fix: improve ceiling handle feedback and WebGPU placeholders
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@@ -152,6 +152,14 @@ export const RoofSystem = () => {
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'position',
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new THREE.Float32BufferAttribute(new Float32Array(9), 3),
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)
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placeholder.setAttribute(
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'normal',
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new THREE.Float32BufferAttribute(new Float32Array(9), 3),
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)
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placeholder.setAttribute(
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'uv',
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new THREE.Float32BufferAttribute(new Float32Array(6), 2),
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)
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computeGeometryBoundsTree(placeholder)
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mesh.geometry = placeholder
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}
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