Optimize elevator editing performance with live previews

This commit is contained in:
sudhir
2026-05-09 19:09:48 +05:30
parent 0514363136
commit 2480be91b1
59 changed files with 4299 additions and 176 deletions
@@ -1,12 +1,36 @@
'use client'
import '../../three-types'
import { type AnyNodeId, emitter, sceneRegistry, useInteractive, useScene } from '@pascal-app/core'
import {
type AnyNode,
type AnyNodeId,
type ElevatorNode,
emitter,
resolveElevatorBuildingLevels,
resolveElevatorServiceLevels,
sceneRegistry,
useInteractive,
useScene,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { KeyboardControls } from '@react-three/drei'
import { useFrame, useThree } from '@react-three/fiber'
import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
import { Box3, Euler, Matrix4, Ray, Raycaster, Vector2, Vector3 } from 'three'
import {
BoxGeometry,
Box3,
Euler,
type Group,
Matrix4,
Mesh,
MeshBasicMaterial,
type Object3D,
Ray,
Raycaster,
Vector2,
Vector3,
} from 'three'
import { acceleratedRaycast, computeBoundsTree, disposeBoundsTree } from 'three-mesh-bvh'
import {
closeDoorOpenState,
DOOR_SWING_OPEN_ANGLE,
@@ -34,6 +58,13 @@ const LOOK_SENSITIVITY = 0.002
const CONTROLLER_CENTER_FROM_EYE = 0.85
const DOOR_INTERACTION_DISTANCE = 2.5
const DOOR_LEAF_INTERACTION_DEPTH = 0.08
const ELEVATOR_RIDE_HORIZONTAL_PADDING = 0.18
const ELEVATOR_COLLIDER_HORIZONTAL_PADDING = 0.14
const ELEVATOR_COLLIDER_FLOOR_THICKNESS = 0.08
const ELEVATOR_COLLIDER_WALL_THICKNESS = 0.16
const ELEVATOR_COLLIDER_DOOR_DEPTH = 0.12
const ELEVATOR_ENTRY_DOOR_OPEN_THRESHOLD = 0.72
const DEFAULT_ELEVATOR_LEVEL_HEIGHT = 2.5
const keyboardMap = [
{ name: 'forward', keys: ['ArrowUp', 'KeyW'] },
{ name: 'backward', keys: ['ArrowDown', 'KeyS'] },
@@ -59,13 +90,410 @@ const doorOpeningLocalHit = new Vector3()
const doorOpeningLocalRay = new Ray()
const doorOpeningMatrix = new Matrix4()
const doorOpeningWorldHit = new Vector3()
const elevatorLocalControllerPosition = new Vector3()
const elevatorInteractionRaycaster = new Raycaster()
const elevatorColliderMatrix = new Matrix4()
const elevatorColliderLocalMatrix = new Matrix4()
const elevatorLocalEyePosition = new Vector3()
const elevatorWorldControllerPosition = new Vector3()
const elevatorColliderMaterial = new MeshBasicMaterial({ visible: false })
const spawnWorldPosition = new Vector3()
const spawnWorldEuler = new Euler(0, 0, 0, 'YXZ')
const windowInteractionRaycaster = new Raycaster()
type FirstPersonInteractableTarget = {
id: AnyNodeId
type: 'door' | 'window'
type ElevatorColliderKind =
| 'cab-back'
| 'cab-ceiling'
| 'cab-door-left'
| 'cab-door-right'
| 'cab-door-gate'
| 'cab-floor'
| 'cab-left'
| 'cab-right'
| 'landing-door-gate'
| 'landing-door-left'
| 'landing-door-right'
| 'shaft-back'
| 'shaft-front-header'
| 'shaft-front-left'
| 'shaft-front-right'
| 'shaft-left'
| 'shaft-right'
| 'shaft-top'
type ElevatorColliderUserData = {
doorWidth?: number
dynamic?: boolean
elevatorId: AnyNodeId
kind: ElevatorColliderKind
levelId?: AnyNodeId
localPosition: [number, number, number]
matrixInitialized?: boolean
side?: 'left' | 'right'
}
type ElevatorColliderMesh = Mesh & {
userData: Mesh['userData'] & ElevatorColliderUserData
}
type FirstPersonInteractableTarget =
| {
id: AnyNodeId
type: 'door' | 'window'
}
| {
buttonKind: 'cab' | 'landing'
id: AnyNodeId
levelId: AnyNodeId
type: 'elevator'
}
type ElevatorButtonTarget = {
buttonKind: 'cab' | 'landing'
elevatorId: AnyNodeId
levelId: AnyNodeId
}
function resolveElevatorButtonTarget(object: Object3D): ElevatorButtonTarget | null {
let current: Object3D | null = object
while (current) {
const candidate = (
current.userData as {
elevatorButton?: {
elevatorId?: unknown
kind?: unknown
levelId?: unknown
}
}
).elevatorButton
if (
typeof candidate?.elevatorId === 'string' &&
typeof candidate.levelId === 'string' &&
(candidate.kind === 'cab' || candidate.kind === 'landing')
) {
return {
buttonKind: candidate.kind,
elevatorId: candidate.elevatorId as AnyNodeId,
levelId: candidate.levelId as AnyNodeId,
}
}
current = current.parent
}
return null
}
function getInteractableTargetKey(target: FirstPersonInteractableTarget | null) {
if (!target) return null
return target.type === 'elevator'
? `${target.type}:${target.id}:${target.levelId}`
: `${target.type}:${target.id}`
}
function getElevatorDoorLeafX(side: 'left' | 'right', width: number, doorOpen: number) {
const direction = side === 'left' ? -1 : 1
return direction * (width / 4 + doorOpen * width * 0.34)
}
function isDynamicElevatorCollider(kind: ElevatorColliderKind) {
return kind.startsWith('cab-') || kind.startsWith('landing-door')
}
function isInsideElevatorCab(
elevator: ElevatorNode,
runtime: NonNullable<ReturnType<typeof useInteractive.getState>['elevators'][AnyNodeId]>,
localEyePosition: Vector3,
) {
const halfWidth = Math.max(elevator.width, 0.8) / 2 - ELEVATOR_RIDE_HORIZONTAL_PADDING
const halfDepth = Math.max(elevator.depth, 0.8) / 2 - ELEVATOR_RIDE_HORIZONTAL_PADDING
const cabHeight = Math.max(elevator.cabHeight, 1.4)
return (
Math.abs(localEyePosition.x) <= Math.max(halfWidth, 0.24) &&
Math.abs(localEyePosition.z) <= Math.max(halfDepth, 0.24) &&
localEyePosition.y >= runtime.carY + 0.35 &&
localEyePosition.y <= runtime.carY + cabHeight + 0.7
)
}
function getFirstPersonLevelHeight(levelId: string, nodes: Record<string, AnyNode>) {
const level = nodes[levelId as AnyNodeId]
if (level?.type !== 'level') return DEFAULT_ELEVATOR_LEVEL_HEIGHT
let maxTop = 0
for (const childId of level.children) {
const child = nodes[childId as AnyNodeId]
if (!child) continue
if (child.type === 'ceiling') {
maxTop = Math.max(maxTop, child.height ?? DEFAULT_ELEVATOR_LEVEL_HEIGHT)
continue
}
if (child.type === 'wall') {
const meshY = Math.max(sceneRegistry.nodes.get(childId as AnyNodeId)?.position.y ?? 0, 0)
maxTop = Math.max(maxTop, meshY + (child.height ?? DEFAULT_ELEVATOR_LEVEL_HEIGHT))
}
}
return maxTop > 0 ? maxTop : DEFAULT_ELEVATOR_LEVEL_HEIGHT
}
function resolveElevatorColliderLevels(elevator: ElevatorNode, nodes: Record<string, AnyNode>) {
const allLevels = resolveElevatorBuildingLevels(elevator, nodes)
const baseYByLevelId = new Map<string, number>()
let cumulativeY = 0
for (const level of allLevels) {
baseYByLevelId.set(level.id, cumulativeY)
cumulativeY += getFirstPersonLevelHeight(level.id, nodes)
}
const serviceLevels = resolveElevatorServiceLevels(elevator, nodes)
const entries = serviceLevels.map((level) => ({
baseY: baseYByLevelId.get(level.id) ?? 0,
id: level.id as AnyNodeId,
}))
const firstServedLevel = serviceLevels[0] ?? null
const lastServedLevel = serviceLevels[serviceLevels.length - 1] ?? null
const shaftBaseY = firstServedLevel ? (baseYByLevelId.get(firstServedLevel.id) ?? 0) : 0
const lastServedIndex = lastServedLevel
? allLevels.findIndex((level) => level.id === lastServedLevel.id)
: -1
const nextLevel = lastServedIndex >= 0 ? allLevels[lastServedIndex + 1] : null
const shaftTopY = nextLevel
? (baseYByLevelId.get(nextLevel.id) ?? cumulativeY)
: lastServedLevel
? cumulativeY
: elevator.cabHeight + 0.3
return {
entries,
shaftBaseY,
shaftTopY,
totalHeight: Math.max(shaftTopY - shaftBaseY, elevator.cabHeight + 0.3),
}
}
function createElevatorColliderMesh(
elevatorId: AnyNodeId,
kind: ElevatorColliderKind,
size: [number, number, number],
localPosition: [number, number, number],
userData: Partial<ElevatorColliderUserData> = {},
) {
const geometry = new BoxGeometry(size[0], size[1], size[2])
const bvhGeometry = geometry as typeof geometry & {
computeBoundsTree?: typeof computeBoundsTree
disposeBoundsTree?: typeof disposeBoundsTree
}
;(bvhGeometry as any).computeBoundsTree = computeBoundsTree
;(bvhGeometry as any).disposeBoundsTree = disposeBoundsTree
bvhGeometry.computeBoundsTree?.({
maxLeafSize: 12,
strategy: 0,
} as never)
bvhGeometry.computeBoundingBox()
const mesh = new Mesh(bvhGeometry, elevatorColliderMaterial) as unknown as ElevatorColliderMesh
mesh.raycast = acceleratedRaycast
mesh.matrixAutoUpdate = false
mesh.visible = true
mesh.userData = {
...userData,
dynamic: isDynamicElevatorCollider(kind),
elevatorId,
excludeCollisionCheck: false,
excludeFloatHit: false,
friction: 0.8,
kind,
localPosition,
matrixInitialized: false,
restitution: 0.03,
type: 'ELEVATOR_COLLIDER',
}
return mesh
}
function buildElevatorColliderMeshes(): ElevatorColliderMesh[] {
const nodes = useScene.getState().nodes
const meshes: ElevatorColliderMesh[] = []
for (const elevatorId of sceneRegistry.byType.elevator) {
const typedElevatorId = elevatorId as AnyNodeId
const node = nodes[typedElevatorId]
if (node?.type !== 'elevator' || node.visible === false) continue
const { entries, shaftBaseY, shaftTopY, totalHeight } = resolveElevatorColliderLevels(
node,
nodes,
)
const shaftWidth = Math.max(node.width, 0.8)
const shaftDepth = Math.max(node.depth, 0.8)
const cabHeight = Math.max(node.cabHeight, 1.4)
const doorWidth = Math.min(Math.max(node.doorWidth, 0.45), shaftWidth - 0.18)
const doorHeight = Math.min(Math.max(node.doorHeight, 1.2), cabHeight - 0.1)
const shaftHeight = Math.max(totalHeight, cabHeight + 0.3)
const wallThickness = ELEVATOR_COLLIDER_WALL_THICKNESS
const cabFloorWidth = Math.max(shaftWidth - ELEVATOR_COLLIDER_HORIZONTAL_PADDING * 2, 0.48)
