Optimize elevator editing performance with live previews
This commit is contained in:
@@ -0,0 +1,811 @@
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import {
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type AnyNodeId,
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type ElevatorNode,
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useInteractive,
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useLiveNodeOverrides,
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useRegistry,
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useScene,
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} from '@pascal-app/core'
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import { useFrame, type ThreeEvent } from '@react-three/fiber'
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import { useEffect, useMemo, useRef } from 'react'
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import type { Group } from 'three'
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import { useShallow } from 'zustand/react/shallow'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { resolveElevatorLevels } from '../../../systems/elevator/elevator-utils'
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const SHAFT_WALL_COLOR = '#d7dce4'
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const SHAFT_SIDE_COLOR = '#4b5563'
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const SHAFT_TRIM_COLOR = '#eef2f7'
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const CAB_COLOR = '#d7dde5'
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const GLASS_COLOR = '#f8fafc'
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const DOOR_COLOR = '#8e98a6'
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const PANEL_COLOR = '#1f2937'
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type SegmentName =
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| 'bottom'
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| 'lowerLeft'
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| 'lowerRight'
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| 'middle'
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| 'top'
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| 'upperLeft'
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| 'upperRight'
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const DIGIT_SEGMENTS: Record<string, readonly SegmentName[]> = {
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'0': ['top', 'upperLeft', 'upperRight', 'lowerLeft', 'lowerRight', 'bottom'],
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'1': ['upperRight', 'lowerRight'],
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'2': ['top', 'upperRight', 'middle', 'lowerLeft', 'bottom'],
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'3': ['top', 'upperRight', 'middle', 'lowerRight', 'bottom'],
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'4': ['upperLeft', 'upperRight', 'middle', 'lowerRight'],
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'5': ['top', 'upperLeft', 'middle', 'lowerRight', 'bottom'],
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'6': ['top', 'upperLeft', 'middle', 'lowerLeft', 'lowerRight', 'bottom'],
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'7': ['top', 'upperRight', 'lowerRight'],
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'8': ['top', 'upperLeft', 'upperRight', 'middle', 'lowerLeft', 'lowerRight', 'bottom'],
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'9': ['top', 'upperLeft', 'upperRight', 'middle', 'lowerRight', 'bottom'],
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'-': ['middle'],
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}
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const SEGMENT_PROPS: Record<
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SegmentName,
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{ position: [number, number, number]; size: [number, number, number] }
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> = {
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bottom: { position: [0, -0.44, 0], size: [0.56, 0.11, 0.018] },
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lowerLeft: { position: [-0.32, -0.22, 0], size: [0.11, 0.42, 0.018] },
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lowerRight: { position: [0.32, -0.22, 0], size: [0.11, 0.42, 0.018] },
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middle: { position: [0, 0, 0], size: [0.52, 0.1, 0.018] },
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top: { position: [0, 0.44, 0], size: [0.56, 0.11, 0.018] },
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upperLeft: { position: [-0.32, 0.22, 0], size: [0.11, 0.42, 0.018] },
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upperRight: { position: [0.32, 0.22, 0], size: [0.11, 0.42, 0.018] },
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}
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function MeshButtonLabel({
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color,
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label,
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position,
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scale,
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}: {
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color: string
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label: string
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position: [number, number, number]
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scale: number
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}) {
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const characters = label.split('').filter((character) => DIGIT_SEGMENTS[character])
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const spacing = 0.72 * scale
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const startX = -((characters.length - 1) * spacing) / 2
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if (characters.length === 0) return null
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return (
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<group position={position}>
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{characters.map((character, charIndex) => (
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<group key={`${character}-${charIndex}`} position={[startX + charIndex * spacing, 0, 0]}>
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{(DIGIT_SEGMENTS[character] ?? []).map((segment) => {
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const props = SEGMENT_PROPS[segment]
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return (
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<mesh
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key={segment}
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position={[props.position[0] * scale, props.position[1] * scale, props.position[2]]}
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>
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<boxGeometry args={[props.size[0] * scale, props.size[1] * scale, props.size[2]]} />
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<meshStandardMaterial color={color} metalness={0.12} roughness={0.34} />
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</mesh>
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)
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})}
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</group>
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))}
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</group>
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)
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}
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function ElevatorDirectionGlyph({
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color,
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direction,
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position,
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scale,
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}: {
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color: string
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direction: 'down' | 'up' | null
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position: [number, number, number]
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scale: number
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}) {
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if (!direction) {
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return (
