draft custom door
This commit is contained in:
@@ -17,7 +17,7 @@ export const tools: ToolConfig[] = [
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{ id: 'slab', iconSrc: '/icons/floor.png', label: 'Slab' },
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{ id: 'ceiling', iconSrc: '/icons/ceiling.png', label: 'Ceiling' },
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{ id: 'roof', iconSrc: '/icons/roof.png', label: 'Gable Roof' },
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{ id: 'item', iconSrc: '/icons/door.png', label: 'Door', catalogCategory: 'door' },
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{ id: 'door', iconSrc: '/icons/door.png', label: 'Door' },
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{ id: 'window', iconSrc: '/icons/window.png', label: 'Window' },
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{ id: 'zone', iconSrc: '/icons/zone.png', label: 'Zone' },
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]
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@@ -0,0 +1,512 @@
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'use client'
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import { type AnyNode, type AnyNodeId, DoorNode, useScene } from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { Copy, FlipHorizontal2, Move, Trash2, X } from 'lucide-react'
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import Image from 'next/image'
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import { useCallback } from 'react'
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import { sfxEmitter } from '@/lib/sfx-bus'
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import useEditor from '@/store/use-editor'
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import { NumberInput } from '@/components/ui/primitives/number-input'
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import { Switch } from '@/components/ui/primitives/switch'
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export function DoorPanel() {
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const selectedIds = useViewer((s) => s.selection.selectedIds)
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const setSelection = useViewer((s) => s.setSelection)
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const nodes = useScene((s) => s.nodes)
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const updateNode = useScene((s) => s.updateNode)
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const deleteNode = useScene((s) => s.deleteNode)
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const setMovingNode = useEditor((s) => s.setMovingNode)
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const selectedId = selectedIds[0]
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const node = selectedId
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? (nodes[selectedId as AnyNode['id']] as DoorNode | undefined)
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: undefined
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const handleUpdate = useCallback(
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(updates: Partial<DoorNode>) => {
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if (!selectedId) return
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updateNode(selectedId as AnyNode['id'], updates)
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useScene.getState().dirtyNodes.add(selectedId as AnyNodeId)
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},
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[selectedId, updateNode],
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)
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const handleClose = useCallback(() => {
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setSelection({ selectedIds: [] })
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}, [setSelection])
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const handleFlip = useCallback(() => {
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if (!node) return
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handleUpdate({
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side: node.side === 'front' ? 'back' : 'front',
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rotation: [node.rotation[0], node.rotation[1] + Math.PI, node.rotation[2]],
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})
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}, [node, handleUpdate])
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const handleMove = useCallback(() => {
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if (!node) return
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sfxEmitter.emit('sfx:item-pick')
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setMovingNode(node)
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setSelection({ selectedIds: [] })
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}, [node, setMovingNode, setSelection])
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const handleDelete = useCallback(() => {
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if (!selectedId || !node) return
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sfxEmitter.emit('sfx:item-delete')
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deleteNode(selectedId as AnyNode['id'])
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if (node.parentId) useScene.getState().dirtyNodes.add(node.parentId as AnyNodeId)
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setSelection({ selectedIds: [] })
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}, [selectedId, node, deleteNode, setSelection])
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const handleDuplicate = useCallback(() => {
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if (!node || !node.parentId) return
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sfxEmitter.emit('sfx:item-pick')
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useScene.temporal.getState().pause()
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const duplicate = DoorNode.parse({
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position: [...node.position] as [number, number, number],
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rotation: [...node.rotation] as [number, number, number],
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side: node.side,
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wallId: node.wallId,
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parentId: node.parentId,
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width: node.width,
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height: node.height,
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frameThickness: node.frameThickness,
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frameDepth: node.frameDepth,
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threshold: node.threshold,
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thresholdHeight: node.thresholdHeight,
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hingesSide: node.hingesSide,
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swingDirection: node.swingDirection,
