feat(nodes): draft axis guides at the moving endpoint + 2d parity (#534)
Wall/fence drafting already drew an X/Z axis cross at the segment start. Now the moving endpoint gets a single long guide line perpendicular to the draft segment (a second cross would collide with the start cross on axis-aligned segments), fences gain the same guides they lacked entirely, and the 2D floor plan renders the equivalent SVG guides (cross at start, perpendicular line at end) fed by the floorplan draft preview store. The guide components are extracted from wall/tool.tsx into nodes/shared/draft-axis-guides.tsx so both tools (and the fence's formerly duplicated arc/label helpers) share one implementation.
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import {
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EDITOR_LAYER,
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formatAngleRadians,
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getAngleArcToSegmentReference,
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getAngleToSegmentReference,
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type SegmentAngleReference,
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type WallPlanPoint,
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} from '@pascal-app/editor'
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import { Html } from '@react-three/drei'
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import { useMemo } from 'react'
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import { BufferGeometry, Vector3 } from 'three'
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/**
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* Axis guide lines + axis-angle readout shown while drafting linear segments
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* (walls, fences). An X/Z cross of long thin boxes is drawn through the
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* segment start so it can be aligned against the world axes; the moving
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* endpoint gets a single long line PERPENDICULAR to the draft segment (a
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* second cross there would overlap the start cross whenever the segment is
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* axis-aligned). The angle to the nearest axis is shown as an arc + label
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* anchored at the start point only (duplicating it at the endpoint is
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* visual clutter).
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*/
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const DRAFT_AXIS_GUIDE_LENGTH = 2000
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const DRAFT_AXIS_GUIDE_WIDTH = 0.035
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const DRAFT_AXIS_GUIDE_HEIGHT = 0.004
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const DRAFT_AXIS_GUIDE_Y_OFFSET = 0.026
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const DRAFT_AXIS_ANGLE_ARC_Y_OFFSET = 0.05
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const DRAFT_AXIS_ANGLE_LABEL_Y_OFFSET = 0.16
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const DRAFT_AXIS_ANGLE_ARC_MIN_RADIUS = 0.36
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const DRAFT_AXIS_ANGLE_ARC_MAX_RADIUS = 0.82
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const DRAFT_ANGLE_ARC_SEGMENTS = 24
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const AXIS_ANGLE_REFERENCES: SegmentAngleReference[] = [
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{ vector: [1, 0], orientation: 'axis' },
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{ vector: [0, 1], orientation: 'axis' },
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]
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export type DraftAngleLabel = {
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id: string
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label: string
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position: [number, number, number]
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arc: {
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center: WallPlanPoint
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radius: number
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startAngle: number
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endAngle: number
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y: number
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}
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}
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export type DraftAxisGuideState = {
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origin: WallPlanPoint
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endOrigin: WallPlanPoint | null
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y: number
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angleLabel: DraftAngleLabel | null
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} | null
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type AxisAngleCandidate = {
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angle: number
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arc: {
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startAngle: number
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endAngle: number
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midAngle: number
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}
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}
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function clamp(value: number, min: number, max: number) {
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return Math.min(max, Math.max(min, value))
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}
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export function getNearestAxisAngleLabel(
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start: WallPlanPoint,
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end: WallPlanPoint,
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y: number,
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): DraftAngleLabel | null {
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const dx = end[0] - start[0]
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const dz = end[1] - start[1]
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const length = Math.hypot(dx, dz)
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if (length < 0.01) return null
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const draftVector: WallPlanPoint = [dx, dz]
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const axisCandidates: AxisAngleCandidate[] = []
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for (const reference of AXIS_ANGLE_REFERENCES) {
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const angle = getAngleToSegmentReference(draftVector, reference)
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const arc = getAngleArcToSegmentReference(draftVector, reference)
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if (!(angle === null || arc === null)) {
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axisCandidates.push({ angle, arc })
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}
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}
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const nearestAxisAngle = axisCandidates.sort((a, b) => a.angle - b.angle)[0]
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if (!nearestAxisAngle) return null
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const radius = clamp(
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length * 0.22,
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DRAFT_AXIS_ANGLE_ARC_MIN_RADIUS,
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DRAFT_AXIS_ANGLE_ARC_MAX_RADIUS,
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)
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const { angle, arc } = nearestAxisAngle
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return {
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id: 'axis',
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label: formatAngleRadians(angle),
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position: [
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start[0] + Math.cos(arc.midAngle) * (radius + 0.16),
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y + DRAFT_AXIS_ANGLE_LABEL_Y_OFFSET,
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start[1] + Math.sin(arc.midAngle) * (radius + 0.16),
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],
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arc: {
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center: start,
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radius,
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startAngle: arc.startAngle,
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endAngle: arc.endAngle,
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y: y + DRAFT_AXIS_ANGLE_ARC_Y_OFFSET,
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},
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}
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}
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export function DraftAxisGuides({
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guide,
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labelColor,
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labelShadowColor,
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}: {
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guide: DraftAxisGuideState
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labelColor: string
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labelShadowColor: string
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}) {
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if (!guide) return null
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const [x, z] = guide.origin
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// Single long line through the endpoint, perpendicular to the draft
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// segment (a full axis cross there would collide with the start cross
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// whenever the segment is axis-aligned).