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<mesh position={position}>
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<boxGeometry args={[0.08 * scale, 0.08 * scale, 0.018]} />
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<meshStandardMaterial
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color={color}
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emissive={color}
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emissiveIntensity={0.28}
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metalness={0.08}
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roughness={0.32}
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/>
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</mesh>
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)
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}
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const ySign = direction === 'up' ? 1 : -1
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return (
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<group position={position}>
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<mesh
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position={[-0.04 * scale, -0.02 * ySign * scale, 0]}
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rotation-z={(-ySign * Math.PI) / 4}
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>
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<boxGeometry args={[0.16 * scale, 0.035 * scale, 0.018]} />
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<meshStandardMaterial
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color={color}
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emissive={color}
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emissiveIntensity={0.36}
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metalness={0.08}
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roughness={0.32}
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/>
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</mesh>
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<mesh position={[0.04 * scale, -0.02 * ySign * scale, 0]} rotation-z={(ySign * Math.PI) / 4}>
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<boxGeometry args={[0.16 * scale, 0.035 * scale, 0.018]} />
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<meshStandardMaterial
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color={color}
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emissive={color}
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emissiveIntensity={0.36}
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metalness={0.08}
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roughness={0.32}
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/>
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</mesh>
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</group>
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)
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}
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function ElevatorFloorIndicator({
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active,
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direction,
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faceSign = -1,
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label,
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position,
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scale = 1,
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}: {
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active: boolean
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direction: 'down' | 'up' | null
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faceSign?: -1 | 1
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label: string
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position: [number, number, number]
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scale?: number
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}) {
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const glowColor = active ? '#38bdf8' : '#94a3b8'
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const screenColor = active ? '#041f2f' : '#111827'
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const displayLabel = label || '-'
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const screenZ = faceSign * 0.026 * scale
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const glyphZ = faceSign * 0.041 * scale
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return (
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<group position={position}>
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<mesh castShadow receiveShadow>
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<boxGeometry args={[0.42 * scale, 0.16 * scale, 0.045 * scale]} />
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<meshStandardMaterial color={PANEL_COLOR} metalness={0.36} roughness={0.34} />
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</mesh>
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<mesh position={[0, 0, screenZ]}>
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<boxGeometry args={[0.34 * scale, 0.095 * scale, 0.012 * scale]} />
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<meshStandardMaterial
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color={screenColor}
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emissive={active ? '#0ea5e9' : '#000000'}
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emissiveIntensity={active ? 0.16 : 0}
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metalness={0.12}
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roughness={0.38}
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/>
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</mesh>
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<ElevatorDirectionGlyph
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color={glowColor}
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direction={direction}
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position={[-0.115 * scale, 0, glyphZ]}
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scale={scale}
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/>
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<MeshButtonLabel
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color={glowColor}
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label={displayLabel}
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position={[0.075 * scale, 0, glyphZ]}
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scale={0.055 * scale}
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/>
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</group>
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)
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}
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function ElevatorMeshButton({
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active,
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buttonKind,
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elevatorId,
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faceSign = -1,
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label,
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levelId,
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onRequest,
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position,
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queued,
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radius = 0.055,
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}: {
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active: boolean
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buttonKind: 'cab' | 'landing'
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elevatorId: AnyNodeId
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faceSign?: -1 | 1
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label?: string
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levelId: AnyNodeId
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onRequest: () => void
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position: [number, number, number]
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queued: boolean
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radius?: number
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}) {
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const buttonColor = active ? '#38bdf8' : queued ? '#fbbf24' : '#d6dde7'
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const labelColor = active || queued ? '#111827' : '#334155'
