push item when placing

This commit is contained in:
wass08
2026-01-29 07:27:07 +09:00
parent 10ef50f186
commit 247180ebf9
@@ -7,11 +7,13 @@ import {
useScene,
useSpatialQuery,
type WallEvent,
type WallNode,
} from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useFrame } from '@react-three/fiber'
import { useEffect, useRef } from 'react'
import { BoxGeometry, Euler, type Mesh, type MeshStandardMaterial, Quaternion, Vector3 } from 'three'
import { spatialGridManager } from '../../../../../packages/core/src/hooks/spatial-grid/spatial-grid-manager'
import { resolveLevelId } from '../../../../../packages/core/src/hooks/spatial-grid/spatial-grid-sync'
import {
ceilingStrategy,
@@ -231,6 +233,15 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
mesh.position.copy(gridPosition.current)
const rot = result.nodeUpdate?.rotation
if (rot) mesh.rotation.y = rot[1]
// Push wall-side items out by half the parent wall's thickness
if (asset.attachTo === 'wall-side' && placementState.current.wallId) {
const parentWall = useScene.getState().nodes[placementState.current.wallId as AnyNodeId]
if (parentWall?.type === 'wall') {
const wallThickness = (parentWall as WallNode).thickness ?? 0.1
mesh.position.z = (wallThickness / 2) * (draft.side === 'front' ? 1 : -1)
}
}
}
// Mark parent wall dirty so it rebuilds geometry — only when position changed
if (result.dirtyNodeId && posChanged) {
@@ -480,9 +491,22 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
const distance = mesh.position.distanceToSquared(gridPosition.current)
if (distance > 1) {
mesh.position.copy(gridPosition.current)
return
} else {
mesh.position.lerp(gridPosition.current, delta * 20)
}
// Adjust Y for slab elevation (floor items on top of slabs)
if (!asset.attachTo) {
const levelId = useViewer.getState().selection.levelId
if (levelId) {
mesh.position.y = spatialGridManager.getSlabElevationForItem(
levelId,
[gridPosition.current.x, gridPosition.current.y, gridPosition.current.z],
asset.dimensions,
draftNode.current.rotation,
)
}
}
mesh.position.lerp(gridPosition.current, delta * 20)
}
})