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segments: node.segments.map(s => ({ ...s, columnRatios: [...s.columnRatios] })),
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handle: node.handle,
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handleHeight: node.handleHeight,
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handleSide: node.handleSide,
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doorCloser: node.doorCloser,
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panicBar: node.panicBar,
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panicBarHeight: node.panicBarHeight,
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metadata: { isNew: true },
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})
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useScene.getState().createNode(duplicate, node.parentId as AnyNodeId)
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setMovingNode(duplicate)
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setSelection({ selectedIds: [] })
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}, [node, setMovingNode, setSelection])
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if (!node || node.type !== 'door' || selectedIds.length !== 1) return null
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return (
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<div className="pointer-events-auto fixed top-20 right-4 z-50 flex w-82 flex-col overflow-hidden rounded-lg border border-border bg-background/95 shadow-xl backdrop-blur-md">
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{/* Header */}
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<div className="flex items-center justify-between gap-2 border-b p-3">
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<div className="flex items-center gap-2 min-w-0">
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<Image src="/icons/door.png" alt="" width={16} height={16} className="shrink-0 object-contain" />
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<h2 className="font-semibold text-foreground text-sm truncate">
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{node.name || `Door (${node.width}×${node.height}m)`}
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</h2>
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</div>
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<button
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type="button"
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className="shrink-0 rounded p-1 text-muted-foreground transition-colors hover:bg-accent hover:text-foreground cursor-pointer"
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onClick={handleClose}
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>
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<X className="h-4 w-4" />
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</button>
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</div>
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{/* Content */}
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<div className="flex-1 overflow-y-auto p-3 space-y-4">
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{/* Position */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Position
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</label>
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<div className="grid grid-cols-1 gap-2">
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<NumberInput
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label="X along wall"
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value={Math.round(node.position[0] * 100) / 100}
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onChange={(v) => handleUpdate({ position: [v, node.position[1], node.position[2]] })}
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precision={2}
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/>
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</div>
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<button
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type="button"
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className="w-full flex items-center justify-center gap-1.5 rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
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onClick={handleFlip}
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>
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<FlipHorizontal2 className="h-3.5 w-3.5" />
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Flip Side
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</button>
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</div>
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{/* Dimensions */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Dimensions
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</label>
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<div className="grid grid-cols-2 gap-2">
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Width"
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value={Math.round(node.width * 100) / 100}
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onChange={(v) => handleUpdate({ width: v })}
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min={0.5}
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precision={2}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Height"
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value={Math.round(node.height * 100) / 100}
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onChange={(v) => handleUpdate({ height: v })}
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min={1.0}
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precision={2}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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</div>
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</div>
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{/* Frame */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Frame
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</label>
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<div className="grid grid-cols-2 gap-2">
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Thickness"
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value={Math.round(node.frameThickness * 1000) / 1000}
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onChange={(v) => handleUpdate({ frameThickness: v })}
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min={0.01}
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precision={3}
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step={0.01}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Depth"
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value={Math.round(node.frameDepth * 1000) / 1000}
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onChange={(v) => handleUpdate({ frameDepth: v })}
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min={0.01}
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precision={3}
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step={0.01}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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</div>
