feat(fence): add horizontal-board fence style with capped posts

Adds a `horizontal` fence style that builds composite-cladding panels —
horizontal boards stacked between square intermediate posts — instead of
the vertical pickets that slat/rail/privacy all produce today.

- New `style: 'horizontal'` (core schema + inspector Style control).
- Posts march along the whole span at `postSpacing`, each with a cap.
- New `postCap` control (none/flat/pyramid, default pyramid); pyramid
  caps render as a 4-sided cone fence part.
- New `slatGap` control for the board reveal — 0 collapses to one flush
  panel so the stacked-board seams don't read as lines.
- `postCap` + `slatGap` are horizontal-only (visibleIf); postCap uses a
  labelled dropdown so its options aren't a context-free switch.
- Lower the `postSpacing` inspector minimum from 0.2 to 0.05 m.
- 2D floor plan reuses the solid-panel marker for horizontal.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-06-19 12:57:24 -04:00
co-authored by Claude Opus 4.8
parent ee4d6de206
commit 346b5d8cbe
5 changed files with 157 additions and 7 deletions
+6 -1
View File
@@ -3,8 +3,9 @@ import { z } from 'zod'
import { BaseNode, nodeType, objectId } from '../base' import { BaseNode, nodeType, objectId } from '../base'
import { MaterialSchema } from '../material' import { MaterialSchema } from '../material'
export const FenceStyle = z.enum(['slat', 'rail', 'privacy']) export const FenceStyle = z.enum(['slat', 'rail', 'privacy', 'horizontal'])
export const FenceBaseStyle = z.enum(['floating', 'grounded']) export const FenceBaseStyle = z.enum(['floating', 'grounded'])
export const FencePostCap = z.enum(['none', 'flat', 'pyramid'])
export const FenceNode = BaseNode.extend({ export const FenceNode = BaseNode.extend({
id: objectId('fence'), id: objectId('fence'),
@@ -25,6 +26,10 @@ export const FenceNode = BaseNode.extend({
topRailHeight: z.number().default(0.04), topRailHeight: z.number().default(0.04),
groundClearance: z.number().default(0), groundClearance: z.number().default(0),
edgeInset: z.number().default(0.015), edgeInset: z.number().default(0.015),
// Reveal between the boards of a `horizontal` fence (0 = flush cladding).
slatGap: z.number().default(0.01),
// Topper drawn on each `horizontal`-fence post.
postCap: FencePostCap.default('pyramid'),
baseStyle: FenceBaseStyle.default('grounded'), baseStyle: FenceBaseStyle.default('grounded'),
showInfill: z.boolean().default(true), showInfill: z.boolean().default(true),
color: z.string().default('#ffffff'), color: z.string().default('#ffffff'),
+2
View File
@@ -154,6 +154,8 @@ export const fenceDefinition: NodeDefinition<typeof FenceNode> = {
topRailHeight: 0.04, topRailHeight: 0.04,
groundClearance: 0, groundClearance: 0,
edgeInset: 0.015, edgeInset: 0.015,
slatGap: 0.01,
postCap: 'pyramid',
baseStyle: 'grounded', baseStyle: 'grounded',
showInfill: true, showInfill: true,
color: '#ffffff', color: '#ffffff',
+2 -2
View File
@@ -20,7 +20,7 @@ import type { FenceNode } from './schema'
* b. White underlay — the visual "fence body" base layer. * b. White underlay — the visual "fence body" base layer.
* c. Dark accent — the actual fence outline. * c. Dark accent — the actual fence outline.
* 2. Style-aware markers at computed positions along the centerline: * 2. Style-aware markers at computed positions along the centerline:
* - `privacy`: rotated rectangle (vertical slat). * - `privacy` / `horizontal`: rotated rectangle (solid panel).
* - `rail`: concentric circle stack (post + ring + tiny center). * - `rail`: concentric circle stack (post + ring + tiny center).
* - default `slat`: white X mark with a coloured X on top. * - default `slat`: white X mark with a coloured X on top.
* 3. Markers thinned when `showInfill === false` — only first + last * 3. Markers thinned when `showInfill === false` — only first + last
@@ -89,7 +89,7 @@ function buildMarker(
): FloorplanGeometry { ): FloorplanGeometry {
const markerStrokeWidth = isActive ? 1.65 : 1.35 const markerStrokeWidth = isActive ? 1.65 : 1.35
if (fence.style === 'privacy') { if (fence.style === 'privacy' || fence.style === 'horizontal') {
const w = clamp(fence.postSize * 0.58, 0.038, 0.068) const w = clamp(fence.postSize * 0.58, 0.038, 0.068)
const h = clamp(Math.max(fence.baseHeight * 0.5, fence.postSize * 1.4), 0.1, 0.17) const h = clamp(Math.max(fence.baseHeight * 0.5, fence.postSize * 1.4), 0.1, 0.17)
// Surface plate underneath + accent rectangle on top — gives a clean // Surface plate underneath + accent rectangle on top — gives a clean
+21 -3
View File
@@ -9,7 +9,7 @@ import type { FenceNode } from './schema'
* - **Dimensions**: Length (derived from start/end), Curve (sagitta * - **Dimensions**: Length (derived from start/end), Curve (sagitta
* with dynamic bounds), Height, Thickness. * with dynamic bounds), Height, Thickness.