const cabFloorDepth = Math.max(shaftDepth - ELEVATOR_COLLIDER_HORIZONTAL_PADDING * 2, 0.48)
const frontWallZ = -shaftDepth / 2 - wallThickness / 2
const frontZ = frontWallZ - wallThickness / 2 - 0.018
const leafWidth = Math.max(doorWidth / 2 - 0.018, 0.12)
const resolvedShaftTopY = Math.max(shaftTopY, shaftBaseY + shaftHeight)
meshes.push(
createElevatorColliderMesh(
typedElevatorId,
'shaft-back',
[shaftWidth + wallThickness * 2, shaftHeight, wallThickness],
[0, shaftBaseY + shaftHeight / 2, shaftDepth / 2 + wallThickness / 2],
),
createElevatorColliderMesh(
typedElevatorId,
'shaft-left',
[wallThickness, shaftHeight, shaftDepth + wallThickness * 2],
[-shaftWidth / 2 - wallThickness / 2, shaftBaseY + shaftHeight / 2, 0],
),
createElevatorColliderMesh(
typedElevatorId,
'shaft-right',
[wallThickness, shaftHeight, shaftDepth + wallThickness * 2],
[shaftWidth / 2 + wallThickness / 2, shaftBaseY + shaftHeight / 2, 0],
),
createElevatorColliderMesh(
typedElevatorId,
'shaft-top',
[shaftWidth + wallThickness * 2, wallThickness, shaftDepth + wallThickness * 2],
[0, shaftBaseY + shaftHeight - wallThickness / 2, 0],
),
createElevatorColliderMesh(
typedElevatorId,
'cab-floor',
[cabFloorWidth, ELEVATOR_COLLIDER_FLOOR_THICKNESS, cabFloorDepth],
[0, ELEVATOR_COLLIDER_FLOOR_THICKNESS / 2, 0],
),
createElevatorColliderMesh(
typedElevatorId,
'cab-ceiling',
[shaftWidth, wallThickness, shaftDepth],
[0, cabHeight - wallThickness / 2, 0],
),
createElevatorColliderMesh(
typedElevatorId,
'cab-back',
[shaftWidth, cabHeight, wallThickness],
[0, cabHeight / 2, shaftDepth / 2 - wallThickness / 2],
),
createElevatorColliderMesh(
typedElevatorId,
'cab-left',
[wallThickness, cabHeight, shaftDepth],
[-shaftWidth / 2 + wallThickness / 2, cabHeight / 2, 0],
),
createElevatorColliderMesh(
typedElevatorId,
'cab-right',
[wallThickness, cabHeight, shaftDepth],
[shaftWidth / 2 - wallThickness / 2, cabHeight / 2, 0],
),
createElevatorColliderMesh(
typedElevatorId,
'cab-door-left',
[leafWidth, doorHeight, ELEVATOR_COLLIDER_DOOR_DEPTH],
[0, doorHeight / 2, frontZ],
{ doorWidth, side: 'left' },
),
createElevatorColliderMesh(
typedElevatorId,
'cab-door-gate',
[doorWidth, doorHeight, ELEVATOR_COLLIDER_DOOR_DEPTH],
[0, doorHeight / 2, frontZ],
{ doorWidth },
),
createElevatorColliderMesh(
typedElevatorId,
'cab-door-right',
[leafWidth, doorHeight, ELEVATOR_COLLIDER_DOOR_DEPTH],
[0, doorHeight / 2, frontZ],
{ doorWidth, side: 'right' },
),
)
const entrySpans = entries.map((entry, index) => {
const nextEntry = entries[index + 1]
return {
entry,
levelTopY: Math.max(nextEntry?.baseY ?? resolvedShaftTopY, entry.baseY + doorHeight + 0.24),
}
})
for (const { entry, levelTopY } of entrySpans) {
const wallDepth = wallThickness
const levelHeight = Math.max(levelTopY - entry.baseY, doorHeight + 0.24)
const jambWidth = Math.max((shaftWidth - doorWidth) / 2, 0.08)
const jambCenterOffset = doorWidth / 2 + jambWidth / 2
const headerHeight = Math.max(levelHeight - doorHeight, 0.14)
meshes.push(
createElevatorColliderMesh(
typedElevatorId,
'shaft-front-left',
[jambWidth, levelHeight, wallDepth],
[-jambCenterOffset, entry.baseY + levelHeight / 2, frontWallZ],
),
createElevatorColliderMesh(
typedElevatorId,
'shaft-front-right',
[jambWidth, levelHeight, wallDepth],
[jambCenterOffset, entry.baseY + levelHeight / 2, frontWallZ],
),
createElevatorColliderMesh(
typedElevatorId,
'shaft-front-header',
[shaftWidth, headerHeight, wallDepth],
[0, entry.baseY + doorHeight + headerHeight / 2, frontWallZ],
),
createElevatorColliderMesh(
typedElevatorId,
'landing-door-left',
[leafWidth, doorHeight, ELEVATOR_COLLIDER_DOOR_DEPTH],
[0, entry.baseY + doorHeight / 2, frontZ - 0.02],
{ doorWidth, levelId: entry.id, side: 'left' },
),
createElevatorColliderMesh(
typedElevatorId,
'landing-door-gate',
[doorWidth, doorHeight, ELEVATOR_COLLIDER_DOOR_DEPTH],
[0, entry.baseY + doorHeight / 2, frontZ - 0.02],
{ doorWidth, levelId: entry.id },
),
createElevatorColliderMesh(
typedElevatorId,
'landing-door-right',
[leafWidth, doorHeight, ELEVATOR_COLLIDER_DOOR_DEPTH],
[0, entry.baseY + doorHeight / 2, frontZ - 0.02],
{ doorWidth, levelId: entry.id, side: 'right' },
),
)
}
}
return meshes
}
function disposeElevatorColliderMeshes(meshes: ElevatorColliderMesh[]) {
for (const mesh of meshes) {
const geometry = mesh.geometry as typeof mesh.geometry & {
disposeBoundsTree?: typeof disposeBoundsTree
}
geometry.disposeBoundsTree?.()
geometry.dispose()
}
}
const resolvePlacedSpawnNode = (
@@ -86,8 +514,17 @@ export const FirstPersonControls = () => {
const yawRef = useRef(0)
const pitchRef = useRef(0)
const interactableTargetRef = useRef<FirstPersonInteractableTarget | null>(null)
const [isElevatorRideLocked, setIsElevatorRideLocked] = useState(false)
const ridingElevatorRef = useRef<{
elevatorId: AnyNodeId
localControllerY: number | null
previousCarY: number
} | null>(null)
const rideLockedRef = useRef(false)
const worldRef = useRef<FirstPersonColliderWorld | null>(null)
const elevatorColliderMeshesRef = useRef<ElevatorColliderMesh[]>([])
const [world, setWorld] = useState<FirstPersonColliderWorld | null>(null)
const [elevatorColliderMeshes, setElevatorColliderMeshes] = useState<ElevatorColliderMesh[]>([])
const [controllerStart, setControllerStart] = useState<{
position: [number, number, number]
yaw: number
@@ -99,9 +536,22 @@ export const FirstPersonControls = () => {
setWorld(nextWorld)
}, [])
const replaceElevatorColliderMeshes = useCallback((nextMeshes: ElevatorColliderMesh[]) => {
disposeElevatorColliderMeshes(elevatorColliderMeshesRef.current)
elevatorColliderMeshesRef.current = nextMeshes
setElevatorColliderMeshes(nextMeshes)
}, [])
const rebuildColliderWorld = useCallback(() => {
replaceColliderWorld(buildFirstPersonColliderWorldFromRegistry())
}, [replaceColliderWorld])
replaceElevatorColliderMeshes(buildElevatorColliderMeshes())
}, [replaceColliderWorld, replaceElevatorColliderMeshes])
const setElevatorRideLocked = useCallback((locked: boolean) => {
if (rideLockedRef.current === locked) return
rideLockedRef.current = locked
setIsElevatorRideLocked(locked)
}, [])
const resolveInteractableDoorId = useCallback((): AnyNodeId | null => {
const nodes = useScene.getState().nodes
@@ -230,7 +680,58 @@ export const FirstPersonControls = () => {
return closestWindowId
}, [camera])
const resolveInteractableElevatorTarget =
useCallback((): FirstPersonInteractableTarget | null => {
const nodes = useScene.getState().nodes
camera.updateMatrixWorld(true)
elevatorInteractionRaycaster.setFromCamera(centerScreenPoint, camera)
let closestTarget: FirstPersonInteractableTarget | null = null
let closestDistance = DOOR_INTERACTION_DISTANCE
for (const elevatorId of sceneRegistry.byType.elevator) {
const typedElevatorId = elevatorId as AnyNodeId
const node = nodes[typedElevatorId]
if (node?.type !== 'elevator') continue
const object = sceneRegistry.nodes.get(typedElevatorId)
if (!object) continue
const runtime = useInteractive.getState().elevators[typedElevatorId]
object.updateWorldMatrix(true, true)
if (runtime) {
elevatorLocalEyePosition.copy(camera.position)
object.worldToLocal(elevatorLocalEyePosition)
}
const canUseCabButtons =
runtime && isInsideElevatorCab(node, runtime, elevatorLocalEyePosition)
const intersections = elevatorInteractionRaycaster.intersectObject(object, true)
for (const intersection of intersections) {
if (intersection.distance > closestDistance) continue
const target = resolveElevatorButtonTarget(intersection.object)
if (!target || target.elevatorId !== elevatorId) continue
if (nodes[target.levelId]?.type !== 'level') continue
if (target.buttonKind === 'cab' && !canUseCabButtons) continue
closestTarget = {
buttonKind: target.buttonKind,
id: target.elevatorId,
levelId: target.levelId,
type: 'elevator',
}
closestDistance = intersection.distance
}
}
return closestTarget
}, [camera])
const resolveInteractableTarget = useCallback((): FirstPersonInteractableTarget | null => {
const elevatorTarget = resolveInteractableElevatorTarget()
if (elevatorTarget) return elevatorTarget
const doorId = resolveInteractableDoorId()
if (doorId) return { id: doorId, type: 'door' }
@@ -238,12 +739,27 @@ export const FirstPersonControls = () => {
if (windowId) return { id: windowId, type: 'window' }
return null
}, [resolveInteractableDoorId, resolveInteractableWindowId])
}, [resolveInteractableDoorId, resolveInteractableElevatorTarget, resolveInteractableWindowId])
const toggleInteractableTarget = useCallback(() => {
const target = interactableTargetRef.current ?? resolveInteractableTarget()
if (!target) return
if (target.type === 'elevator') {
if (target.buttonKind === 'cab') {
const state = useInteractive.getState().elevators[target.id]
if (state) {
ridingElevatorRef.current = {
elevatorId: target.id,
localControllerY: null,
previousCarY: state.carY,
}
}
}
useInteractive.getState().requestElevator(target.id, target.levelId)
return
}
if (target.type === 'window') {
const node = useScene.getState().nodes[target.id]
if (
@@ -270,6 +786,8 @@ export const FirstPersonControls = () => {
const target = interactableTargetRef.current ?? resolveInteractableTarget()
if (!target) return
if (target.type === 'elevator') return
if (target.type === 'window') {
const node = useScene.getState().nodes[target.id]
if (