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</div>
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{/* Swing */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Swing
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</label>
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<div className="grid grid-cols-2 gap-2">
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<div className="space-y-1">
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<span className="text-xs text-muted-foreground">Hinges</span>
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<div className="flex gap-1">
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{(['left', 'right'] as const).map((side) => (
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<button
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key={side}
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type="button"
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onClick={() => handleUpdate({ hingesSide: side })}
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className={`flex-1 rounded border px-2 py-1 text-xs cursor-pointer transition-colors ${
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node.hingesSide === side
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? 'border-primary bg-primary text-primary-foreground'
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: 'border-border hover:bg-accent'
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}`}
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>
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{side.charAt(0).toUpperCase() + side.slice(1)}
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</button>
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))}
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</div>
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</div>
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<div className="space-y-1">
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<span className="text-xs text-muted-foreground">Direction</span>
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<div className="flex gap-1">
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{(['inward', 'outward'] as const).map((dir) => (
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<button
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key={dir}
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type="button"
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onClick={() => handleUpdate({ swingDirection: dir })}
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className={`flex-1 rounded border px-2 py-1 text-xs cursor-pointer transition-colors ${
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node.swingDirection === dir
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? 'border-primary bg-primary text-primary-foreground'
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: 'border-border hover:bg-accent'
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}`}
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>
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{dir.charAt(0).toUpperCase() + dir.slice(1)}
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</button>
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))}
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</div>
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</div>
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</div>
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</div>
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{/* Threshold */}
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<div className="space-y-2">
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<div className="flex items-center justify-between">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Threshold
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</label>
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<Switch
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checked={node.threshold}
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onCheckedChange={(checked) => handleUpdate({ threshold: checked })}
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/>
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</div>
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{node.threshold && (
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Height"
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value={Math.round(node.thresholdHeight * 1000) / 1000}
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onChange={(v) => handleUpdate({ thresholdHeight: v })}
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min={0.005}
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precision={3}
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step={0.005}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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)}
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</div>
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{/* Handle */}
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<div className="space-y-2">
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<div className="flex items-center justify-between">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Handle
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</label>
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<Switch
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checked={node.handle}
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onCheckedChange={(checked) => handleUpdate({ handle: checked })}
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/>
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</div>
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{node.handle && (
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<div className="grid grid-cols-2 gap-2">
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Height"
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value={Math.round(node.handleHeight * 100) / 100}
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onChange={(v) => handleUpdate({ handleHeight: v })}
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min={0.5}
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max={node.height - 0.1}
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precision={2}
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step={0.05}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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<div className="space-y-1">
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<span className="text-xs text-muted-foreground">Side</span>
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<div className="flex gap-1">
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{(['left', 'right'] as const).map((side) => (
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<button
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key={side}
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type="button"
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onClick={() => handleUpdate({ handleSide: side })}