* - **Structure**: Base Height, Top Rail, Post Spacing, Post Size, * - **Structure**: Base Height, Top Rail, Post Spacing, Post Size,
* Ground Clear, Edge Inset. * Post Cap + Slat Gap (horizontal-only), Ground Clear, Edge Inset.
* *
* Length + Curve use the `custom` field kind because they don't map * Length + Curve use the `custom` field kind because they don't map
* to single number fields with static bounds — see `inspector-editors.tsx`. * to single number fields with static bounds — see `inspector-editors.tsx`.
@@ -22,7 +22,7 @@ export const fenceParametrics: ParametricDescriptor<FenceNode> = {
{ {
key: 'style', key: 'style',
kind: 'enum', kind: 'enum',
options: ['slat', 'rail', 'privacy'], options: ['slat', 'rail', 'privacy', 'horizontal'],
display: 'segmented', display: 'segmented',
}, },
{ {
@@ -48,8 +48,26 @@ export const fenceParametrics: ParametricDescriptor<FenceNode> = {
fields: [ fields: [
{ key: 'baseHeight', kind: 'number', unit: 'm', min: 0.04, max: 1, step: 0.01 }, { key: 'baseHeight', kind: 'number', unit: 'm', min: 0.04, max: 1, step: 0.01 },
{ key: 'topRailHeight', kind: 'number', unit: 'm', min: 0.01, max: 0.25, step: 0.005 }, { key: 'topRailHeight', kind: 'number', unit: 'm', min: 0.01, max: 0.25, step: 0.005 },
{ key: 'postSpacing', kind: 'number', unit: 'm', min: 0.2, max: 5, step: 0.05 }, { key: 'postSpacing', kind: 'number', unit: 'm', min: 0.05, max: 5, step: 0.01 },
{ key: 'postSize', kind: 'number', unit: 'm', min: 0.01, max: 0.4, step: 0.005 }, { key: 'postSize', kind: 'number', unit: 'm', min: 0.01, max: 0.4, step: 0.005 },
{
// Dropdown (not segmented) so the inspector renders its "Post Cap"
// label — a bare segmented `None / Flat / Pyramid` switch reads
// contextless.
key: 'postCap',
kind: 'enum',
options: ['none', 'flat', 'pyramid'],
visibleIf: (n) => n.style === 'horizontal',
},
{
key: 'slatGap',
kind: 'number',
unit: 'm',
min: 0,
max: 0.1,
step: 0.002,
visibleIf: (n) => n.style === 'horizontal',
},
{ key: 'groundClearance', kind: 'number', unit: 'm', min: 0, max: 0.6, step: 0.005 }, { key: 'groundClearance', kind: 'number', unit: 'm', min: 0, max: 0.6, step: 0.005 },
{ key: 'edgeInset', kind: 'number', unit: 'm', min: 0.005, max: 0.25, step: 0.005 }, { key: 'edgeInset', kind: 'number', unit: 'm', min: 0.005, max: 0.25, step: 0.005 },
], ],
@@ -14,12 +14,18 @@ type FencePart = {
position: [number, number, number] position: [number, number, number]
rotationY?: number rotationY?: number
scale: [number, number, number] scale: [number, number, number]
// A `pyramid` part is a 4-sided cone (square base aligned to the part axes),
// used for peaked post caps. Defaults to a box.
shape?: 'box' | 'pyramid'
} }
const MIN_CURVE_SEGMENT_LENGTH = 0.18 const MIN_CURVE_SEGMENT_LENGTH = 0.18
function createFencePartGeometry(part: FencePart) { function createFencePartGeometry(part: FencePart) {
const geometry = new THREE.BoxGeometry(1, 1, 1) const geometry =
part.shape === 'pyramid'
? new THREE.ConeGeometry(0.5, 1, 4, 1, false, Math.PI / 4)
: new THREE.BoxGeometry(1, 1, 1)
geometry.scale(part.scale[0], part.scale[1], part.scale[2]) geometry.scale(part.scale[0], part.scale[1], part.scale[2])
if (part.rotationY) { if (part.rotationY) {
geometry.rotateY(part.rotationY) geometry.rotateY(part.rotationY)
@@ -157,7 +163,126 @@ export type FenceSlotId = 'posts' | 'infill' | 'base' | 'rail'
export type FenceSlotParts = Record<FenceSlotId, FencePart[]> export type FenceSlotParts = Record<FenceSlotId, FencePart[]>
/**
* Horizontal-board fence — composite cladding boards stacked between square
* intermediate posts (each capped), instead of the vertical pickets the other
* styles draw. Posts march along the whole span at `postSpacing` (not just the
* two ends), the boards run full-length so they curve with the fence, and a
* thin reveal between boards leaves the groove shadow that reads as cladding.