@@ -325,6 +843,9 @@ export const FirstPersonControls = () => {
return () => {
worldRef.current?.dispose()
worldRef.current = null
disposeElevatorColliderMeshes(elevatorColliderMeshesRef.current)
elevatorColliderMeshesRef.current = []
setElevatorColliderMeshes([])
setWorld(null)
}
}, [rebuildColliderWorld])
@@ -373,17 +894,28 @@ export const FirstPersonControls = () => {
}
}
const handleMouseDown = (event: MouseEvent) => {
if (document.pointerLockElement !== canvas) return
if (event.button !== 0) return
event.preventDefault()
event.stopPropagation()
toggleInteractableTarget()
}
document.addEventListener('mousemove', handleMouseMove)
document.addEventListener('click', handleClick)
document.addEventListener('mousedown', handleMouseDown, true)
return () => {
document.removeEventListener('mousemove', handleMouseMove)
document.removeEventListener('click', handleClick)
document.removeEventListener('mousedown', handleMouseDown, true)
if (document.pointerLockElement === canvas) {
document.exitPointerLock()
}
}
}, [gl])
}, [gl, toggleInteractableTarget])
useEffect(() => {
const canvas = gl.domElement
@@ -417,7 +949,216 @@ export const FirstPersonControls = () => {
}
}, [closeInteractableTarget, gl, toggleInteractableTarget])
useFrame((_, delta) => {
const syncElevatorColliderMeshes = useCallback(() => {
const nodes = useScene.getState().nodes
const interactive = useInteractive.getState()
for (const mesh of elevatorColliderMeshesRef.current) {
const { doorWidth, dynamic, elevatorId, kind, levelId, localPosition, side } = mesh.userData
const node = nodes[elevatorId]
const runtime = interactive.elevators[elevatorId]
const object = sceneRegistry.nodes.get(elevatorId)
if (!(node?.type === 'elevator' && object && node.visible !== false)) {
mesh.visible = false
continue
}
if (!dynamic && mesh.userData.matrixInitialized && mesh.visible) {
continue
}
let [localX, localY, localZ] = localPosition
const isCabCollider = kind.startsWith('cab-')
const isDoorCollider = kind === 'landing-door-left' || kind === 'landing-door-right'
const isCabDoorGate = kind === 'cab-door-gate'
const isLandingDoorGate = kind === 'landing-door-gate'
if (isCabCollider) {
localY += runtime?.carY ?? 0
}
if (kind === 'cab-door-left' || kind === 'cab-door-right') {
if (!runtime) {
mesh.visible = false
continue
}
localX = getElevatorDoorLeafX(side ?? 'left', doorWidth ?? node.doorWidth, runtime.doorOpen)
mesh.visible = true
} else if (isCabDoorGate) {
if (!runtime) {
mesh.visible = false
continue
}
mesh.visible = runtime.doorOpen < ELEVATOR_ENTRY_DOOR_OPEN_THRESHOLD
} else if (isDoorCollider) {
const doorOpen = runtime?.currentLevelId === levelId ? (runtime?.doorOpen ?? 0) : 0
localX = getElevatorDoorLeafX(side ?? 'left', doorWidth ?? node.doorWidth, doorOpen)
mesh.visible = true
} else if (isLandingDoorGate) {
const doorOpen = runtime?.currentLevelId === levelId ? (runtime?.doorOpen ?? 0) : 0
mesh.visible = doorOpen < ELEVATOR_ENTRY_DOOR_OPEN_THRESHOLD
} else {
mesh.visible = true
}
object.updateWorldMatrix(true, false)
elevatorColliderMatrix.copy(object.matrixWorld)
elevatorColliderMatrix.multiply(
elevatorColliderLocalMatrix.makeTranslation(localX, localY, localZ),
)
mesh.matrix.copy(elevatorColliderMatrix)
mesh.matrixWorld.copy(elevatorColliderMatrix)
mesh.userData.matrixInitialized = true
}
}, [])
useFrame(() => {
syncElevatorColliderMeshes()
}, -1)
const syncElevatorRide = useCallback(
(group: Group) => {
const nodes = useScene.getState().nodes
const interactive = useInteractive.getState()
const activeRide = ridingElevatorRef.current
let nextRide: {
cabHeight: number
carY: number
doorOpen: number
elevatorId: AnyNodeId
halfDepth: number
halfWidth: number
object: Object3D
phase: NonNullable<(typeof interactive.elevators)[AnyNodeId]>['phase']
} | null = null
const elevatorIds = activeRide
? [
activeRide.elevatorId,
...Array.from(sceneRegistry.byType.elevator).filter(
(elevatorId) => elevatorId !== activeRide.elevatorId,
),
]
: Array.from(sceneRegistry.byType.elevator)
for (const elevatorId of elevatorIds) {
const typedElevatorId = elevatorId as AnyNodeId
const node = nodes[typedElevatorId]
if (node?.type !== 'elevator') continue
const runtime = interactive.elevators[typedElevatorId]
const object = sceneRegistry.nodes.get(typedElevatorId)
if (!(runtime && object)) continue
object.updateWorldMatrix(true, true)
elevatorLocalEyePosition.copy(camera.position)
object.worldToLocal(elevatorLocalEyePosition)
const halfWidth = Math.max(node.width, 0.8) / 2 - ELEVATOR_RIDE_HORIZONTAL_PADDING
const halfDepth = Math.max(node.depth, 0.8) / 2 - ELEVATOR_RIDE_HORIZONTAL_PADDING
const cabHeight = Math.max(node.cabHeight, 1.4)
const insideFootprint =
Math.abs(elevatorLocalEyePosition.x) <= Math.max(halfWidth, 0.24) &&
Math.abs(elevatorLocalEyePosition.z) <= Math.max(halfDepth, 0.24)
const insideCabHeight =
elevatorLocalEyePosition.y >= runtime.carY + 0.35 &&
elevatorLocalEyePosition.y <= runtime.carY + cabHeight + 0.7
const continuingRide =
activeRide?.elevatorId === typedElevatorId &&
insideFootprint &&
elevatorLocalEyePosition.y >= runtime.carY - 0.2 &&
elevatorLocalEyePosition.y <= runtime.carY + cabHeight + 1.25
if ((insideFootprint && insideCabHeight) || continuingRide) {
nextRide = {
cabHeight,
carY: runtime.carY,
doorOpen: runtime.doorOpen,
elevatorId: typedElevatorId,
halfDepth: Math.max(halfDepth, 0.24),
halfWidth: Math.max(halfWidth, 0.24),
object,
phase: runtime.phase,
}
break
}
}
if (!nextRide) {
ridingElevatorRef.current = null
setElevatorRideLocked(false)
return
}
const previousCarY =
activeRide?.elevatorId === nextRide.elevatorId ? activeRide.previousCarY : nextRide.carY
const deltaY = nextRide.carY - previousCarY
nextRide.object.updateWorldMatrix(true, true)
elevatorLocalControllerPosition.copy(group.position)
nextRide.object.worldToLocal(elevatorLocalControllerPosition)
const localControllerY =
activeRide?.elevatorId === nextRide.elevatorId && activeRide.localControllerY !== null
? activeRide.localControllerY
: elevatorLocalControllerPosition.y - nextRide.carY
if (Math.abs(deltaY) > 0.0001) {
group.position.y += deltaY
controllerRef.current?.resetLinVel()
}
const shouldLockToCab =
nextRide.phase === 'closing' ||
nextRide.phase === 'moving' ||
(nextRide.phase === 'opening' && nextRide.doorOpen < ELEVATOR_ENTRY_DOOR_OPEN_THRESHOLD)
if (shouldLockToCab) {
elevatorLocalControllerPosition.copy(group.position)
nextRide.object.worldToLocal(elevatorLocalControllerPosition)
const desiredLocalY = nextRide.carY + localControllerY
if (Math.abs(elevatorLocalControllerPosition.y - desiredLocalY) > 0.002) {
elevatorLocalControllerPosition.y = desiredLocalY
elevatorWorldControllerPosition.copy(elevatorLocalControllerPosition)
nextRide.object.localToWorld(elevatorWorldControllerPosition)
group.position.y = elevatorWorldControllerPosition.y
controllerRef.current?.resetLinVel()
elevatorLocalControllerPosition.copy(group.position)
nextRide.object.worldToLocal(elevatorLocalControllerPosition)
}
const clampedX = Math.max(
-nextRide.halfWidth,
Math.min(nextRide.halfWidth, elevatorLocalControllerPosition.x),
)
const clampedZ = Math.max(
-nextRide.halfDepth,
Math.min(nextRide.halfDepth, elevatorLocalControllerPosition.z),
)
if (
Math.abs(clampedX - elevatorLocalControllerPosition.x) > 0.0001 ||
Math.abs(clampedZ - elevatorLocalControllerPosition.z) > 0.0001
) {
elevatorLocalControllerPosition.x = clampedX
elevatorLocalControllerPosition.z = clampedZ
elevatorWorldControllerPosition.copy(elevatorLocalControllerPosition)
nextRide.object.localToWorld(elevatorWorldControllerPosition)
group.position.x = elevatorWorldControllerPosition.x
group.position.z = elevatorWorldControllerPosition.z
controllerRef.current?.resetLinVel()
}
}
setElevatorRideLocked(shouldLockToCab)
ridingElevatorRef.current = {
elevatorId: nextRide.elevatorId,
localControllerY,
previousCarY: nextRide.carY,
}
},
[camera, setElevatorRideLocked],
)
useFrame(() => {
if (!controllerRef.current?.group) return
const group = controllerRef.current.group
@@ -426,17 +1167,20 @@ export const FirstPersonControls = () => {
cameraEuler.set(pitchRef.current, yawRef.current, 0, 'YXZ')
camera.quaternion.setFromEuler(cameraEuler)
camera.updateMatrixWorld(true)
syncElevatorRide(group)
camera.position.copy(group.position).add(cameraOffset)
camera.updateMatrixWorld(true)
const nextInteractableTarget = resolveInteractableTarget()
const previousInteractableTarget = interactableTargetRef.current
if (
previousInteractableTarget?.id !== nextInteractableTarget?.id ||
previousInteractableTarget?.type !== nextInteractableTarget?.type
getInteractableTargetKey(previousInteractableTarget) !==
getInteractableTargetKey(nextInteractableTarget)
) {
interactableTargetRef.current = nextInteractableTarget
useViewer.getState().setHoveredId(nextInteractableTarget?.id ?? null)
}
})
}, 2.5)
useEffect(() => {
return () => {
@@ -446,6 +1190,11 @@ export const FirstPersonControls = () => {
}
}, [])
const firstPersonColliderMeshes = useMemo(
() => (world ? [world.mesh, ...elevatorColliderMeshes] : elevatorColliderMeshes),
[world, elevatorColliderMeshes],
)
if (!world) {
return null
}
@@ -458,7 +1207,7 @@ export const FirstPersonControls = () => {
ref={controllerRef}
key="first-person-controller"
colliderCapsuleArgs={[0.25, 0.8, 4, 8]}
