodes) {
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const s = nodes[sid]
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if (s?.type === 'gutter' && (s as { parentId?: string }).parentId === roofId) {
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affected.add(sid as AnyNodeId)
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}
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}
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}
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}
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}
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return affected
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}
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function nodeDepsEqual(a: NodeDeps, b: NodeDeps): boolean {
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const keys: Array<keyof NodeDeps> = [
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'node',
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