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const ringColor = active ? '#0ea5e9' : queued ? '#f59e0b' : '#64748b'
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const depth = active ? 0.028 : 0.04
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const faceZ = faceSign * (depth / 2 + 0.004)
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const userData = useMemo(
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() => ({
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elevatorButton: {
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elevatorId,
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kind: buttonKind,
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levelId,
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},
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}),
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[buttonKind, elevatorId, levelId],
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)
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const press = (event: ThreeEvent<PointerEvent>) => {
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if (event.button !== 0) return
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onRequest()
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}
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return (
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<group onPointerDown={press} position={position} userData={userData}>
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{(active || queued) && (
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<mesh position={[0, 0, faceSign * (depth + 0.004)]} receiveShadow rotation-x={Math.PI / 2}>
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<cylinderGeometry args={[radius * 1.42, radius * 1.42, 0.012, 32]} />
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<meshStandardMaterial
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color={buttonColor}
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depthWrite={false}
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emissive={buttonColor}
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emissiveIntensity={active ? 0.28 : 0.18}
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opacity={0.58}
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transparent
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/>
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</mesh>
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)}
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<mesh castShadow position={[0, 0, faceSign * (depth / 2 + 0.003)]} receiveShadow>
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<torusGeometry args={[radius * 1.12, radius * 0.12, 8, 32]} />
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<meshStandardMaterial
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color={ringColor}
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emissive={active || queued ? ringColor : '#000000'}
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emissiveIntensity={active ? 0.16 : queued ? 0.1 : 0}
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metalness={0.48}
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roughness={0.28}
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/>
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</mesh>
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<mesh castShadow receiveShadow rotation-x={Math.PI / 2}>
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<cylinderGeometry args={[radius, radius * 0.92, depth, 32]} />
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<meshStandardMaterial
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color={buttonColor}
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emissive={active || queued ? buttonColor : '#000000'}
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emissiveIntensity={active ? 0.28 : queued ? 0.18 : 0}
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metalness={0.22}
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roughness={0.3}
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/>
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</mesh>
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{label && (
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<MeshButtonLabel
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color={labelColor}
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label={label}
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position={[0, 0, faceZ]}
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scale={radius * 0.72}
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/>
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)}
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</group>
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)
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}
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function DoorLeaf({
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animated,
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doorOpen,
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height,
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side,
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width,
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y,
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z,
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}: {
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animated?:
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| {
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elevatorId: AnyNodeId
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kind: 'cab'
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}
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| {
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elevatorId: AnyNodeId
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kind: 'landing'
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levelId: AnyNodeId
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}
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doorOpen: number
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height: number
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side: 'left' | 'right'
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width: number
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y: number
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z: number
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}) {
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const ref = useRef<Group>(null)
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const direction = side === 'left' ? -1 : 1
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const getLeafX = (openAmount: number) => direction * (width / 4 + openAmount * width * 0.34)
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const leafWidth = Math.max(width / 2 - 0.018, 0.12)
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const railHeight = Math.min(0.09, Math.max(0.055, height * 0.04))
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const stileWidth = Math.min(0.07, Math.max(0.04, leafWidth * 0.18))
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const glassWidth = Math.max(leafWidth - stileWidth * 2.2, 0.03)
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const glassHeight = Math.max(height - railHeight * 3, 0.2)
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useFrame(() => {
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if (!(animated && ref.current)) return
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const runtime = useInteractive.getState().elevators[animated.elevatorId]
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const nextDoorOpen =
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animated.kind === 'cab'
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? (runtime?.doorOpen ?? 0)
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: runtime?.currentLevelId === animated.levelId
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? (runtime?.doorOpen ?? 0)
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: 0
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ref.current.position.x = getLeafX(nextDoorOpen)
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}, 2.6)
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return (
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<group ref={ref} position={[getLeafX(doorOpen), y + height / 2, z]}>
