feat(editor): MEP placement migration — Shift=cycle / mode-driven snapping
Migrate all 9 MEP kinds' placement tools onto the unified snapping model:
declare snapProfile ('item' for point-placed hvac-equipment / duct-terminal /
duct-fitting / pipe-fitting / pipe-trap; 'structural' for directional runs
duct-segment / pipe-segment / liquid-line / lineset), and replace the legacy
shiftKey-bypass reads with mode-driven isGridSnapActive / isMagneticSnapActive /
isAngleSnapActive. For runs the 45° lock becomes the cyclable 'angles' mode;
Alt stays the vertical-riser modifier (run drafting has no validity gate to
force). Port mating gated on "mode != off". Dropped stale "⇧ smooth/free" hints.
The bespoke MEP move-tool/selection (endpoint) tools stay on the legacy model —
they use setMovingNode(null) so no moving-scope context resolves yet; migrating
them needs scope-wiring first (follow-up).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
76096ffe72
commit
2fdbcf03c3
@@ -13,6 +13,9 @@ import {
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CursorSphere,
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DimensionPill,
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EDITOR_LAYER,
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isAngleSnapActive,
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isGridSnapActive,
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isMagneticSnapActive,
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markToolCancelConsumed,
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triggerSFX,
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useEditor,
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@@ -62,9 +65,10 @@ import { rectSectionAxes, rollToContinueAcrossElbow } from './geometry'
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* existing run (interior crossing) splits the trunk, mints a 4-way
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* cross at the crossing, and the drawn run continues out the far
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* branch — both fittings inherit the trunk's / branch's profile.
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* - The in-flight end is angle-locked to the nearest 45° step in XZ
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* from the start; Y stays at the start's height. Hold **Shift** to
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* release the lock.
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* - The in-flight end follows the active snapping mode: `angles` locks
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* it to the nearest 45° step in XZ from the start (Y stays at the
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* start's height); `grid`/`lines`/`off` leave it free. Shift cycles
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* the snapping mode.
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* - Hold **Alt** → vertical mode. Cursor XZ locks to the start;
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* vertical mouse motion drives Y. Click commits the riser segment.
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* - **[ / ]** step the duct diameter through nominal US sizes; the
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@@ -570,6 +574,9 @@ const DuctSegmentTool = () => {
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port: ScenePort | null
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body: RunBodyHit | null
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} => {
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// Port / body mating is the run's primary affordance; it stays on in
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// every snapping mode except `off` (the raw-cursor bypass).
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const snapEnabled = isGridSnapActive() || isMagneticSnapActive() || isAngleSnapActive()
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const last = draftRef.current.at(-1)
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// First point of the run: grid-snapped placement at the base Y (floor,
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// or ceiling height in ceiling mode). Endpoint snap can still join an
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@@ -581,9 +588,8 @@ const DuctSegmentTool = () => {
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baseY,
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event.localPosition[2],
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]
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const step = useEditor.getState().gridSnapStep
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const shift = event.nativeEvent?.shiftKey === true
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if (event.nativeEvent?.altKey !== true) {
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const step = isGridSnapActive() ? useEditor.getState().gridSnapStep : 0
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if (event.nativeEvent?.altKey !== true && snapEnabled) {
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const target = findNearbyPort(raw)
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if (target)
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return {
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@@ -594,10 +600,8 @@ const DuctSegmentTool = () => {
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}
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// No open end nearby — try the side of a run (tee tap). Probe
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// with a grid-snapped cursor so the tap steps along the duct
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// like every other placement; Shift frees it to ride smoothly.
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const probe: [number, number, number] = shift
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? raw
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: [snap(raw[0], step), baseY, snap(raw[2], step)]
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// like every other placement; `off` mode (step 0) rides smoothly.
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const probe: [number, number, number] = [snap(raw[0], step), baseY, snap(raw[2], step)]
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const body = findNearestRunBodyXZ(probe, BODY_SNAP_RADIUS_M)
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if (body) return { point: body.point, snapped: body.point, port: null, body }
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}
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@@ -608,20 +612,21 @@ const DuctSegmentTool = () => {
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body: null,
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}
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}
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// Subsequent points: angle-locked to 45° from `last` (Shift releases).
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// Y stays at `last[1]` — depth changes come from Shift+click risers.
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// Subsequent points: angle-locked to 45° from `last` in `angles` mode.
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// Y stays at `last[1]` — depth changes come from Alt-vertical risers.
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const rawXZ: [number, number, number] = [
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event.localPosition[0],
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last[1],
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event.localPosition[2],
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]
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const shift = event.nativeEvent?.shiftKey === true
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const angled = shift ? rawXZ : projectToAngleLock(last, rawXZ)
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const step = useEditor.getState().gridSnapStep
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// The 45° lock is now the `angles` snapping mode (Shift cycles to it),
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// not a held key.
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const angled = isAngleSnapActive() ? projectToAngleLock(last, rawXZ) : rawXZ
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const step = isGridSnapActive() ? useEditor.getState().gridSnapStep : 0
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// Port snap (Alt bypass) — checked against the RAW cursor, not the
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// angle-locked projection, so a port slightly off the 45° ray can
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// still capture the cursor. Joining beats the lock.
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if (event.nativeEvent?.altKey !== true && !shift) {
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if (event.nativeEvent?.altKey !== true && snapEnabled) {
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const target = findNearbyPort(rawXZ)
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if (target)
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return { point: portPoint(target), snapped: portPoint(target), port: target, body: null }
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@@ -655,7 +660,7 @@ const DuctSegmentTool = () => {
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const anchor = altAnchorRef.current
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const last = draftRef.current.at(-1)
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if (!anchor || !last) return null
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const step = useEditor.getState().gridSnapStep
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const step = isGridSnapActive() ? useEditor.getState().gridSnapStep : 0
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// Screen +Y points down, so subtract to map "drag up = raise Y".
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const dy = (anchor.clientY - clientY) / ALT_PIXELS_PER_METER
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const snappedDy = snap(dy, step)
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@@ -665,18 +670,17 @@ const DuctSegmentTool = () => {
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// Resolve the cursor point (port / body / grid / angle snap) and then
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// layer Figma-style alignment on top so a run lines up with other runs,
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// fittings, and items as it's drawn. Snap is applied for a free point
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// (first vertex, or Shift free-angle); an angle-locked continuation shows
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// the guide passively without leaving its 45° ray. A port / body snap or
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// Alt bypasses alignment entirely.
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// fittings, and items as it's drawn. A free point (first vertex, or no
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// angle lock) snaps; an angle-locked continuation shows the guide passively
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// without leaving its 45° ray. Alignment follows the `lines` mode; a
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// port / body snap or Alt-vertical bypasses it.
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const resolveAlignedPoint = (event: GridEvent) => {
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const r = resolveSnappedPoint(event)
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const hasStart = draftRef.current.length > 0
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const shift = event.nativeEvent?.shiftKey === true
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const alt = event.nativeEvent?.altKey === true
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const point = alignDrawPoint(r.point, {
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applySnap: !hasStart || shift,
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bypass: alt || r.snapped !== null,
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applySnap: !hasStart || !isAngleSnapActive(),
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bypass: !isMagneticSnapActive() || alt || r.snapped !== null,
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})
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return { ...r, point }
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}
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