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let endRotationY: number | null = null
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if (guide.endOrigin) {
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const dx = guide.endOrigin[0] - x
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const dz = guide.endOrigin[1] - z
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if (dx * dx + dz * dz >= 0.01 * 0.01) {
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endRotationY = Math.atan2(-dx, -dz)
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}
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}
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return (
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<>
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<group position={[x, guide.y + DRAFT_AXIS_GUIDE_Y_OFFSET, z]}>
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<DraftAxisGuideLine axis="x" />
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<DraftAxisGuideLine axis="z" />
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</group>
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{guide.endOrigin && endRotationY !== null && (
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<group
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position={[guide.endOrigin[0], guide.y + DRAFT_AXIS_GUIDE_Y_OFFSET, guide.endOrigin[1]]}
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>
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<DraftAxisGuideLine rotationY={endRotationY} />
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</group>
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)}
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{guide.angleLabel && (
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<>
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<DraftAngleArc arc={guide.angleLabel.arc} color="#818cf8" />
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<DraftMeasurementLabel
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color={labelColor}
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label={guide.angleLabel.label}
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position={guide.angleLabel.position}
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shadowColor={labelShadowColor}
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/>
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</>
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)}
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</>
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)
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}
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function DraftAxisGuideLine({ axis, rotationY }: { axis?: 'x' | 'z'; rotationY?: number }) {
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const y = rotationY ?? (axis === 'z' ? Math.PI / 2 : 0)
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return (
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<mesh frustumCulled={false} layers={EDITOR_LAYER} renderOrder={0} rotation={[0, y, 0]}>
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<boxGeometry
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args={[DRAFT_AXIS_GUIDE_LENGTH, DRAFT_AXIS_GUIDE_HEIGHT, DRAFT_AXIS_GUIDE_WIDTH]}
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/>
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<meshBasicMaterial
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color="#818cf8"
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depthTest={false}
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depthWrite={false}
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opacity={0.36}
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transparent
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/>
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</mesh>
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)
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}
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export function DraftAngleArc({ arc, color }: { arc: DraftAngleLabel['arc']; color: string }) {
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const geometry = useMemo(() => {
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const segmentCount = Math.max(
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8,
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Math.ceil((Math.abs(arc.endAngle - arc.startAngle) / Math.PI) * DRAFT_ANGLE_ARC_SEGMENTS),
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)
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const points = Array.from({ length: segmentCount + 1 }, (_, index) => {
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const t = index / segmentCount
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const angle = arc.startAngle + (arc.endAngle - arc.startAngle) * t
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return new Vector3(
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arc.center[0] + Math.cos(angle) * arc.radius,
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arc.y,
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arc.center[1] + Math.sin(angle) * arc.radius,
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)
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})
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return new BufferGeometry().setFromPoints(points)
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}, [arc])
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return (
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// @ts-expect-error - R3F accepts Three line primitives, matching the other editor drawing tools.
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<line frustumCulled={false} geometry={geometry} layers={EDITOR_LAYER} renderOrder={2}>
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<lineBasicNodeMaterial
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color={color}
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depthTest={false}
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depthWrite={false}
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linewidth={2}
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opacity={0.95}
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transparent
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/>
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</line>
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)
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}
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export function DraftMeasurementLabel({
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color,
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label,
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position,
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shadowColor,
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}: {
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color: string
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label: string
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position: [number, number, number]
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shadowColor: string
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}) {
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return (
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<Html
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center
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position={position}
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style={{ pointerEvents: 'none', userSelect: 'none' }}
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zIndexRange={[100, 0]}
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>
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<div
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className="whitespace-nowrap font-bold font-mono text-[15px]"
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style={{
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color,
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textShadow: `-1.5px -1.5px 0 ${shadowColor}, 1.5px -1.5px 0 ${shadowColor}, -1.5px 1.5px 0 ${shadowColor}, 1.5px 1.5px 0 ${shadowColor}, 0 0 4px ${shadowColor}, 0 0 4px ${shadowColor}`,
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}}
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>
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{label}
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</div>
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</Html>
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)
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}
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