*/
function createHorizontalFenceParts(fence: FenceNode): FenceSlotParts {
const posts: FencePart[] = []
const infill: FencePart[] = []
const base: FencePart[] = []
const rail: FencePart[] = []
const length = Math.max(getWallCurveLength(fence), 0.01)
const panelDepth = Math.max(fence.thickness, 0.03)
const clearance = Math.max(fence.groundClearance, 0)
const isFloating = fence.baseStyle === 'floating'
const showInfill = fence.showInfill ?? true
const baseHeight = Math.max(fence.baseHeight, 0.04)
const topRailHeight = Math.max(fence.topRailHeight, 0.01)
const verticalHeight = Math.max(fence.height - baseHeight - topRailHeight, 0.08)
const baseY = isFloating ? clearance : 0
// Square posts stand proud of the recessed boards on both faces.
const postWidth = Math.max(fence.postSize * 1.4, 0.04)
const postDepth = postWidth
const boardDepth = Math.min(panelDepth, postDepth - 0.012)
// Grounded fences get a kickboard along the bottom; floating ones don't.
if (!isFloating) {
base.push(
...createFenceCurveSpanParts(
fence,
0,
1,
baseY + baseHeight / 2,
baseHeight,
postDepth * 0.92,
),
)
}
// Stack full-length boards between the kickboard and the top rail. The board
// height is derived to evenly fill the panel around a ~0.145 m target, with a
// constant reveal between each so the count adapts to any fence height.
if (showInfill) {
const reveal = Math.max(fence.slatGap ?? 0.01, 0)
const infillBottom = baseY + baseHeight
if (reveal < 0.002) {
// No reveal → one flush panel, so the stacked-board edge seams don't
// read as faint lines where the user asked for a smooth surface.
infill.push(
...createFenceCurveSpanParts(
fence,
0,
1,
infillBottom + verticalHeight / 2,
verticalHeight,
boardDepth,
),
)
} else {
const boardCount = Math.max(1, Math.round(verticalHeight / (0.145 + reveal)))
const slabHeight = Math.max((verticalHeight - reveal * (boardCount - 1)) / boardCount, 0.02)
for (let index = 0; index < boardCount; index += 1) {
const centerY = infillBottom + slabHeight / 2 + index * (slabHeight + reveal)
infill.push(...createFenceCurveSpanParts(fence, 0, 1, centerY, slabHeight, boardDepth))
}
}
}
// Top rail caps the boards.
rail.push(
...createFenceCurveSpanParts(
fence,
0,
1,
baseY + baseHeight + verticalHeight + topRailHeight / 2,
topRailHeight,
Math.max(postDepth * 0.78, 0.02),
),
)
// Posts at every `postSpacing`, anchored at both ends, each with a flat cap.
const spacing = Math.max(fence.postSpacing, postWidth * 1.4)
const postCount = Math.max(2, Math.floor(length / spacing) + 1)
const postHeight = baseHeight + verticalHeight + topRailHeight + clearance
const capHeight = Math.max(postWidth * 0.32, 0.03)
const cap = fence.postCap ?? 'pyramid'
for (let index = 0; index < postCount; index += 1) {
const t = postCount === 1 ? 0.5 : index / (postCount - 1)
const frame = getFencePointAt(fence, t)
posts.push({
position: [frame.point.x, postHeight / 2, frame.point.y],
rotationY: -frame.tangentAngle,
scale: [postWidth, postHeight, postDepth],
})
if (cap === 'flat') {
posts.push({
position: [frame.point.x, postHeight + capHeight / 2, frame.point.y],
rotationY: -frame.tangentAngle,
scale: [postWidth * 1.22, capHeight, postDepth * 1.22],
})
} else if (cap === 'pyramid') {
posts.push({
position: [frame.point.x, postHeight + capHeight * 0.9, frame.point.y],
rotationY: -frame.tangentAngle,
scale: [postWidth * 1.18, capHeight * 1.8, postDepth * 1.18],
shape: 'pyramid',
})
}
}
return { posts, infill, base, rail }
}
function createFenceParts(fence: FenceNode): FenceSlotParts { function createFenceParts(fence: FenceNode): FenceSlotParts {
if (fence.style === 'horizontal') return createHorizontalFenceParts(fence)
const posts: FencePart[] = [] const posts: FencePart[] = []
const infill: FencePart[] = [] const infill: FencePart[] = []
const base: FencePart[] = [] const base: FencePart[] = []