colliderMeshes={[world.mesh]}
colliderMeshes={firstPersonColliderMeshes}
collisionCheckIteration={3}
collisionPushBackDamping={0.1}
collisionPushBackThreshold={0.001}
@@ -476,6 +1225,7 @@ export const FirstPersonControls = () => {
maxRunSpeed={5.5}
maxSlope={1.2}
maxWalkSpeed={4}
paused={isElevatorRideLocked}
position={controllerStart.position}
acceleration={26}
airDragFactor={0.3}
@@ -6,6 +6,7 @@ import {
type CeilingNode,
ColumnNode,
DoorNode,
ElevatorNode,
FenceNode,
generateId,
ItemNode,
@@ -35,6 +36,7 @@ const ALLOWED_TYPES = [
'item',
'door',
'window',
'elevator',
'roof',
'roof-segment',
'stair',
@@ -183,6 +185,7 @@ export function FloatingActionMenu() {
node.type === 'item' ||
node.type === 'window' ||
node.type === 'door' ||
node.type === 'elevator' ||
node.type === 'wall' ||
node.type === 'fence' ||
node.type === 'column' ||
@@ -263,6 +266,8 @@ export function FloatingActionMenu() {
duplicate = WindowNode.parse(duplicateInfo)
} else if (node.type === 'item') {
duplicate = ItemNode.parse(duplicateInfo)
} else if (node.type === 'elevator') {
duplicate = ElevatorNode.parse(duplicateInfo)
} else if (node.type === 'column') {
duplicate = ColumnNode.parse(duplicateInfo)
} else if (node.type === 'wall') {
@@ -296,7 +301,11 @@ export function FloatingActionMenu() {
}
if (duplicate) {
if (duplicate.type === 'door' || duplicate.type === 'window') {
if (
duplicate.type === 'door' ||
duplicate.type === 'window' ||
duplicate.type === 'elevator'
) {
useScene.getState().createNode(duplicate, duplicate.parentId as AnyNodeId)
} else if (duplicate.type === 'wall') {
useScene.getState().createNode(duplicate, duplicate.parentId as AnyNodeId)
@@ -325,6 +334,7 @@ export function FloatingActionMenu() {
}
if (
duplicate.type === 'item' ||
duplicate.type === 'elevator' ||
duplicate.type === 'column' ||
duplicate.type === 'wall' ||
duplicate.type === 'fence' ||
@@ -14175,7 +14175,10 @@ export function FloorplanPanel() {
}
const currentHoles = slab.holes ?? []
if (!currentHoles[holeIndex] || slab.holeMetadata?.[holeIndex]?.source === 'stair') {
if (
!currentHoles[holeIndex] ||
(slab.holeMetadata?.[holeIndex]?.source ?? 'manual') !== 'manual'
) {
return
}
@@ -14310,7 +14313,10 @@ export function FloorplanPanel() {
}
const currentHoles = ceiling.holes ?? []
if (!currentHoles[holeIndex] || ceiling.holeMetadata?.[holeIndex]?.source === 'stair') {
if (
!currentHoles[holeIndex] ||
(ceiling.holeMetadata?.[holeIndex]?.source ?? 'manual') !== 'manual'
) {
return
}
@@ -56,6 +56,7 @@ import useEditor, {
import { boxSelectHandled } from '../tools/select/box-select-tool'
const isNodeInCurrentLevel = (node: AnyNode): boolean => {
if (node.type === 'elevator') return true
const currentLevelId = useViewer.getState().selection.levelId
if (!currentLevelId) return true // No level selected, allow all
const nodeLevelId = resolveLevelId(node, useScene.getState().nodes)
@@ -68,6 +69,7 @@ type SelectableNodeType =
| 'item'
| 'column'
| 'building'
| 'elevator'
| 'zone'
| 'slab'
| 'ceiling'
@@ -565,6 +567,7 @@ const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
'fence',
'item',
'column',
'elevator',
'zone',
'slab',
'ceiling',
@@ -579,11 +582,18 @@ const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
handleSelect: (node, nativeEvent, modifierKeys) => {
const { selection, setSelection } = useViewer.getState()
const nodes = useScene.getState().nodes
const nodeLevelId = resolveLevelId(node, nodes)
const buildingId = resolveBuildingId(nodeLevelId, nodes)
const nodeLevelId = node.type === 'elevator' ? null : resolveLevelId(node, nodes)
const buildingId =
node.type === 'elevator' &&
node.parentId &&
nodes[node.parentId as AnyNodeId]?.type === 'building'
? node.parentId
: nodeLevelId
? resolveBuildingId(nodeLevelId, nodes)
: null
const updates: any = {}
if (nodeLevelId !== 'default' && nodeLevelId !== selection.levelId) {
if (nodeLevelId && nodeLevelId !== 'default' && nodeLevelId !== selection.levelId) {
updates.levelId = nodeLevelId
}
if (buildingId && buildingId !== selection.buildingId) {
@@ -619,6 +629,7 @@ const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
node.type === 'wall' ||
node.type === 'fence' ||
node.type === 'column' ||
node.type === 'elevator' ||
node.type === 'slab' ||
node.type === 'ceiling' ||
node.type === 'roof' ||
@@ -683,6 +694,7 @@ const getSelectionTarget = (node: AnyNode): SelectionTarget | null => {
node.type === 'wall' ||
node.type === 'fence' ||
node.type === 'column' ||
node.type === 'elevator' ||
node.type === 'slab' ||
node.type === 'ceiling' ||
node.type === 'roof' ||
@@ -1163,6 +1175,7 @@ export const SelectionManager = () => {
'item',
'column',
'building',
'elevator',
'zone',
'slab',
'ceiling',
@@ -1259,6 +1272,7 @@ export const SelectionManager = () => {
node.type === 'wall' ||
node.type === 'fence' ||
node.type === 'column' ||
node.type === 'elevator' ||
node.type === 'slab' ||
node.type === 'ceiling' ||
node.type === 'roof' ||
@@ -1313,6 +1327,7 @@ export const SelectionManager = () => {
'item',
'column',
'building',
'elevator',
'slab',
'ceiling',
'roof',
@@ -1386,6 +1401,7 @@ export const SelectionManager = () => {
'fence',
'item',
'column',
'elevator',
'slab',
'ceiling',
'roof',
@@ -0,0 +1,8 @@
export const DEFAULT_ELEVATOR_WIDTH = 1.6
export const DEFAULT_ELEVATOR_DEPTH = 1.6
export const DEFAULT_ELEVATOR_CAB_HEIGHT = 2.35
export const DEFAULT_ELEVATOR_DOOR_WIDTH = 0.95
export const DEFAULT_ELEVATOR_DOOR_HEIGHT = 2.1
export const DEFAULT_ELEVATOR_SPEED = 2.2
export const DEFAULT_ELEVATOR_DOOR_DURATION_MS = 900
export const DEFAULT_ELEVATOR_DWELL_MS = 1400
@@ -0,0 +1,201 @@
import {
type AnyNodeId,
type BuildingNode,
ElevatorNode,
emitter,
type GridEvent,
type LevelNode,
useScene,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useEffect, useMemo, useRef } from 'react'
import * as THREE from 'three'
import { sfxEmitter } from '../../../lib/sfx-bus'
import { CursorSphere } from '../shared/cursor-sphere'
import {
DEFAULT_ELEVATOR_CAB_HEIGHT,
DEFAULT_ELEVATOR_DEPTH,
DEFAULT_ELEVATOR_DOOR_DURATION_MS,
DEFAULT_ELEVATOR_DOOR_HEIGHT,
DEFAULT_ELEVATOR_DOOR_WIDTH,
DEFAULT_ELEVATOR_DWELL_MS,
DEFAULT_ELEVATOR_SPEED,
DEFAULT_ELEVATOR_WIDTH,
} from './elevator-defaults'
const GRID_OFFSET = 0.02
function resolveCurrentBuildingId(): BuildingNode['id'] | null {
const { buildingId, levelId } = useViewer.getState().selection
if (buildingId) return buildingId as BuildingNode['id']
if (!levelId) return null
const level = useScene.getState().nodes[levelId as AnyNodeId]
if (level?.type === 'level' && level.parentId) {
return level.parentId as BuildingNode['id']
}
return null
}
function resolveDefaultServiceRange(buildingId: BuildingNode['id']): {
defaultLevelId: LevelNode['id'] | null
fromLevelId: LevelNode['id'] | null
toLevelId: LevelNode['id'] | null
} {
const { levelId } = useViewer.getState().selection
const nodes = useScene.getState().nodes
const building = nodes[buildingId as AnyNodeId]
if (building?.type !== 'building') {
return { defaultLevelId: null, fromLevelId: null, toLevelId: null }
}
const levels = building.children
.map((childId) => nodes[childId as AnyNodeId])
.filter((node): node is LevelNode => node?.type === 'level')
.sort((left, right) => left.level - right.level)
const selectedLevelIndex = levels.findIndex((level) => level.id === levelId)
const fromIndex = selectedLevelIndex >= 0 ? selectedLevelIndex : 0
const fromLevel = levels[fromIndex]
const toLevel = levels[Math.min(fromIndex + 1, levels.length - 1)] ?? fromLevel
return {
defaultLevelId: fromLevel?.id ?? null,
fromLevelId: fromLevel?.id ?? null,
toLevelId: toLevel?.id ?? fromLevel?.id ?? null,
}
}
function createElevatorPreviewGeometry(): THREE.BufferGeometry {
return new THREE.BoxGeometry(
DEFAULT_ELEVATOR_WIDTH,
DEFAULT_ELEVATOR_CAB_HEIGHT,
DEFAULT_ELEVATOR_DEPTH,
)
}
function commitElevatorPlacement(
buildingId: BuildingNode['id'],
position: [number, number, number],
rotation: number,
): void {
const { createNode, nodes } = useScene.getState()
const elevatorCount = Object.values(nodes).filter((node) => node.type === 'elevator').length
const serviceRange = resolveDefaultServiceRange(buildingId)
const elevator = ElevatorNode.parse({
name: `Elevator ${elevatorCount + 1}`,
parentId: buildingId,
position,
rotation,
width: DEFAULT_ELEVATOR_WIDTH,
depth: DEFAULT_ELEVATOR_DEPTH,
cabHeight: DEFAULT_ELEVATOR_CAB_HEIGHT,
doorWidth: DEFAULT_ELEVATOR_DOOR_WIDTH,
doorHeight: DEFAULT_ELEVATOR_DOOR_HEIGHT,
...serviceRange,
speed: DEFAULT_ELEVATOR_SPEED,
doorDurationMs: DEFAULT_ELEVATOR_DOOR_DURATION_MS,
dwellMs: DEFAULT_ELEVATOR_DWELL_MS,
})
createNode(elevator, buildingId)
useViewer.getState().setSelection({ buildingId, selectedIds: [elevator.id] })
sfxEmitter.emit('sfx:structure-build')
}
export const ElevatorTool: React.FC = () => {
const cursorRef = useRef<THREE.Group>(null)
const previewRef = useRef<THREE.Group>(null)
const rotationRef = useRef(0)
const previousGridPosRef = useRef<[number, number] | null>(null)
const buildingId = useViewer((state) => state.selection.buildingId)
const levelId = useViewer((state) => state.selection.levelId)
const previewGeometry = useMemo(() => createElevatorPreviewGeometry(), [])
useEffect(() => {
const currentBuildingId =
(buildingId as BuildingNode['id'] | null) ??