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<mesh castShadow position={[0, height / 2 - railHeight / 2, 0]} receiveShadow>
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<boxGeometry args={[leafWidth, railHeight, 0.05]} />
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<meshStandardMaterial color={DOOR_COLOR} metalness={0.34} roughness={0.34} />
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</mesh>
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<mesh castShadow position={[0, -height / 2 + railHeight / 2, 0]} receiveShadow>
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<boxGeometry args={[leafWidth, railHeight, 0.05]} />
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<meshStandardMaterial color={DOOR_COLOR} metalness={0.34} roughness={0.34} />
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</mesh>
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<mesh castShadow position={[-leafWidth / 2 + stileWidth / 2, 0, 0]} receiveShadow>
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<boxGeometry args={[stileWidth, height, 0.05]} />
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<meshStandardMaterial color={DOOR_COLOR} metalness={0.34} roughness={0.34} />
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</mesh>
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<mesh castShadow position={[leafWidth / 2 - stileWidth / 2, 0, 0]} receiveShadow>
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<boxGeometry args={[stileWidth, height, 0.05]} />
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<meshStandardMaterial color={DOOR_COLOR} metalness={0.34} roughness={0.34} />
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</mesh>
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<mesh position={[0, 0, -0.004]}>
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<boxGeometry args={[glassWidth, glassHeight, 0.012]} />
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<meshStandardMaterial
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color={GLASS_COLOR}
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depthWrite={false}
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metalness={0}
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opacity={0.2}
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roughness={0.08}
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transparent
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/>
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</mesh>
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</group>
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)
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}
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function LandingDoorFrame({
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doorHeight,
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doorWidth,
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levelTopY,
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levelY,
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shaftWidth,
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z,
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}: {
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doorHeight: number
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doorWidth: number
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levelTopY: number
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levelY: number
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shaftWidth: number
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z: number
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}) {
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const wallDepth = 0.09
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const levelHeight = Math.max(levelTopY - levelY, doorHeight + 0.24)
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const jambWidth = Math.max((shaftWidth - doorWidth) / 2, 0.08)
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const jambCenterOffset = doorWidth / 2 + jambWidth / 2
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const headerHeight = Math.max(levelHeight - doorHeight, 0.14)
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const trim = 0.055
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return (
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<>
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<mesh castShadow position={[-jambCenterOffset, levelY + levelHeight / 2, z]} receiveShadow>
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<boxGeometry args={[jambWidth, levelHeight, wallDepth]} />
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<meshStandardMaterial color={SHAFT_WALL_COLOR} metalness={0.08} roughness={0.56} />
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</mesh>
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<mesh castShadow position={[jambCenterOffset, levelY + levelHeight / 2, z]} receiveShadow>
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<boxGeometry args={[jambWidth, levelHeight, wallDepth]} />
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||||
<meshStandardMaterial color={SHAFT_WALL_COLOR} metalness={0.08} roughness={0.56} />
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</mesh>
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<mesh castShadow position={[0, levelY + doorHeight + headerHeight / 2, z]} receiveShadow>
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<boxGeometry args={[shaftWidth, headerHeight, wallDepth]} />
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||||
<meshStandardMaterial color={SHAFT_WALL_COLOR} metalness={0.08} roughness={0.56} />
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</mesh>
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<mesh castShadow position={[0, levelY + trim / 2, z - 0.006]} receiveShadow>
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||||
<boxGeometry args={[doorWidth + trim * 2, trim, wallDepth * 1.12]} />
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||||
<meshStandardMaterial color={SHAFT_TRIM_COLOR} metalness={0.2} roughness={0.38} />
|
||||
</mesh>
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<mesh
|
||||
castShadow
|
||||
position={[-doorWidth / 2 - trim / 2, levelY + doorHeight / 2, z - 0.006]}
|
||||
receiveShadow
|
||||
>
|
||||
<boxGeometry args={[trim, doorHeight, wallDepth * 1.12]} />
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||||
<meshStandardMaterial color={SHAFT_TRIM_COLOR} metalness={0.2} roughness={0.38} />
|
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</mesh>
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<mesh
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castShadow
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||||
position={[doorWidth / 2 + trim / 2, levelY + doorHeight / 2, z - 0.006]}
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||||
receiveShadow
|
||||
>
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||||
<boxGeometry args={[trim, doorHeight, wallDepth * 1.12]} />
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||||
<meshStandardMaterial color={SHAFT_TRIM_COLOR} metalness={0.2} roughness={0.38} />
|
||||
</mesh>
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<mesh castShadow position={[0, levelY + doorHeight + trim / 2, z - 0.006]} receiveShadow>
|
||||
<boxGeometry args={[doorWidth + trim * 2, trim, wallDepth * 1.12]} />
|
||||
<meshStandardMaterial color={SHAFT_TRIM_COLOR} metalness={0.2} roughness={0.38} />
|
||||
</mesh>
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
function LandingDoor({
|
||||
animated,
|
||||
elevatorId,
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||||
doorOpen,
|
||||
doorHeight,
|
||||
doorWidth,
|
||||
levelId,
|
||||
levelY,
|
||||
z,
|
||||
}: {
|
||||
animated: boolean
|
||||
elevatorId: AnyNodeId
|
||||
doorOpen: number
|
||||
doorHeight: number
|
||||
doorWidth: number
|
||||
levelId: AnyNodeId
|
||||
levelY: number
|
||||
z: number
|
||||
}) {
|
||||
return (
|
||||
<>
|
||||
<DoorLeaf
|
||||
animated={animated ? { elevatorId, kind: 'landing', levelId } : undefined}
|
||||
doorOpen={doorOpen}
|
||||
height={doorHeight}
|
||||
side="left"
|
||||
width={doorWidth}
|
||||
y={levelY}
|
||||
z={z}
|
||||
/>
|
||||
<DoorLeaf
|
||||
animated={animated ? { elevatorId, kind: 'landing', levelId } : undefined}
|
||||
doorOpen={doorOpen}
|
||||
height={doorHeight}
|
||||
side="right"
|
||||
width={doorWidth}
|
||||
y={levelY}
|
||||
z={z}
|
||||
/>
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export const ElevatorRenderer = ({ node }: { node: ElevatorNode }) => {
|
||||
const ref = useRef<Group>(null!)
