transient nodes

This commit is contained in:
wass08
2026-01-23 11:13:11 +09:00
parent 4f20586ae9
commit 3240266476
5 changed files with 34 additions and 4 deletions
+1 -1
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@@ -17,8 +17,8 @@ import { AppSidebar } from '../ui/sidebar/app-sidebar'
import { CustomCameraControls } from './custom-camera-controls'
import { SelectionManager } from './selection-manager'
initSpatialGridSync()
useScene.getState().loadScene()
initSpatialGridSync()
export default function Editor() {
useKeyboard()
@@ -2,6 +2,7 @@ import {
emitter,
type GridEvent,
ItemNode,
isObject,
sceneRegistry,
useScene,
useSpatialQuery,
@@ -29,6 +30,12 @@ function snapToGrid(position: number, dimension: number): number {
return Math.round((position - offset) * 2) / 2 + offset
}
const stripTransient = (meta: any) => {
if (!isObject(meta)) return meta
const { isTransient, ...rest } = meta as Record<string, any>
return rest
}
export const ItemTool: React.FC = () => {
const cursorRef = useRef<Mesh>(null!)
const draftItem = useRef<ItemNode | null>(null)
@@ -90,6 +97,9 @@ export const ItemTool: React.FC = () => {
position: [gridPosition.current.x, gridPosition.current.y, gridPosition.current.z],
name: selectedItem.name,
asset: selectedItem,
metadata: {
isTransient: true,
},
})
useScene.getState().createNode(draftItem.current, currentLevelId)
checkCanPlace()
@@ -124,8 +134,10 @@ export const ItemTool: React.FC = () => {
if (!currentLevelId || !draftItem.current || !checkCanPlace()) return
useScene.temporal.getState().resume()
useScene.getState().updateNode(draftItem.current.id, {
position: [gridPosition.current.x, 0, gridPosition.current.z],
metadata: stripTransient(draftItem.current.metadata),
})
draftItem.current = null
@@ -187,6 +199,7 @@ export const ItemTool: React.FC = () => {
useScene.getState().updateNode(draftItem.current.id, {
position: [gridPosition.current.x, gridPosition.current.y, gridPosition.current.z],
parentId: event.node.id,
metadata: stripTransient(draftItem.current.metadata),
})
useScene.getState().dirtyNodes.add(event.node.id)
draftItem.current = null
+2
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@@ -26,3 +26,5 @@ export * from './schema'
export { default as useScene } from './store/use-scene'
// Systems
export { WallSystem } from './systems/wall/wall-system'
export { isObject } from './utils/types'
+11 -3
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@@ -6,6 +6,7 @@ import { persist } from 'zustand/middleware'
import { BuildingNode, type Zone } from '../schema'
import { LevelNode } from '../schema/nodes/level'
import type { AnyNode, AnyNodeId } from '../schema/types'
import { isObject } from '../utils/types'
import * as nodeActions from './actions/node-actions'
import * as zoneActions from './actions/zone-actions'
@@ -76,10 +77,10 @@ const useScene = create<SceneState>()(
loadScene: () => {
if (get().rootNodeIds.length > 0) {
// Assign all nodes as dirty to force re-validation
// Assign all nodes as dirty to force re-validation
Object.values(get().nodes).forEach((node) => {
get().markDirty(node.id)
})
})
return // Scene already loaded
}
@@ -149,7 +150,14 @@ const useScene = create<SceneState>()(
{
name: 'editor-storage',
partialize: (state) => ({
nodes: state.nodes,
nodes: Object.fromEntries(
Object.entries(state.nodes).filter(([_, node]) => {
const meta = node.metadata
const isTransient = isObject(meta) && 'isTransient' in meta && meta.isTransient === true
return !isTransient
}),
),
rootNodeIds: state.rootNodeIds,
zones: state.zones,
zoneIds: state.zoneIds,
+7
View File
@@ -0,0 +1,7 @@
/**
* Type guard to check if a value is a plain object (and not null or an array).
* Useful for narrowing down Zod's generic JSON types.
*/
export const isObject = (val: unknown): val is Record<string, any> => {
return val !== null && typeof val === 'object' && !Array.isArray(val)
}