(levelId
? (() => {
const level = useScene.getState().nodes[levelId as AnyNodeId]
return level?.type === 'level' && level.parentId
? (level.parentId as BuildingNode['id'])
: null
})()
: null)
if (!currentBuildingId) return
rotationRef.current = 0
if (previewRef.current) previewRef.current.rotation.y = 0
const onGridMove = (event: GridEvent) => {
const gridX = Math.round(event.localPosition[0] * 2) / 2
const gridZ = Math.round(event.localPosition[2] * 2) / 2
const y = event.localPosition[1]
cursorRef.current?.position.set(gridX, y + GRID_OFFSET, gridZ)
previewRef.current?.position.set(gridX, y + DEFAULT_ELEVATOR_CAB_HEIGHT / 2, gridZ)
if (
previousGridPosRef.current &&
(gridX !== previousGridPosRef.current[0] || gridZ !== previousGridPosRef.current[1])
) {
sfxEmitter.emit('sfx:grid-snap')
}
previousGridPosRef.current = [gridX, gridZ]
}
const onGridClick = (event: GridEvent) => {
const latestBuildingId = resolveCurrentBuildingId()
if (!latestBuildingId) return
const gridX = Math.round(event.localPosition[0] * 2) / 2
const gridZ = Math.round(event.localPosition[2] * 2) / 2
commitElevatorPlacement(latestBuildingId, [gridX, 0, gridZ], rotationRef.current)
}
const onKeyDown = (event: KeyboardEvent) => {
if (event.target instanceof HTMLInputElement || event.target instanceof HTMLTextAreaElement) {
return
}
const ROTATION_STEP = Math.PI / 4
let rotationDelta = 0
if (event.key === 'r' || event.key === 'R') rotationDelta = ROTATION_STEP
else if (event.key === 't' || event.key === 'T') rotationDelta = -ROTATION_STEP
if (rotationDelta !== 0) {
event.preventDefault()
sfxEmitter.emit('sfx:item-rotate')
rotationRef.current += rotationDelta
if (previewRef.current) previewRef.current.rotation.y = rotationRef.current
}
}
emitter.on('grid:move', onGridMove)
emitter.on('grid:click', onGridClick)
window.addEventListener('keydown', onKeyDown)
return () => {
emitter.off('grid:move', onGridMove)
emitter.off('grid:click', onGridClick)
window.removeEventListener('keydown', onKeyDown)
}
}, [buildingId, levelId])
return (
<group>
<CursorSphere ref={cursorRef} />
<group ref={previewRef}>
<mesh castShadow geometry={previewGeometry}>
<meshStandardMaterial color="#38bdf8" depthWrite={false} opacity={0.32} transparent />
</mesh>
<mesh position={[0, DEFAULT_ELEVATOR_CAB_HEIGHT / 2, -DEFAULT_ELEVATOR_DEPTH / 2 - 0.03]}>
<boxGeometry args={[DEFAULT_ELEVATOR_DOOR_WIDTH, DEFAULT_ELEVATOR_DOOR_HEIGHT, 0.035]} />
<meshStandardMaterial color="#e5e7eb" depthWrite={false} opacity={0.45} transparent />
</mesh>
</group>
</group>
)
}
@@ -0,0 +1,209 @@
import {
type AnyNodeId,
type ElevatorNode,
ElevatorNode as ElevatorNodeSchema,
emitter,
type GridEvent,
sceneRegistry,
useLiveTransforms,
useScene,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useCallback, useEffect, useRef, useState } from 'react'
import { markToolCancelConsumed } from '../../../hooks/use-keyboard'
import { sfxEmitter } from '../../../lib/sfx-bus'
import useEditor from '../../../store/use-editor'
import { CursorSphere } from '../shared/cursor-sphere'
function stripMoveMetadata(metadata: ElevatorNode['metadata']) {
if (typeof metadata !== 'object' || metadata === null || Array.isArray(metadata)) {
return metadata
}
const nextMeta = { ...(metadata as Record<string, unknown>) }
delete nextMeta.isNew
delete nextMeta.isTransient
return nextMeta as ElevatorNode['metadata']
}
export function MoveElevatorTool({ node: movingNode }: { node: ElevatorNode }) {
const previousGridPosRef = useRef<[number, number] | null>(null)
const previewPositionRef = useRef<ElevatorNode['position']>([
movingNode.position[0],
movingNode.position[1],
movingNode.position[2],
])
const [cursorPosition, setCursorPosition] = useState<[number, number, number]>(() => [
movingNode.position[0],
movingNode.position[1],
movingNode.position[2],
])
const exitMoveMode = useCallback(() => {
useEditor.getState().setMovingNode(null)
}, [])
useEffect(() => {
useScene.temporal.getState().pause()
const movingNodeId = (movingNode as { id?: ElevatorNode['id'] }).id
const meta =
typeof movingNode.metadata === 'object' && movingNode.metadata !== null
? (movingNode.metadata as Record<string, unknown>)
: {}
const isNew = !!meta.isNew
const committedMeta = stripMoveMetadata(movingNode.metadata)
const original = {
position: [...movingNode.position] as ElevatorNode['position'],
rotation: movingNode.rotation,
metadata: movingNode.metadata,
}
let wasCommitted = false
let wasCancelled = false
let pendingRotation = movingNode.rotation
const applyPreview = (
position: ElevatorNode['position'],
rotation: ElevatorNode['rotation'],
) => {
if (movingNodeId) {
useLiveTransforms.getState().set(movingNodeId, { position, rotation })
}
const object = movingNodeId ? sceneRegistry.nodes.get(movingNodeId) : null
if (object) {
object.position.set(position[0], position[1], position[2])
object.rotation.y = rotation
}
}
const resetObject = (
position: ElevatorNode['position'],
rotation: ElevatorNode['rotation'],
) => {
const object = movingNodeId ? sceneRegistry.nodes.get(movingNodeId) : null
if (object) {
object.position.set(position[0], position[1], position[2])
object.rotation.y = rotation
}
}
const clearPreview = () => {
if (movingNodeId) {
useLiveTransforms.getState().clear(movingNodeId)
}
}
const onGridMove = (event: GridEvent) => {
const gridX = Math.round(event.localPosition[0] * 2) / 2
const gridZ = Math.round(event.localPosition[2] * 2) / 2
const y = event.localPosition[1]
if (
previousGridPosRef.current &&
(gridX !== previousGridPosRef.current[0] || gridZ !== previousGridPosRef.current[1])
) {
sfxEmitter.emit('sfx:grid-snap')
}
previousGridPosRef.current = [gridX, gridZ]
setCursorPosition([gridX, y, gridZ])
previewPositionRef.current = [gridX, movingNode.position[1], gridZ]
applyPreview(previewPositionRef.current, pendingRotation)
}
const onGridClick = (event: GridEvent) => {
const gridX = Math.round(event.localPosition[0] * 2) / 2
const gridZ = Math.round(event.localPosition[2] * 2) / 2
wasCommitted = true
clearPreview()
useScene.temporal.getState().resume()
if (movingNodeId && useScene.getState().nodes[movingNodeId as AnyNodeId]) {
useScene.getState().updateNode(movingNodeId as AnyNodeId, {
position: [gridX, movingNode.position[1], gridZ],
rotation: pendingRotation,
metadata: committedMeta,
})
useViewer.getState().setSelection({ selectedIds: [movingNodeId] })
} else if (movingNode.parentId) {
const elevator = ElevatorNodeSchema.parse({
...movingNode,
id: undefined,
position: [gridX, movingNode.position[1], gridZ],
rotation: pendingRotation,
metadata: committedMeta,
})
useScene.getState().createNode(elevator, movingNode.parentId as AnyNodeId)
useViewer.getState().setSelection({ selectedIds: [elevator.id] })
}
sfxEmitter.emit('sfx:item-place')
exitMoveMode()
event.nativeEvent?.stopPropagation?.()
}
const onCancel = () => {
wasCancelled = true
clearPreview()
if (isNew && movingNodeId) {
useScene.getState().deleteNode(movingNodeId as AnyNodeId)
} else {
if (movingNodeId) {
useScene.getState().updateNode(movingNodeId as AnyNodeId, {
position: original.position,
rotation: original.rotation,
metadata: original.metadata,
})
}
}
resetObject(original.position, original.rotation)
useScene.temporal.getState().resume()
markToolCancelConsumed()
exitMoveMode()
}
const onKeyDown = (event: KeyboardEvent) => {
if (event.target instanceof HTMLInputElement || event.target instanceof HTMLTextAreaElement) {
return
}
const ROTATION_STEP = Math.PI / 4
let rotationDelta = 0
if (event.key === 'r' || event.key === 'R') rotationDelta = ROTATION_STEP
else if (event.key === 't' || event.key === 'T') rotationDelta = -ROTATION_STEP
if (rotationDelta !== 0) {
event.preventDefault()
sfxEmitter.emit('sfx:item-rotate')
pendingRotation += rotationDelta
applyPreview(previewPositionRef.current, pendingRotation)
}
}
emitter.on('grid:move', onGridMove)
emitter.on('grid:click', onGridClick)
emitter.on('tool:cancel', onCancel)
window.addEventListener('keydown', onKeyDown)
return () => {
clearPreview()
if (!(wasCommitted || wasCancelled || isNew) && movingNodeId) {
useScene.getState().updateNode(movingNodeId as AnyNodeId, {
position: original.position,
rotation: original.rotation,
metadata: original.metadata,
})
resetObject(original.position, original.rotation)
}
useScene.temporal.getState().resume()
emitter.off('grid:move', onGridMove)
emitter.off('grid:click', onGridClick)
emitter.off('tool:cancel', onCancel)
window.removeEventListener('keydown', onKeyDown)
}
}, [movingNode, exitMoveMode])
return <CursorSphere position={cursorPosition} showTooltip={false} />
}
@@ -3,6 +3,7 @@ import type {
CeilingNode,
ColumnNode,
DoorNode,
ElevatorNode,
FenceNode,
ItemNode,
RoofNode,
@@ -21,6 +22,7 @@ import { MoveBuildingContent } from '../building/move-building-tool'
import { MoveCeilingTool } from '../ceiling/move-ceiling-tool'
import { MoveColumnTool } from '../column/move-column-tool'
import { MoveDoorTool } from '../door/move-door-tool'
import { MoveElevatorTool } from '../elevator/move-elevator-tool'
import { MoveFenceTool } from '../fence/move-fence-tool'
import { MoveRoofTool } from '../roof/move-roof-tool'
import { MoveSlabTool } from '../slab/move-slab-tool'