|
||||
const cabRef = useRef<Group>(null)
|
||||
const nodes = useScene((state) => state.nodes)
|
||||
const handlers = useNodeEvents(node, 'elevator')
|
||||
const liveOverrides = useLiveNodeOverrides((state) => state.get(node.id))
|
||||
const renderNode = useMemo(
|
||||
() => (liveOverrides ? ({ ...node, ...liveOverrides } as ElevatorNode) : node),
|
||||
[liveOverrides, node],
|
||||
)
|
||||
|
||||
useRegistry(node.id, 'elevator', ref)
|
||||
|
||||
const { entries, defaultEntry, shaftBaseY, shaftTopY, totalHeight } = useMemo(
|
||||
() => resolveElevatorLevels(renderNode, nodes),
|
||||
[renderNode, nodes],
|
||||
)
|
||||
const elevatorId = node.id as AnyNodeId
|
||||
const runtimeStatus = useInteractive(
|
||||
useShallow((state) => {
|
||||
const runtime = state.elevators[elevatorId]
|
||||
if (!runtime) return null
|
||||
return {
|
||||
currentLevelId: runtime.currentLevelId,
|
||||
phase: runtime.phase,
|
||||
queue: runtime.queue,
|
||||
targetLevelId: runtime.targetLevelId,
|
||||
}
|
||||
}),
|
||||
)
|
||||
|
||||
useEffect(() => {
|
||||
if (!defaultEntry) return
|
||||
|
||||
const elevatorId = node.id as AnyNodeId
|
||||
const interactive = useInteractive.getState()
|
||||
const current = interactive.elevators[elevatorId]
|
||||
if (!current) {
|
||||
interactive.initElevator(elevatorId, defaultEntry.id as AnyNodeId, defaultEntry.baseY)
|
||||
} else if (!entries.some((entry) => entry.id === current.currentLevelId)) {
|
||||
interactive.setElevatorState(elevatorId, {
|
||||
carY: defaultEntry.baseY,
|
||||
currentLevelId: defaultEntry.id as AnyNodeId,
|
||||
doorOpen: 0,
|
||||
phase: 'idle',
|
||||
phaseStartedAt: null,
|
||||
queue: [],
|
||||
targetLevelId: null,
|
||||
})
|
||||
}
|
||||
}, [defaultEntry, entries, node.id])
|
||||
|
||||
useEffect(() => {
|
||||
return () => {
|
||||
useInteractive.getState().removeElevator(elevatorId)
|
||||
}
|
||||
}, [elevatorId])
|
||||
|
||||
useFrame(() => {
|
||||
if (!cabRef.current) return
|
||||
const runtime = useInteractive.getState().elevators[elevatorId]
|
||||
if (!runtime) return
|
||||
cabRef.current.position.y = runtime.carY
|
||||
}, 2.6)
|
||||
|
||||
const shaftWidth = Math.max(renderNode.width, 0.8)
|
||||
const shaftDepth = Math.max(renderNode.depth, 0.8)
|
||||
const cabHeight = Math.max(renderNode.cabHeight, 1.4)
|
||||
const doorWidth = Math.min(Math.max(renderNode.doorWidth, 0.45), shaftWidth - 0.18)
|
||||
const doorHeight = Math.min(Math.max(renderNode.doorHeight, 1.2), cabHeight - 0.1)
|
||||
const shaftHeight = Math.max(totalHeight, cabHeight + 0.3)
|
||||
const resolvedShaftTopY = Math.max(shaftTopY, shaftBaseY + shaftHeight)
|
||||
const shaftWallThickness = 0.09
|
||||
const runtimeSnapshot = useInteractive.getState().elevators[elevatorId]
|
||||
const cabBaseY = runtimeSnapshot?.carY ?? defaultEntry?.baseY ?? 0
|
||||
const activeLevelId =
|
||||
runtimeStatus?.currentLevelId ?? runtimeSnapshot?.currentLevelId ?? defaultEntry?.id ?? null
|
||||
const pendingLevelId =
|
||||
runtimeStatus?.targetLevelId ??
|
||||
runtimeSnapshot?.targetLevelId ??
|
||||
runtimeStatus?.queue[0] ??
|
||||
runtimeSnapshot?.queue[0] ??
|
||||
null
|
||||
const currentEntry =
|
||||
entries.find((entry) => entry.id === activeLevelId) ?? defaultEntry ?? entries[0] ?? null
|
||||
const pendingEntry = pendingLevelId ? entries.find((entry) => entry.id === pendingLevelId) : null
|
||||
const indicatorEntry = pendingEntry ?? currentEntry
|
||||
const indicatorDirection =
|
||||
currentEntry && pendingEntry && Math.abs(pendingEntry.baseY - currentEntry.baseY) > 0.001
|
||||
? pendingEntry.baseY > currentEntry.baseY
|
||||
? 'up'
|
||||
: 'down'
|
||||
: null
|
||||
const indicatorActive = Boolean(
|
||||
pendingEntry ||
|
||||
runtimeStatus?.phase === 'moving' ||
|
||||
runtimeSnapshot?.phase === 'moving' ||
|
||||
runtimeStatus?.phase === 'opening' ||
|
||||
runtimeSnapshot?.phase === 'opening',
|
||||
)
|
||||
const queuedLevelIds = new Set<string>()
|
||||
for (const levelId of runtimeStatus?.queue ?? runtimeSnapshot?.queue ?? [])
|
||||
queuedLevelIds.add(levelId)
|
||||
if (runtimeStatus?.targetLevelId ?? runtimeSnapshot?.targetLevelId) {
|
||||
queuedLevelIds.add((runtimeStatus?.targetLevelId ?? runtimeSnapshot?.targetLevelId)!)