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className={`flex-1 rounded border px-2 py-1 text-xs cursor-pointer transition-colors ${
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node.handleSide === side
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? 'border-primary bg-primary text-primary-foreground'
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: 'border-border hover:bg-accent'
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}`}
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>
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{side.charAt(0).toUpperCase() + side.slice(1)}
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</button>
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))}
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</div>
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</div>
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</div>
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)}
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</div>
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{/* Hardware */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Hardware
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</label>
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<div className="space-y-2">
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<div className="flex items-center justify-between">
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<span className="text-sm text-foreground">Door Closer</span>
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<Switch
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checked={node.doorCloser}
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onCheckedChange={(checked) => handleUpdate({ doorCloser: checked })}
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/>
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</div>
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<div className="flex items-center justify-between">
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<span className="text-sm text-foreground">Panic Bar</span>
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<Switch
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checked={node.panicBar}
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onCheckedChange={(checked) => handleUpdate({ panicBar: checked })}
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/>
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</div>
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{node.panicBar && (
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Bar height"
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value={Math.round(node.panicBarHeight * 100) / 100}
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onChange={(v) => handleUpdate({ panicBarHeight: v })}
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min={0.5}
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max={node.height - 0.1}
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precision={2}
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step={0.05}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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)}
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</div>
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</div>
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{/* Segments */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Leaf segments (top → bottom)
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</label>
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{node.segments.map((seg, i) => (
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<div key={i} className="rounded border border-border p-2 space-y-2">
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<div className="flex items-center justify-between gap-2">
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<span className="text-xs text-muted-foreground">Segment {i + 1}</span>
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<div className="flex gap-1">
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{(['panel', 'glass', 'empty'] as const).map((t) => (
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<button
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key={t}
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type="button"
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onClick={() => {
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const updated = node.segments.map((s, idx) =>
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idx === i ? { ...s, type: t } : s,
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)
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handleUpdate({ segments: updated })
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}}
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className={`rounded border px-1.5 py-0.5 text-xs cursor-pointer transition-colors ${
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seg.type === t
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? 'border-primary bg-primary text-primary-foreground'
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: 'border-border hover:bg-accent'
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}`}
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>
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{t}
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</button>
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))}
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</div>
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</div>
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Height ratio"
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value={Math.round(seg.heightRatio * 100) / 100}
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onChange={(v) => {
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const updated = node.segments.map((s, idx) =>
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idx === i ? { ...s, heightRatio: Math.max(0.05, v) } : s,
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)
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handleUpdate({ segments: updated })
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}}
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min={0.05}
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precision={2}
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step={0.05}
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className="flex-1"
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/>
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</div>
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{seg.type === 'panel' && (
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<div className="grid grid-cols-2 gap-2">
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<div className="flex items-center gap-1.5">
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<NumberInput
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label="Inset"
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value={Math.round(seg.panelInset * 1000) / 1000}