@@ -99,6 +101,7 @@ export const MoveTool: React.FC<{
if (movingNode.type === 'building')
return <MoveBuildingContent node={movingNode as BuildingNode} />
if (movingNode.type === 'door') return <MoveDoorTool node={movingNode as DoorNode} />
if (movingNode.type === 'elevator') return <MoveElevatorTool node={movingNode as ElevatorNode} />
if (movingNode.type === 'window') return <MoveWindowTool node={movingNode as WindowNode} />
if (movingNode.type === 'fence') return <MoveFenceTool node={movingNode as FenceNode} />
if (movingNode.type === 'ceiling') return <MoveCeilingTool node={movingNode as CeilingNode} />
@@ -12,6 +12,7 @@ import { CeilingHoleEditor } from './ceiling/ceiling-hole-editor'
import { CeilingTool } from './ceiling/ceiling-tool'
import { ColumnTool } from './column/column-tool'
import { DoorTool } from './door/door-tool'
import { ElevatorTool } from './elevator/elevator-tool'
import { CurveFenceTool } from './fence/curve-fence-tool'
import { FenceTool } from './fence/fence-tool'
import { MoveFenceEndpointTool } from './fence/move-fence-endpoint-tool'
@@ -41,6 +42,7 @@ const tools: Record<Phase, Partial<Record<Tool, React.FC>>> = {
slab: SlabTool,
ceiling: CeilingTool,
roof: RoofTool,
elevator: ElevatorTool,
stair: StairTool,
door: DoorTool,
item: ItemTool,
@@ -25,6 +25,7 @@ export const tools: ToolConfig[] = [
{ id: 'slab', iconSrc: '/icons/floor.png', label: 'Slab' },
{ id: 'ceiling', iconSrc: '/icons/ceiling.png', label: 'Ceiling' },
{ id: 'column', iconSrc: '/icons/column.png', label: 'Column' },
{ id: 'elevator', iconSrc: '/icons/elevator.svg', label: 'Elevator' },
{ id: 'roof', iconSrc: '/icons/roof.png', label: 'Gable Roof' },
{ id: 'stair', iconSrc: '/icons/stairs.png', label: 'Stairs' },
{ id: 'door', iconSrc: '/icons/door.png', label: 'Door' },
@@ -190,8 +190,11 @@ export function EditorCommands() {
const { nodes } = useScene.getState()
const building = Object.values(nodes).find((n) => n.type === 'building')
if (!building) return
const levelCount = building.children.filter(
(childId) => nodes[childId as keyof typeof nodes]?.type === 'level',
).length
const newLevel = LevelNode.parse({
level: building.children.length,
level: levelCount,
children: [],
parentId: building.id,
})
@@ -9,24 +9,28 @@ interface MetricControlProps {
label: React.ReactNode
value: number
onChange: (value: number) => void
onCommit?: (value: number) => void
min?: number
max?: number
precision?: number
step?: number
className?: string
unit?: string
restoreOnCommit?: boolean
}
export function MetricControl({
label,
value,
onChange,
onCommit,
min = Number.NEGATIVE_INFINITY,
max = Number.POSITIVE_INFINITY,
precision = 2,
step = 1,
className,
unit = '',
restoreOnCommit = true,
}: MetricControlProps) {
const viewerUnit = useViewer((state) => state.unit)
const isImperial = viewerUnit === 'imperial' && unit === 'm'
@@ -53,6 +57,17 @@ export function MetricControl({
[min, max],
)
const applyCommittedValue = useCallback(
(nextValue: number) => {
if (onCommit) {
onCommit(nextValue)
} else {
onChange(nextValue)
}
},
[onChange, onCommit],
)
useEffect(() => {
if (!isEditing) {
setInputValue(displayValue.toFixed(precision))
@@ -77,13 +92,13 @@ export function MetricControl({
const finalValue = Number.parseFloat((newValue * multiplier).toFixed(precision)) / multiplier
if (Math.abs(finalValue - valueRef.current) > 1e-6) {
onChange(finalValue)
applyCommittedValue(finalValue)
}
}
container.addEventListener('wheel', handleWheel, { passive: false })
return () => container.removeEventListener('wheel', handleWheel)
}, [isEditing, step, clamp, onChange, precision, multiplier])
}, [isEditing, step, clamp, applyCommittedValue, precision, multiplier])
useEffect(() => {
if (!isHovered || isEditing) return
@@ -104,14 +119,14 @@ export function MetricControl({
Number.parseFloat((newValue * multiplier).toFixed(precision)) / multiplier
if (Math.abs(finalValue - valueRef.current) > 1e-6) {
onChange(finalValue)
applyCommittedValue(finalValue)
}
}
}
window.addEventListener('keydown', handleKeyDown)
return () => window.removeEventListener('keydown', handleKeyDown)
}, [isHovered, isEditing, step, clamp, onChange, precision, multiplier])
}, [isHovered, isEditing, step, clamp, applyCommittedValue, precision, multiplier])
const handlePointerDown = useCallback(
(e: React.PointerEvent) => {
@@ -148,7 +163,14 @@ export function MetricControl({
document.removeEventListener('pointermove', handlePointerMove)
document.removeEventListener('pointerup', handlePointerUp)
if (Math.abs(finalValue - startValueRef.current) > 1e-6) {
const changed = Math.abs(finalValue - startValueRef.current) > 1e-6
if (onCommit) {
if (changed && restoreOnCommit) {
onChange(startValueRef.current)
}
useScene.temporal.getState().resume()
onCommit(finalValue)
} else if (changed) {
onChange(startValueRef.current)
useScene.temporal.getState().resume()
onChange(finalValue)
@@ -160,7 +182,7 @@ export function MetricControl({
document.addEventListener('pointermove', handlePointerMove)
document.addEventListener('pointerup', handlePointerUp)
},
[isEditing, value, onChange, clamp, precision, step, multiplier],
[isEditing, value, onChange, onCommit, restoreOnCommit, clamp, precision, step, multiplier],
)
const handleValueClick = useCallback(() => {
@@ -177,10 +199,10 @@ export function MetricControl({
if (Number.isNaN(numValue)) {
setInputValue((value * multiplier).toFixed(precision))
} else {
onChange(clamp(numValue / multiplier))
applyCommittedValue(clamp(numValue / multiplier))
}
setIsEditing(false)
}, [inputValue, onChange, clamp, multiplier, value, precision])
}, [inputValue, applyCommittedValue, clamp, multiplier, value, precision])
const handleInputBlur = useCallback(() => {
submitValue()
@@ -196,16 +218,16 @@ export function MetricControl({
} else if (e.key === 'ArrowUp') {
e.preventDefault()
const newV = clamp(value + step / multiplier)
onChange(newV)
applyCommittedValue(newV)
setInputValue((newV * multiplier).toFixed(precision))
} else if (e.key === 'ArrowDown') {
e.preventDefault()
const newV = clamp(value - step / multiplier)
onChange(newV)
applyCommittedValue(newV)
setInputValue((newV * multiplier).toFixed(precision))
}
},
[submitValue, value, multiplier, precision, step, clamp, onChange],
[submitValue, value, multiplier, precision, step, clamp, applyCommittedValue],
)
return (
@@ -91,7 +91,7 @@ export function CeilingPanel() {
(index: number) => {
if (!selectedId) return
const currentHoles = node?.holes || []
if (node?.holeMetadata?.[index]?.source === 'stair') return
if ((node?.holeMetadata?.[index]?.source ?? 'manual') !== 'manual') return
const newHoles = currentHoles.filter((_, i) => i !== index)
const currentMetadata = currentHoles.map(
(_, metadataIndex) => node?.holeMetadata?.[metadataIndex] ?? { source: 'manual' as const },
@@ -172,7 +172,8 @@ export function CeilingPanel() {
const isEditing =
editingHole?.nodeId === selectedId && editingHole?.holeIndex === index
const source = node.holeMetadata?.[index]?.source ?? 'manual'
const isAutoHole = source === 'stair'
const isAutoHole = source !== 'manual'
const autoLabel = source === 'elevator' ? 'Auto elevator cutout' : 'Auto stair cutout'
return (
<div
className={`flex items-center justify-between rounded-lg border p-2 transition-colors ${
@@ -190,7 +191,7 @@ export function CeilingPanel() {
</p>
<p className="text-[10px] text-muted-foreground">
{holeArea.toFixed(2)} m² · {hole.length} pts ·{' '}
{isAutoHole ? 'Auto stair cutout' : 'Manual'}
{isAutoHole ? autoLabel : 'Manual'}
</p>
</div>
<div className="flex items-center gap-1">
@@ -0,0 +1,471 @@
'use client'
import {
type AnyNode,
type AnyNodeId,
type ElevatorNode,
ElevatorNode as ElevatorNodeSchema,
type LevelNode,
useInteractive,
useLiveNodeOverrides,
useScene,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { Copy, Move, Send, Trash2 } from 'lucide-react'
import { useCallback, useEffect } from 'react'
import { useShallow } from 'zustand/react/shallow'
import { sfxEmitter } from '../../../lib/sfx-bus'
import useEditor from '../../../store/use-editor'
import { ActionButton, ActionGroup } from '../controls/action-button'
import { MetricControl } from '../controls/metric-control'
import { PanelSection } from '../controls/panel-section'
import { SliderControl } from '../controls/slider-control'
import { PanelWrapper } from './panel-wrapper'
function findLevelId(levels: LevelNode[], levelId: string | null | undefined) {
if (!levelId) return null
return levels.some((level) => level.id === levelId) ? levelId : null
}
function getLegacyServedLevels(node: ElevatorNode | undefined, levels: LevelNode[]) {
if (!node || node.fromLevelId || node.toLevelId || !node.servedLevelIds?.length) return []
const servedIds = new Set(node.servedLevelIds)
return levels.filter((level) => servedIds.has(level.id))
}
function getResolvedFromLevelId(node: ElevatorNode | undefined, levels: LevelNode[]) {
if (!node) return levels[0]?.id ?? ''
const legacyServedLevels = getLegacyServedLevels(node, levels)
return (
findLevelId(levels, node.fromLevelId) ??
legacyServedLevels[0]?.id ??
findLevelId(levels, node.defaultLevelId) ??
levels[0]?.id ??