|
||||
}
|
||||
const doorOpen = runtimeSnapshot?.doorOpen ?? 0
|
||||
const frontWallZ = -shaftDepth / 2 - shaftWallThickness / 2
|
||||
const frontZ = frontWallZ - shaftWallThickness / 2 - 0.018
|
||||
const landingPanelX = Math.min(shaftWidth / 2 - 0.16, doorWidth / 2 + 0.18)
|
||||
const cabPanelX = shaftWidth / 2 - 0.075
|
||||
const cabPanelZ = -shaftDepth / 2 + 0.36
|
||||
const cabButtonColumns = entries.length > 1 ? 2 : 1
|
||||
const cabButtonRows = Math.max(1, Math.ceil(entries.length / cabButtonColumns))
|
||||
const cabButtonSpacingX = 0.14
|
||||
const cabButtonSpacingY = 0.15
|
||||
const cabPanelWidth = cabButtonColumns * cabButtonSpacingX + 0.13
|
||||
const cabPanelHeight = cabButtonRows * cabButtonSpacingY + 0.12
|
||||
const panelRelativeY = Math.min(Math.max(doorHeight * 0.6, 0.95), cabHeight - 0.35)
|
||||
const cabPanelY = panelRelativeY
|
||||
const entrySpans = entries.map((entry, index) => {
|
||||
const nextEntry = entries[index + 1]
|
||||
return {
|
||||
entry,
|
||||
levelTopY: Math.max(nextEntry?.baseY ?? resolvedShaftTopY, entry.baseY + doorHeight + 0.24),
|
||||
}
|
||||
})
|
||||
const requestLevel = (levelId: AnyNodeId) => {
|
||||
useInteractive.getState().requestElevator(elevatorId, levelId)
|
||||
}
|
||||
|
||||
return (
|
||||
<group
|
||||
position={renderNode.position}
|
||||
ref={ref}
|
||||
rotation-y={renderNode.rotation}
|
||||
visible={renderNode.visible}
|
||||
{...handlers}
|
||||
>
|
||||
<mesh
|
||||
castShadow
|
||||
position={[0, shaftBaseY + shaftHeight / 2, shaftDepth / 2 + shaftWallThickness / 2]}
|
||||
receiveShadow
|
||||
>
|
||||
<boxGeometry
|
||||
args={[shaftWidth + shaftWallThickness * 2, shaftHeight, shaftWallThickness]}
|
||||
/>
|
||||
<meshStandardMaterial color={SHAFT_SIDE_COLOR} metalness={0.12} roughness={0.58} />
|
||||
</mesh>
|
||||
<mesh
|
||||
castShadow
|
||||
position={[-shaftWidth / 2 - shaftWallThickness / 2, shaftBaseY + shaftHeight / 2, 0]}
|
||||
receiveShadow
|
||||
>
|
||||
<boxGeometry
|
||||
args={[shaftWallThickness, shaftHeight, shaftDepth + shaftWallThickness * 2]}
|
||||
/>
|
||||
<meshStandardMaterial color={SHAFT_SIDE_COLOR} metalness={0.12} roughness={0.58} />
|
||||
</mesh>
|
||||
<mesh
|
||||
castShadow
|
||||
position={[shaftWidth / 2 + shaftWallThickness / 2, shaftBaseY + shaftHeight / 2, 0]}
|
||||
receiveShadow
|
||||
>
|
||||
<boxGeometry
|
||||
args={[shaftWallThickness, shaftHeight, shaftDepth + shaftWallThickness * 2]}
|
||||
/>
|
||||
<meshStandardMaterial color={SHAFT_SIDE_COLOR} metalness={0.12} roughness={0.58} />
|
||||
</mesh>
|
||||
<mesh
|
||||
castShadow
|
||||
position={[0, shaftBaseY + shaftHeight - shaftWallThickness / 2, 0]}
|
||||
receiveShadow
|
||||
>
|
||||
<boxGeometry
|
||||
args={[
|
||||
shaftWidth + shaftWallThickness * 2,
|
||||
shaftWallThickness,
|
||||
shaftDepth + shaftWallThickness * 2,
|
||||
]}
|
||||
/>
|
||||
<meshStandardMaterial color={SHAFT_SIDE_COLOR} metalness={0.12} roughness={0.58} />
|
||||
</mesh>
|
||||
|
||||
<group ref={cabRef} position={[0, cabBaseY, 0]}>
|
||||
<mesh castShadow position={[0, 0.04, 0]} receiveShadow>
|
||||
<boxGeometry args={[shaftWidth, 0.08, shaftDepth]} />
|
||||
<meshStandardMaterial color={CAB_COLOR} metalness={0.18} roughness={0.45} />
|
||||
</mesh>
|
||||
|
||||
<mesh castShadow position={[0, cabHeight - 0.04, 0]} receiveShadow>
|
||||
<boxGeometry args={[shaftWidth, 0.08, shaftDepth]} />
|
||||
<meshStandardMaterial color={CAB_COLOR} metalness={0.18} roughness={0.45} />
|
||||
</mesh>
|
||||
|
||||
<mesh castShadow position={[0, cabHeight / 2, shaftDepth / 2 - 0.04]} receiveShadow>
|
||||