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onChange={(v) => {
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const updated = node.segments.map((s, idx) =>
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idx === i ? { ...s, panelInset: v } : s,
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)
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handleUpdate({ segments: updated })
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}}
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||||
min={0.005}
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||||
precision={3}
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||||
step={0.005}
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||||
className="flex-1"
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||||
/>
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||||
<span className="text-muted-foreground text-xs shrink-0">m</span>
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||||
</div>
|
||||
<div className="flex items-center gap-1.5">
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<NumberInput
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label="Depth"
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||||
value={Math.round(seg.panelDepth * 1000) / 1000}
|
||||
onChange={(v) => {
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const updated = node.segments.map((s, idx) =>
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||||
idx === i ? { ...s, panelDepth: v } : s,
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||||
)
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||||
handleUpdate({ segments: updated })
|
||||
}}
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||||
precision={3}
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||||
step={0.005}
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||||
className="flex-1"
|
||||
/>
|
||||
<span className="text-muted-foreground text-xs shrink-0">m</span>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
<div className="flex gap-2">
|
||||
<button
|
||||
type="button"
|
||||
className="flex-1 rounded border border-border px-2 py-1 text-xs hover:bg-accent cursor-pointer"
|
||||
onClick={() => {
|
||||
const updated = [
|
||||
...node.segments,
|
||||
{ type: 'panel' as const, heightRatio: 1, columnRatios: [1], dividerThickness: 0.03, panelDepth: 0.01, panelInset: 0.04 },
|
||||
]
|
||||
handleUpdate({ segments: updated })
|
||||
}}
|
||||
>
|
||||
+ Add segment
|
||||
</button>
|
||||
{node.segments.length > 1 && (
|
||||
<button
|
||||
type="button"
|
||||
className="flex-1 rounded border border-border px-2 py-1 text-xs hover:bg-accent cursor-pointer"
|
||||
onClick={() => {
|
||||
handleUpdate({ segments: node.segments.slice(0, -1) })
|
||||
}}
|
||||
>
|
||||
− Remove last
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Action Buttons */}
|
||||
<div className="border-t p-3">
|
||||
<div className="flex gap-2">
|
||||
<button
|
||||
type="button"
|
||||
className="flex-1 flex items-center justify-center gap-1.5 rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
|
||||
onClick={handleMove}
|
||||
>
|
||||
<Move className="h-3.5 w-3.5" />
|
||||
<span>Move</span>
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className="flex-1 flex items-center justify-center gap-1.5 rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
|
||||
onClick={handleDuplicate}
|
||||
>
|
||||
<Copy className="h-3.5 w-3.5" />
|
||||
<span>Duplicate</span>
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className="flex-1 flex items-center justify-center gap-1.5 rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
|
||||
onClick={handleDelete}
|
||||
>
|
||||
<Trash2 className="h-3.5 w-3.5" />
|
||||
<span>Delete</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -9,6 +9,7 @@ import { ReferencePanel } from './reference-panel'
|
||||
import { RoofPanel } from './roof-panel'
|
||||
import { SlabPanel } from './slab-panel'
|
||||
import { WallPanel } from './wall-panel'
|
||||
import { DoorPanel } from './door-panel'
|
||||
import { WindowPanel } from './window-panel'
|
||||
|
||||
export function PanelManager() {
|
||||
@@ -37,6 +38,8 @@ export function PanelManager() {
|
||||
return <CeilingPanel />
|
||||
case 'wall':
|
||||
return <WallPanel />
|
||||
case 'door':
|
||||
return <DoorPanel />
|
||||
case 'window':
|
||||
return <WindowPanel />
|
||||
}
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
'use client'
|
||||
|
||||
import { DoorNode } from "@pascal-app/core"
|
||||
import { useViewer } from "@pascal-app/viewer"
|
||||
import Image from "next/image"
|
||||
import { useState } from "react"
|
||||
import { RenamePopover } from "./rename-popover"
|
||||
import { TreeNodeWrapper } from "./tree-node"
|
||||
import { TreeNodeActions } from "./tree-node-actions"
|
||||
|
||||
interface DoorTreeNodeProps {
|
||||
node: DoorNode
|
||||
depth: number
|
||||
}
|
||||
|
||||
export function DoorTreeNode({ node, depth }: DoorTreeNodeProps) {
|
||||
const [renameOpen, setRenameOpen] = useState(false)
|
||||
const isSelected = useViewer((state) => state.selection.selectedIds.includes(node.id))
|
||||
const isHovered = useViewer((state) => state.hoveredId === node.id)
|
||||
const setSelection = useViewer((state) => state.setSelection)
|
||||
const setHoveredId = useViewer((state) => state.setHoveredId)
|
||||
|
||||
const defaultName = `Door (${node.width}×${node.height}m)`
|
||||
|
||||
return (
|
||||
<RenamePopover
|
||||
node={node}
|
||||
open={renameOpen}
|
||||
onOpenChange={setRenameOpen}
|
||||
defaultName={defaultName}
|
||||
>
|
||||
<TreeNodeWrapper
|
||||
icon={<Image src="/icons/door.png" alt="" width={14} height={14} className="object-contain" />}
|
||||
label={node.name || defaultName}
|
||||
depth={depth}
|
||||
hasChildren={false}
|
||||
expanded={false}
|
||||
onToggle={() => {}}
|
||||
onClick={() => setSelection({ selectedIds: [node.id] })}
|
||||
onDoubleClick={() => setRenameOpen(true)}
|
||||
onMouseEnter={() => setHoveredId(node.id)}
|
||||
onMouseLeave={() => setHoveredId(null)}
|
||||
isSelected={isSelected}
|
||||
isHovered={isHovered}
|
||||
isVisible={node.visible !== false}
|
||||
actions={<TreeNodeActions node={node} />}
|
||||
/>
|
||||
</RenamePopover>
|
||||
)
|
||||
}
|
||||
@@ -4,6 +4,7 @@ import { forwardRef } from "react";
|
||||
import { cn } from "@/lib/utils";
|
||||
import { BuildingTreeNode } from "./building-tree-node";
|
||||
import { CeilingTreeNode } from "./ceiling-tree-node";
|
||||
import { DoorTreeNode } from "./door-tree-node";
|
||||
import { ItemTreeNode } from "./item-tree-node";
|
||||
import { LevelTreeNode } from "./level-tree-node";
|
||||
import { RoofTreeNode } from "./roof-tree-node";
|
||||
@@ -37,6 +38,8 @@ export function TreeNode({ nodeId, depth = 0 }: TreeNodeProps) {
|
||||
return <RoofTreeNode node={node} depth={depth} />;
|
||||
case "item":
|
||||
return <ItemTreeNode node={node} depth={depth} />;
|
||||
case "door":
|
||||
return <DoorTreeNode node={node} depth={depth} />;
|
||||
case "window":
|
||||
return <WindowTreeNode node={node} depth={depth} />;
|
||||
case "zone":
|
||||
|
||||
Reference in New Issue
Block a user