''
)
}
function getResolvedToLevelId(
node: ElevatorNode | undefined,
levels: LevelNode[],
fromLevelId: string,
) {
if (!node) return levels[0]?.id ?? ''
const explicitTo = findLevelId(levels, node.toLevelId)
if (explicitTo) return explicitTo
const legacyServedLevels = getLegacyServedLevels(node, levels)
const legacyTo = legacyServedLevels[legacyServedLevels.length - 1]?.id
if (legacyTo) return legacyTo
const fromIndex = levels.findIndex((level) => level.id === fromLevelId)
const fallbackIndex = fromIndex >= 0 ? Math.min(fromIndex + 1, levels.length - 1) : 0
return levels[fallbackIndex]?.id ?? fromLevelId
}
function getServiceLevels(levels: LevelNode[], fromLevelId: string, toLevelId: string) {
const fromIndex = levels.findIndex((level) => level.id === fromLevelId)
const toIndex = levels.findIndex((level) => level.id === toLevelId)
if (fromIndex < 0 && toIndex < 0) return []
const resolvedFromIndex = fromIndex >= 0 ? fromIndex : toIndex
const resolvedToIndex =
toIndex >= 0 ? toIndex : Math.min(Math.max(resolvedFromIndex, 0) + 1, levels.length - 1)
const minIndex = Math.min(resolvedFromIndex, resolvedToIndex)
const maxIndex = Math.max(resolvedFromIndex, resolvedToIndex)
return levels.slice(minIndex, maxIndex + 1)
}
function stripDuplicateFlags(metadata: ElevatorNode['metadata']) {
if (typeof metadata !== 'object' || metadata === null || Array.isArray(metadata)) {
return metadata
}
const nextMeta = { ...(metadata as Record<string, unknown>) }
delete nextMeta.isNew
delete nextMeta.isTransient
return nextMeta as ElevatorNode['metadata']
}
type ElevatorMetricKey = 'width' | 'depth' | 'cabHeight' | 'doorWidth' | 'doorHeight'
export function ElevatorPanel() {
const selectedId = useViewer((s) => s.selection.selectedIds[0])
const selectedCount = useViewer((s) => s.selection.selectedIds.length)
const setSelection = useViewer((s) => s.setSelection)
const updateNode = useScene((s) => s.updateNode)
const createNode = useScene((s) => s.createNode)
const setMovingNode = useEditor((s) => s.setMovingNode)
const runtime = useInteractive(
useShallow((s) => {
const state = selectedId ? s.elevators[selectedId as AnyNodeId] : null
if (!state) return null
return {
currentLevelId: state.currentLevelId,
queue: state.queue,
targetLevelId: state.targetLevelId,
}
}),
)
const node = useScene((s) =>
selectedId ? (s.nodes[selectedId as AnyNode['id']] as ElevatorNode | undefined) : undefined,
)
const liveOverrides = useLiveNodeOverrides((s) =>
selectedId ? s.get(selectedId as AnyNodeId) : undefined,
)
useEffect(() => {
return () => {
if (selectedId) useLiveNodeOverrides.getState().clear(selectedId as AnyNodeId)
}
}, [selectedId])
const levels = useScene(
useShallow((s) => {
if (!(node?.parentId && s.nodes[node.parentId as AnyNodeId]?.type === 'building')) return []
const building = s.nodes[node.parentId as AnyNodeId]
if (building?.type !== 'building') return []
return building.children
.map((childId) => s.nodes[childId as AnyNodeId])
.filter((entry): entry is LevelNode => entry?.type === 'level')
.sort((left, right) => left.level - right.level)
}),
)
const handleUpdate = useCallback(
(updates: Partial<ElevatorNode>) => {
if (!selectedId) return
updateNode(selectedId as AnyNode['id'], updates)
},
[selectedId, updateNode],
)
const clearLivePreview = useCallback(() => {
if (selectedId) useLiveNodeOverrides.getState().clear(selectedId as AnyNodeId)
}, [selectedId])
const previewMetric = useCallback(
<K extends ElevatorMetricKey>(key: K, value: ElevatorNode[K]) => {
if (!selectedId) return
useLiveNodeOverrides.getState().set(selectedId as AnyNodeId, { [key]: value })
},
[selectedId],
)
const commitMetric = useCallback(
<K extends ElevatorMetricKey>(key: K, value: ElevatorNode[K]) => {
if (!selectedId) return
const hasChange = !(node && Math.abs(Number(node[key]) - Number(value)) <= 1e-6)
if (hasChange) {
updateNode(selectedId as AnyNode['id'], { [key]: value } as Partial<ElevatorNode>)
}
useLiveNodeOverrides.getState().clear(selectedId as AnyNodeId)
},
[node, selectedId, updateNode],
)
const handleClose = useCallback(() => {
clearLivePreview()
setSelection({ selectedIds: [] })
}, [clearLivePreview, setSelection])
const handleMove = useCallback(() => {
if (!node) return
sfxEmitter.emit('sfx:item-pick')
clearLivePreview()
setMovingNode(node)
setSelection({ selectedIds: [] })
}, [clearLivePreview, node, setMovingNode, setSelection])
const handleDuplicate = useCallback(() => {
if (!(node && node.parentId)) return
sfxEmitter.emit('sfx:item-pick')
const duplicate = ElevatorNodeSchema.parse({
...structuredClone(node),
id: undefined,
name: node.name ? `${node.name} Copy` : 'Elevator Copy',
position: [node.position[0] + 1, node.position[1], node.position[2] + 1],
metadata: { ...(stripDuplicateFlags(node.metadata) as Record<string, unknown>), isNew: true },
})
createNode(duplicate, node.parentId as AnyNodeId)
clearLivePreview()
setMovingNode(duplicate)
setSelection({ selectedIds: [] })
}, [clearLivePreview, node, createNode, setMovingNode, setSelection])
const handleDelete = useCallback(() => {
if (!(selectedId && node)) return
sfxEmitter.emit('sfx:structure-delete')
clearLivePreview()
useScene.getState().deleteNode(selectedId as AnyNodeId)
setSelection({ selectedIds: [] })
}, [clearLivePreview, selectedId, node, setSelection])
const requestLevel = useCallback(
(levelId: LevelNode['id']) => {
if (!node) return
useInteractive.getState().requestElevator(node.id as AnyNodeId, levelId as AnyNodeId)
},
[node],
)
const handleServiceBoundaryChange = useCallback(
(field: 'fromLevelId' | 'toLevelId', levelId: string) => {
if (!node) return
const nextFromLevelId =
field === 'fromLevelId' ? levelId : getResolvedFromLevelId(node, levels)
const nextToLevelId =
field === 'toLevelId' ? levelId : getResolvedToLevelId(node, levels, nextFromLevelId)
const nextServedLevels = getServiceLevels(levels, nextFromLevelId, nextToLevelId)
const currentDefaultIsServed = nextServedLevels.some(
(level) => level.id === node.defaultLevelId,
)
handleUpdate({
[field]: levelId || null,
defaultLevelId: currentDefaultIsServed
? node.defaultLevelId
: nextFromLevelId || nextServedLevels[0]?.id || null,
servedLevelIds: undefined,
} as Partial<ElevatorNode>)
},
[node, levels, handleUpdate],
)
if (!(node && node.type === 'elevator' && selectedId && selectedCount === 1)) return null
const displayNode = liveOverrides ? ({ ...node, ...liveOverrides } as ElevatorNode) : node
const fromLevelId = getResolvedFromLevelId(node, levels)
const toLevelId = getResolvedToLevelId(node, levels, fromLevelId)
const servedLevels = getServiceLevels(levels, fromLevelId, toLevelId)
const defaultLevelOptions = servedLevels.length > 0 ? servedLevels : levels
const selectedDefaultLevelId = defaultLevelOptions.some(
(level) => level.id === node.defaultLevelId,
)
? (node.defaultLevelId ?? '')
: fromLevelId
const activeLevelId =
runtime?.currentLevelId ??
(servedLevels.some((level) => level.id === node.defaultLevelId)
? node.defaultLevelId
: fromLevelId || levels[0]?.id) ??
null
const queuedLevelIds = new Set<string>()
for (const levelId of runtime?.queue ?? []) queuedLevelIds.add(levelId)
if (runtime?.targetLevelId) queuedLevelIds.add(runtime.targetLevelId)
return (
<PanelWrapper
icon="/icons/elevator.svg"
onClose={handleClose}
title={node.name || 'Elevator'}
width={300}
>
<PanelSection title="Actions">
<ActionGroup>
<ActionButton icon={<Move className="h-3.5 w-3.5" />} label="Move" onClick={handleMove} />
<ActionButton
icon={<Copy className="h-3.5 w-3.5" />}
label="Duplicate"
onClick={handleDuplicate}
/>
<ActionButton
className="text-destructive hover:text-destructive"
icon={<Trash2 className="h-3.5 w-3.5" />}
label="Delete"
onClick={handleDelete}
/>
</ActionGroup>
</PanelSection>
<PanelSection title="Cab">
<MetricControl
label="Width"
max={4}
min={0.8}
onChange={(value) => previewMetric('width', value)}
onCommit={(value) => commitMetric('width', value)}
precision={2}
restoreOnCommit={false}
step={0.05}
unit="m"
value={displayNode.width}
/>
<MetricControl
label="Depth"
max={4}
min={0.8}
onChange={(value) => previewMetric('depth', value)}
onCommit={(value) => commitMetric('depth', value)}
precision={2}
restoreOnCommit={false}
step={0.05}
unit="m"
value={displayNode.depth}
/>
<MetricControl
label="Cab Height"
max={4}
min={1.8}
onChange={(value) => previewMetric('cabHeight', value)}
onCommit={(value) => commitMetric('cabHeight', value)}
precision={2}
restoreOnCommit={false}
step={0.05}
unit="m"
value={displayNode.cabHeight}
/>
</PanelSection>
<PanelSection title="Doors">
<MetricControl
label="Door Width"
max={Math.max(displayNode.width - 0.1, 0.5)}
min={0.45}
onChange={(value) => previewMetric('doorWidth', value)}
onCommit={(value) => commitMetric('doorWidth', value)}
precision={2}
restoreOnCommit={false}
step={0.05}
unit="m"
value={displayNode.doorWidth}
/>
<MetricControl
label="Door Height"
max={Math.max(displayNode.cabHeight - 0.1, 1.3)}
min={1.2}
onChange={(value) => previewMetric('doorHeight', value)}
onCommit={(value) => commitMetric('doorHeight', value)}
precision={2}
restoreOnCommit={false}
step={0.05}
unit="m"
value={displayNode.doorHeight}
/>
</PanelSection>
<PanelSection title="Service">
<div className="grid grid-cols-2 gap-2">
<div className="space-y-1.5">
<div className="px-1 text-[11px] uppercase tracking-[0.14em] text-muted-foreground">
From
</div>
<select
className="h-9 w-full rounded-lg border border-border/50 bg-[#2C2C2E] px-2 text-sm text-foreground"
onChange={(event) =>
handleServiceBoundaryChange('fromLevelId', event.target.value)
}
value={fromLevelId}
>
{levels.map((level) => (
<option key={level.id} value={level.id}>
{level.name || `Level ${level.level}`}
</option>
))}
</select>
</div>
<div className="space-y-1.5">
<div className="px-1 text-[11px] uppercase tracking-[0.14em] text-muted-foreground">
To
</div>
<select
className="h-9 w-full rounded-lg border border-border/50 bg-[#2C2C2E] px-2 text-sm text-foreground"
onChange={(event) => handleServiceBoundaryChange('toLevelId', event.target.value)}
value={toLevelId}
>
{levels.map((level) => (
<option key={level.id} value={level.id}>
{level.name || `Level ${level.level}`}
</option>
))}
</select>
</div>
</div>
<div className="space-y-1.5">
<div className="px-1 text-[11px] uppercase tracking-[0.14em] text-muted-foreground">
Default Floor
</div>
<select
className="h-9 w-full rounded-lg border border-border/50 bg-[#2C2C2E] px-3 text-sm text-foreground"
onChange={(event) => handleUpdate({ defaultLevelId: event.target.value || null })}
value={selectedDefaultLevelId}
>
{defaultLevelOptions.map((level) => (
<option key={level.id} value={level.id}>
{level.name || `Level ${level.level}`}
</option>
))}
</select>
</div>
</PanelSection>
<PanelSection title="Destination">
<div className="grid grid-cols-2 gap-1.5">
{servedLevels.map((level) => {
const isActive = activeLevelId === level.id
const isQueued = queuedLevelIds.has(level.id)
return (
<button
className={`flex min-h-11 items-center justify-between gap-2 rounded-lg border px-2.5 text-left transition-colors ${
isActive
? 'border-sky-400/45 bg-sky-400/15 text-sky-100'
: isQueued
? 'border-amber-300/45 bg-amber-300/15 text-amber-100'