<boxGeometry args={[shaftWidth, cabHeight, 0.08]} />
|
||||
<meshStandardMaterial color={CAB_COLOR} metalness={0.2} roughness={0.48} />
|
||||
</mesh>
|
||||
|
||||
<mesh castShadow position={[-shaftWidth / 2 + 0.04, cabHeight / 2, 0]} receiveShadow>
|
||||
<boxGeometry args={[0.08, cabHeight, shaftDepth]} />
|
||||
<meshStandardMaterial color={CAB_COLOR} metalness={0.2} roughness={0.48} />
|
||||
</mesh>
|
||||
|
||||
<mesh castShadow position={[shaftWidth / 2 - 0.04, cabHeight / 2, 0]} receiveShadow>
|
||||
<boxGeometry args={[0.08, cabHeight, shaftDepth]} />
|
||||
<meshStandardMaterial color={CAB_COLOR} metalness={0.2} roughness={0.48} />
|
||||
</mesh>
|
||||
|
||||
<DoorLeaf
|
||||
animated={{ elevatorId, kind: 'cab' }}
|
||||
doorOpen={doorOpen}
|
||||
height={doorHeight}
|
||||
side="left"
|
||||
width={doorWidth}
|
||||
y={0}
|
||||
z={frontZ}
|
||||
/>
|
||||
<DoorLeaf
|
||||
animated={{ elevatorId, kind: 'cab' }}
|
||||
doorOpen={doorOpen}
|
||||
height={doorHeight}
|
||||
side="right"
|
||||
width={doorWidth}
|
||||
y={0}
|
||||
z={frontZ}
|
||||
/>
|
||||
|
||||
<ElevatorFloorIndicator
|
||||
active={indicatorActive}
|
||||
direction={indicatorDirection}
|
||||
faceSign={1}
|
||||
label={indicatorEntry?.label ?? '-'}
|
||||
position={[0, doorHeight + 0.13, frontZ + 0.055]}
|
||||
scale={0.78}
|
||||
/>
|
||||
|
||||
<group position={[cabPanelX, cabPanelY, cabPanelZ]} rotation-y={-Math.PI / 2}>
|
||||
<mesh castShadow receiveShadow>
|
||||
<boxGeometry args={[cabPanelWidth, cabPanelHeight, 0.045]} />
|
||||
<meshStandardMaterial color={PANEL_COLOR} metalness={0.32} roughness={0.36} />
|
||||
</mesh>
|
||||
|
||||
{entries.map((entry, index) => {
|
||||
const column = index % cabButtonColumns
|
||||
const row = Math.floor(index / cabButtonColumns)
|
||||
const x = (column - (cabButtonColumns - 1) / 2) * cabButtonSpacingX
|
||||
const y = ((cabButtonRows - 1) / 2 - row) * cabButtonSpacingY
|
||||
|
||||
return (
|
||||
<ElevatorMeshButton
|
||||
active={activeLevelId === entry.id}
|
||||
buttonKind="cab"
|
||||
elevatorId={elevatorId}
|
||||
faceSign={1}
|
||||
key={entry.id}
|
||||
label={entry.label}
|
||||
levelId={entry.id as AnyNodeId}
|
||||
onRequest={() => requestLevel(entry.id as AnyNodeId)}
|
||||
position={[x, y, 0.045]}
|
||||
queued={queuedLevelIds.has(entry.id)}
|
||||
/>
|
||||
)
|
||||
})}
|
||||
</group>
|
||||
</group>
|
||||
|
||||
{entrySpans.map(({ entry, levelTopY }) => (
|
||||
<group key={entry.id}>
|
||||
<LandingDoorFrame
|
||||
doorHeight={doorHeight}
|
||||
doorWidth={doorWidth}
|
||||
levelTopY={levelTopY}
|
||||
levelY={entry.baseY}
|
||||
shaftWidth={shaftWidth}
|
||||
z={frontWallZ}
|
||||
/>
|
||||
<LandingDoor
|
||||
animated={activeLevelId === entry.id}
|
||||
elevatorId={elevatorId}
|
||||
doorHeight={doorHeight}
|
||||
doorOpen={activeLevelId === entry.id ? doorOpen : 0}
|
||||
doorWidth={doorWidth}
|
||||
levelId={entry.id as AnyNodeId}
|
||||
levelY={entry.baseY}
|
||||
z={frontZ - 0.02}
|
||||
/>
|
||||
<ElevatorFloorIndicator
|
||||
active={indicatorActive || activeLevelId === entry.id || queuedLevelIds.has(entry.id)}
|
||||
direction={indicatorDirection}
|
||||
label={indicatorEntry?.label ?? entry.label}
|
||||
position={[0, entry.baseY + doorHeight + 0.16, frontZ - 0.055]}
|
||||
scale={0.62}
|
||||
/>
|
||||
<group position={[landingPanelX, entry.baseY + panelRelativeY, frontZ - 0.035]}>
|
||||
<mesh castShadow receiveShadow>
|
||||
<boxGeometry args={[0.18, 0.42, 0.04]} />
|
||||
<meshStandardMaterial color={PANEL_COLOR} metalness={0.25} roughness={0.4} />
|
||||
</mesh>
|
||||
<ElevatorMeshButton
|
||||