: 'border-border/50 bg-[#2C2C2E] text-foreground hover:bg-[#3e3e3e]'
}`}
key={level.id}
onClick={() => requestLevel(level.id)}
type="button"
>
<span className="min-w-0 truncate text-xs">
{level.name || `Level ${level.level}`}
</span>
<span className="flex h-6 min-w-6 items-center justify-center rounded-full border border-white/15 bg-black/20">
<Send className="h-3 w-3" />
</span>
</button>
)
})}
</div>
</PanelSection>
<PanelSection title="Motion">
<SliderControl
label="Speed"
max={8}
min={0.5}
onChange={(value) => handleUpdate({ speed: value })}
precision={1}
step={0.1}
unit="m/s"
value={node.speed}
/>
<SliderControl
label="Door Time"
max={2200}
min={300}
onChange={(value) => handleUpdate({ doorDurationMs: value })}
step={50}
unit="ms"
value={node.doorDurationMs}
/>
<SliderControl
label="Dwell"
max={5000}
min={300}
onChange={(value) => handleUpdate({ dwellMs: value })}
step={100}
unit="ms"
value={node.dwellMs}
/>
</PanelSection>
</PanelWrapper>
)
}
@@ -13,6 +13,7 @@ const TYPE_DEFAULTS: Record<string, NodeDisplay> = {
slab: { icon: '/icons/floor.png', label: 'Slab' },
ceiling: { icon: '/icons/ceiling.png', label: 'Ceiling' },
column: { icon: '/icons/column.png', label: 'Column' },
elevator: { icon: '/icons/elevator.svg', label: 'Elevator' },
fence: { icon: '/icons/fence.png', label: 'Fence' },
roof: { icon: '/icons/roof.png', label: 'Roof' },
'roof-segment': { icon: '/icons/roof.png', label: 'Roof segment' },
@@ -7,6 +7,7 @@ import {
type CeilingNode,
type ColumnNode,
type DoorNode,
type ElevatorNode,
type FenceNode,
type ItemNode,
type RoofNode,
@@ -26,6 +27,7 @@ import useEditor from '../../../store/use-editor'
import { CeilingPanel } from './ceiling-panel'
import { ColumnPanel } from './column-panel'
import { DoorPanel } from './door-panel'
import { ElevatorPanel } from './elevator-panel'
import { FencePanel } from './fence-panel'
import { ItemPanel } from './item-panel'
import { MobilePanelSheet } from './mobile-panel-sheet'
@@ -46,6 +48,7 @@ type MovableNode =
| ItemNode
| WindowNode
| DoorNode
| ElevatorNode
| CeilingNode
| ColumnNode
| SlabNode
@@ -61,6 +64,7 @@ const MOVABLE_TYPES = new Set<string>([
'item',
'window',
'door',
'elevator',
'ceiling',
'column',
'slab',
@@ -102,6 +106,8 @@ function panelForType(type: string | null) {
return <FencePanel />
case 'door':
return <DoorPanel />
case 'elevator':
return <ElevatorPanel />
case 'window':
return <WindowPanel />
default:
@@ -264,6 +270,8 @@ export function PanelManager() {
return <FencePanel />
case 'door':
return <DoorPanel />
case 'elevator':
return <ElevatorPanel />
case 'window':
return <WindowPanel />
}
@@ -91,7 +91,7 @@ export function SlabPanel() {
(index: number) => {
if (!selectedId) return
const currentHoles = node?.holes || []
if (node?.holeMetadata?.[index]?.source === 'stair') return
if ((node?.holeMetadata?.[index]?.source ?? 'manual') !== 'manual') return
const newHoles = currentHoles.filter((_, i) => i !== index)
const currentMetadata = currentHoles.map(
(_, metadataIndex) => node?.holeMetadata?.[metadataIndex] ?? { source: 'manual' as const },
@@ -173,7 +173,8 @@ export function SlabPanel() {
const isEditing =
editingHole?.nodeId === selectedId && editingHole?.holeIndex === index
const source = node.holeMetadata?.[index]?.source ?? 'manual'
const isAutoHole = source === 'stair'
const isAutoHole = source !== 'manual'
const autoLabel = source === 'elevator' ? 'Auto elevator cutout' : 'Auto stair cutout'
return (
<div
className={`flex items-center justify-between rounded-lg border p-2 transition-colors ${
@@ -191,7 +192,7 @@ export function SlabPanel() {
</p>
<p className="text-[10px] text-muted-foreground">
{holeArea.toFixed(2)} m² · {hole.length} pts ·{' '}
{isAutoHole ? 'Auto stair cutout' : 'Manual'}
{isAutoHole ? autoLabel : 'Manual'}
</p>
</div>
<div className="flex items-center gap-1">
@@ -39,8 +39,10 @@ export const BuildingTreeNode = memo(function BuildingTreeNode({
const handleAddLevel = (e: React.MouseEvent) => {
e.stopPropagation()
const nodes = useScene.getState().nodes
const levelCount = children.filter((childId) => nodes[childId]?.type === 'level').length
const newLevel = LevelNode.parse({
level: children.length,
level: levelCount,
children: [],
parentId: nodeId,
})
@@ -0,0 +1,75 @@
import { type AnyNodeId, type ElevatorNode, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import Image from 'next/image'
import { memo, useCallback, useState } from 'react'
import useEditor from './../../../../../store/use-editor'
import { InlineRenameInput } from './inline-rename-input'
import { focusTreeNode, handleTreeSelection, TreeNodeWrapper } from './tree-node'
import { TreeNodeActions } from './tree-node-actions'
interface ElevatorTreeNodeProps {
nodeId: AnyNodeId
depth: number
isLast?: boolean
}
export const ElevatorTreeNode = memo(function ElevatorTreeNode({
nodeId,
depth,
isLast,
}: ElevatorTreeNodeProps) {
const [isEditing, setIsEditing] = useState(false)
const isVisible = useScene((s) => s.nodes[nodeId]?.visible !== false)
const node = useScene((s) => s.nodes[nodeId] as ElevatorNode | undefined)
const isSelected = useViewer((state) => state.selection.selectedIds.includes(nodeId))
const isHovered = useViewer((state) => state.hoveredId === nodeId)
const setSelection = useViewer((state) => state.setSelection)
const setHoveredId = useViewer((state) => state.setHoveredId)
const handleClick = useCallback(
(event: React.MouseEvent) => {
event.stopPropagation()
const handled = handleTreeSelection(
event,
nodeId,
useViewer.getState().selection.selectedIds,
setSelection,
)
if (!handled && useEditor.getState().phase === 'furnish') {
useEditor.getState().setPhase('structure')
}
},
[nodeId, setSelection],
)
return (
<TreeNodeWrapper
actions={<TreeNodeActions nodeId={nodeId} />}
depth={depth}
expanded={false}
hasChildren={false}
icon={
<Image alt="" className="object-contain" height={14} src="/icons/elevator.svg" width={14} />
}
isHovered={isHovered}
isLast={isLast}
isSelected={isSelected}
isVisible={isVisible}
label={
<InlineRenameInput
defaultName={node?.name || 'Elevator'}
isEditing={isEditing}
nodeId={nodeId}
onStartEditing={() => setIsEditing(true)}
onStopEditing={() => setIsEditing(false)}
/>
}
nodeId={nodeId}
onClick={handleClick}
onDoubleClick={() => focusTreeNode(nodeId)}
onMouseEnter={() => setHoveredId(nodeId)}
onMouseLeave={() => setHoveredId(null)}
onToggle={() => {}}
/>
)
})
@@ -58,6 +58,7 @@ import { BuildingTreeNode } from './building-tree-node'
import { CeilingTreeNode } from './ceiling-tree-node'
import { ColumnTreeNode } from './column-tree-node'
import { DoorTreeNode } from './door-tree-node'
import { ElevatorTreeNode } from './elevator-tree-node'
import { FenceTreeNode } from './fence-tree-node'
import { ItemTreeNode } from './item-tree-node'
import { LevelTreeNode } from './level-tree-node'
@@ -87,6 +88,8 @@ export const TreeNode = memo(function TreeNode({ nodeId, depth = 0, isLast }: Tr
return <CeilingTreeNode depth={depth} isLast={isLast} nodeId={nodeId} />
case 'column':
return <ColumnTreeNode depth={depth} isLast={isLast} nodeId={nodeId} />
case 'elevator':
return <ElevatorTreeNode depth={depth} isLast={isLast} nodeId={nodeId} />
case 'level':
return <LevelTreeNode depth={depth} isLast={isLast} nodeId={nodeId as `level_${string}`} />
case 'slab':
@@ -28,6 +28,7 @@ export function useContextualTools() {
'slab',
'ceiling',
'roof',
'elevator',
'door',
'window',
]
+21 -11
View File
@@ -133,13 +133,19 @@ export const useKeyboard = ({
const { buildingId, levelId } = useViewer.getState().selection
if (buildingId) {
const building = useScene.getState().nodes[buildingId]
if (building && building.type === 'building' && building.children.length > 0) {
const currentIdx = levelId ? building.children.indexOf(levelId as any) : -1
const nextIdx = currentIdx < building.children.length - 1 ? currentIdx + 1 : currentIdx
const levels =
building?.type === 'building'
? building.children.filter(
(childId) => useScene.getState().nodes[childId as AnyNodeId]?.type === 'level',
)
: []
if (levels.length > 0) {
const currentIdx = levelId ? levels.indexOf(levelId as any) : -1
const nextIdx = currentIdx < levels.length - 1 ? currentIdx + 1 : currentIdx
if (nextIdx !== -1 && nextIdx !== currentIdx) {
useViewer.getState().setSelection({ levelId: building.children[nextIdx] as any })
useViewer.getState().setSelection({ levelId: levels[nextIdx] as any })
} else if (currentIdx === -1) {
useViewer.getState().setSelection({ levelId: building.children[0] as any })
useViewer.getState().setSelection({ levelId: levels[0] as any })
}
}
}
@@ -148,15 +154,19 @@ export const useKeyboard = ({
const { buildingId, levelId } = useViewer.getState().selection
if (buildingId) {
const building = useScene.getState().nodes[buildingId]
if (building && building.type === 'building' && building.children.length > 0) {
const currentIdx = levelId ? building.children.indexOf(levelId as any) : -1
const levels =
building?.type === 'building'
? building.children.filter(
(childId) => useScene.getState().nodes[childId as AnyNodeId]?.type === 'level',
)
: []
if (levels.length > 0) {
const currentIdx = levelId ? levels.indexOf(levelId as any) : -1
const prevIdx = currentIdx > 0 ? currentIdx - 1 : currentIdx
if (prevIdx !== -1 && prevIdx !== currentIdx) {
useViewer.getState().setSelection({ levelId: building.children[prevIdx] as any })
useViewer.getState().setSelection({ levelId: levels[prevIdx] as any })
} else if (currentIdx === -1) {
useViewer
.getState()
.setSelection({ levelId: building.children[building.children.length - 1] as any })
useViewer.getState().setSelection({ levelId: levels[levels.length - 1] as any })
}
}
}
+2 -1
View File
@@ -1,6 +1,7 @@
import { useLiveTransforms, useScene } from '@pascal-app/core'
import { useLiveNodeOverrides, useLiveTransforms, useScene } from '@pascal-app/core'
function refreshSceneAfterHistoryJump() {
useLiveNodeOverrides.getState().clearAll()
useLiveTransforms.getState().clearAll()
const state = useScene.getState()
+12 -2
View File
@@ -7,6 +7,7 @@ import {
type CeilingNode,
type ColumnNode,
type DoorNode,
type ElevatorNode,
type FenceNode,
type ItemNode,
type LevelNode,
@@ -58,6 +59,7 @@ export type StructureTool =
| 'ceiling'
| 'roof'
| 'column'
| 'elevator'
| 'stair'
| 'item'
| 'zone'
@@ -138,6 +140,7 @@ type EditorState = {
| ItemNode
| WindowNode
| DoorNode
| ElevatorNode
| FenceNode
| CeilingNode
| ColumnNode
@@ -155,6 +158,7 @@ type EditorState = {
| ItemNode
| WindowNode
| DoorNode
| ElevatorNode
| FenceNode
| CeilingNode
| ColumnNode
@@ -449,9 +453,14 @@ export function selectDefaultBuildingAndLevel() {
})
if (level0Id) {
viewer.setSelection({ levelId: level0Id as LevelNode['id'] })
} else if (buildingNode.children[0]) {
} else {
// Fallback to first level if level 0 doesn't exist
viewer.setSelection({ levelId: buildingNode.children[0] as LevelNode['id'] })
const firstLevelId = buildingNode.children.find(
(childId) => scene.nodes[childId]?.type === 'level',
)
if (firstLevelId) {
viewer.setSelection({ levelId: firstLevelId as LevelNode['id'] })
}
}
}
}
@@ -580,6 +589,7 @@ const useEditor = create<EditorState>()(
| ItemNode
| WindowNode
| DoorNode
| ElevatorNode
| FenceNode
| CeilingNode
| SlabNode