active={activeLevelId === entry.id && doorOpen > 0.5}
|
||||
buttonKind="landing"
|
||||
elevatorId={elevatorId}
|
||||
levelId={entry.id as AnyNodeId}
|
||||
onRequest={() => requestLevel(entry.id as AnyNodeId)}
|
||||
position={[0, 0.06, -0.045]}
|
||||
queued={queuedLevelIds.has(entry.id)}
|
||||
radius={0.045}
|
||||
/>
|
||||
<mesh position={[0, -0.12, -0.035]}>
|
||||
<boxGeometry args={[0.095, 0.025, 0.012]} />
|
||||
<meshStandardMaterial
|
||||
color={queuedLevelIds.has(entry.id) ? '#fbbf24' : '#64748b'}
|
||||
emissive={queuedLevelIds.has(entry.id) ? '#fbbf24' : '#000000'}
|
||||
emissiveIntensity={queuedLevelIds.has(entry.id) ? 0.16 : 0}
|
||||
metalness={0.18}
|
||||
roughness={0.42}
|
||||
/>
|
||||
</mesh>
|
||||
</group>
|
||||
</group>
|
||||
))}
|
||||
</group>
|
||||
)
|
||||
}
|
||||
@@ -5,6 +5,7 @@ import { BuildingRenderer } from './building/building-renderer'
|
||||
import { CeilingRenderer } from './ceiling/ceiling-renderer'
|
||||
import { ColumnRenderer } from './column/column-renderer'
|
||||
import { DoorRenderer } from './door/door-renderer'
|
||||
import { ElevatorRenderer } from './elevator/elevator-renderer'
|
||||
import { FenceRenderer } from './fence/fence-renderer'
|
||||
import { GuideRenderer } from './guide/guide-renderer'
|
||||
import { ItemRenderer } from './item/item-renderer'
|
||||
@@ -32,6 +33,7 @@ export const NodeRenderer = ({ nodeId }: { nodeId: AnyNode['id'] }) => {
|
||||
{node.type === 'building' && <BuildingRenderer node={node} />}
|
||||
{node.type === 'ceiling' && <CeilingRenderer node={node} />}
|
||||
{node.type === 'column' && <ColumnRenderer node={node} />}
|
||||
{node.type === 'elevator' && <ElevatorRenderer node={node} />}
|
||||
{node.type === 'level' && <LevelRenderer node={node} />}
|
||||
{node.type === 'item' && <ItemRenderer node={node} />}
|
||||
{node.type === 'slab' && <SlabRenderer node={node} />}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { type SiteNode, type SlabNode, useRegistry, useScene } from '@pascal-app/core'
|
||||
import polygonClipping from 'polygon-clipping'
|
||||
import { useMemo, useRef } from 'react'
|
||||
import { BufferGeometry, Float32BufferAttribute, type Group, Path, Shape } from 'three'
|
||||
import { useNodeEvents } from '../../../hooks/use-node-events'
|
||||
import { unionPolygons } from '../../../lib/polygon-union'
|
||||
import useViewer from '../../../store/use-viewer'
|
||||
import { NodeRenderer } from '../node-renderer'
|
||||
|
||||
@@ -89,22 +89,12 @@ export const SiteRenderer = ({ node }: { node: SiteNode }) => {
|
||||
shape.closePath()
|
||||
|
||||
if (slabPolygons.length > 0) {
|
||||
const multiPolygons = slabPolygons.map((p) => [
|
||||
p.map((pt) => [pt[0], -pt[1]] as [number, number]),
|
||||
])
|
||||
const unioned = polygonClipping.union(
|
||||
multiPolygons[0] as polygonClipping.Polygon,
|
||||
...(multiPolygons.slice(1) as polygonClipping.Polygon[]),
|
||||
)
|
||||
for (const geom of unioned) {
|
||||
const ring = geom[0]
|
||||
if (ring && ring.length > 0) {
|
||||
const hole = new Path()
|
||||
hole.moveTo(ring[0]![0], ring[0]![1])
|
||||
for (let i = 1; i < ring.length; i++) hole.lineTo(ring[i]![0], ring[i]![1])
|
||||
hole.closePath()
|
||||
shape.holes.push(hole)
|
||||
}
|
||||
for (const ring of unionPolygons(slabPolygons.map((p) => p.map((pt) => [pt[0], -pt[1]])))) {
|
||||
const hole = new Path()
|
||||
hole.moveTo(ring[0]![0], ring[0]![1])
|
||||
for (let i = 1; i < ring.length; i++) hole.lineTo(ring[i]![0], ring[i]![1])
|
||||
hole.closePath()
|
||||
shape.holes.push(hole)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user