refactor(paint-slots): paint panel — three fixed bands, scroll only the grid

Layout is now: fixed eraser/reset + category tabs (no longer sticky-inside-
scroll), a single scrolling catalog grid, and an always-visible scene-material
footer. The custom-material "+" moved out of the colors-only grid cell onto the
scene-material section header, so a custom material can be added from any
category (creates a blank scene material, selects it as the brush, opens its
inline editor).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-06-18 12:50:47 -04:00
co-authored by Claude Opus 4.8
parent 8badd415b9
commit 1dcaa73717
2 changed files with 141 additions and 163 deletions
@@ -8,7 +8,7 @@ import {
useScene, useScene,
} from '@pascal-app/core' } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer' import { useViewer } from '@pascal-app/viewer'
import { Eraser, RotateCcw } from 'lucide-react' import { Eraser, Plus, RotateCcw } from 'lucide-react'
import { useEffect, useState } from 'react' import { useEffect, useState } from 'react'
import { import {
buildResetSurfaceMaterialUpdates, buildResetSurfaceMaterialUpdates,
@@ -16,15 +16,16 @@ import {
} from './../../../lib/material-paint' } from './../../../lib/material-paint'
import useEditor from './../../../store/use-editor' import useEditor from './../../../store/use-editor'
import { Button } from '../primitives/button' import { Button } from '../primitives/button'
import { Tooltip, TooltipContent, TooltipTrigger } from '../primitives/tooltip'
import { MaterialPicker } from './material-picker' import { MaterialPicker } from './material-picker'
import { PanelSection } from './panel-section'
import { SceneMaterialList } from './scene-material-list' import { SceneMaterialList } from './scene-material-list'
/** /**
* Material picker for paint mode. Embedders render this wherever paint controls * Material picker for paint mode. Embedders render this wherever paint controls
* belong (the community editor places it in the Build sidebar while paint mode * belong (the community editor places it in the Build sidebar while paint mode
* is active). It owns the paint-target/material wiring so the host only needs * is active). It fills its container's height and lays out as three bands: a
* to mount it; it fills its container's width. * fixed control/category header, a single scrolling catalog grid, and a fixed
* scene-material footer (always visible, with a `+` to add a custom material).
*/ */
export function MaterialPaintPanel() { export function MaterialPaintPanel() {
const activePaintMaterial = useEditor((state) => state.activePaintMaterial) const activePaintMaterial = useEditor((state) => state.activePaintMaterial)
@@ -55,11 +56,33 @@ export function MaterialPaintPanel() {
useScene.getState().updateNodes(buildResetSurfaceMaterialUpdates(nodes, selectedNode)) useScene.getState().updateNodes(buildResetSurfaceMaterialUpdates(nodes, selectedNode))
} }
// Create a blank custom scene material, select it as the brush (`scene:` ref so
// edits propagate), and open its inline editor. Available from any category.
const createCustomMaterial = () => {
const id = generateSceneMaterialId()
const count = Object.keys(useScene.getState().materials).length
useScene.getState().addSceneMaterial({
id,
name: `Material ${count + 1}`,
material: {
preset: 'custom',
properties: {
color: '#ffffff',
roughness: 0.5,
metalness: 0,
opacity: 1,
transparent: false,
side: 'front',
},
},
})
setActivePaintMaterial({ materialPreset: toSceneMaterialRef(id), sourceTarget: activePaintTarget })
setAutoEditMaterialId(id)
}
return ( return (
// Fill the host's scroll slot and own the scroll internally: the eraser /
// reset row stays pinned (shrink-0) while only the material list below
// scrolls. The category tabs pin too (sticky, inside the scroll region).
<div className="flex h-full min-h-0 w-full flex-col"> <div className="flex h-full min-h-0 w-full flex-col">
{/* Fixed: eraser / reset. */}
<div className="flex shrink-0 items-center gap-2 pb-2"> <div className="flex shrink-0 items-center gap-2 pb-2">
<Button <Button
aria-pressed={paintEraser} aria-pressed={paintEraser}
@@ -82,33 +105,47 @@ export function MaterialPaintPanel() {
Reset all Reset all
</Button> </Button>
</div> </div>
<div className="subtle-scrollbar min-h-0 flex-1 space-y-2 overflow-y-auto">
{/* Scrolls: category tabs (fixed inside) + catalog grid (the scroll). */}
<div className="min-h-0 flex-1">
<MaterialPicker <MaterialPicker
onChange={(material) => {
// Custom-create: pre-create a scene material and select it as the
// brush via a `scene:` ref so painting stores the ref and edits to
// it propagate everywhere. The user edits it inline in the scene-
// material list below (auto-opened) — no separate right-side pane.
const id = generateSceneMaterialId()
const count = Object.keys(useScene.getState().materials).length
useScene.getState().addSceneMaterial({ id, name: `Material ${count + 1}`, material })
setActivePaintMaterial({
materialPreset: toSceneMaterialRef(id),
sourceTarget: activePaintTarget,
})
setAutoEditMaterialId(id)
}}
onSelectMaterialPreset={(materialPreset) => { onSelectMaterialPreset={(materialPreset) => {
setActivePaintMaterial({ materialPreset, sourceTarget: activePaintTarget }) setActivePaintMaterial({ materialPreset, sourceTarget: activePaintTarget })
}} }}
selectedMaterialPreset={activePaintMaterial?.materialPreset} selectedMaterialPreset={activePaintMaterial?.materialPreset}
value={activePaintMaterial?.material}
/> />
{materialCount > 0 ? ( </div>
<PanelSection title="Scene materials">
{/* Fixed footer: scene materials, always visible, with a `+` to add one. */}
<div className="mt-2 shrink-0 space-y-1.5 border-border/60 border-t pt-2">
<div className="flex items-center justify-between">
<span className="font-medium text-muted-foreground text-xs uppercase tracking-[0.12em]">
Scene materials
</span>
<Tooltip>
<TooltipTrigger asChild>
<Button
aria-label="Add material"
onClick={createCustomMaterial}
size="icon-sm"
type="button"
variant="outline"
>
<Plus />
</Button>
</TooltipTrigger>
<TooltipContent>Add material</TooltipContent>
</Tooltip>
</div>
<div className="subtle-scrollbar max-h-56 overflow-y-auto">
{materialCount > 0 ? (
<SceneMaterialList autoEditId={autoEditMaterialId} /> <SceneMaterialList autoEditId={autoEditMaterialId} />
</PanelSection> ) : (
) : null} <p className="px-0.5 py-1 text-muted-foreground text-xs">
No custom materials yet add one with +.
</p>
)}
</div>
</div> </div>
</div> </div>
) )
@@ -5,7 +5,6 @@ import {
getLibraryMaterialIdFromRef, getLibraryMaterialIdFromRef,
getMaterialsForCategory, getMaterialsForCategory,
MATERIAL_CATEGORIES, MATERIAL_CATEGORIES,
type MaterialSchema,
type MaterialTarget, type MaterialTarget,
toLibraryMaterialRef, toLibraryMaterialRef,
} from '@pascal-app/core' } from '@pascal-app/core'
@@ -13,9 +12,7 @@ import { useEffect, useState } from 'react'
import { triggerSFX } from '../../../lib/sfx-bus' import { triggerSFX } from '../../../lib/sfx-bus'
type MaterialPickerProps = { type MaterialPickerProps = {
value?: MaterialSchema
selectedMaterialPreset?: string selectedMaterialPreset?: string
onChange?: (material: MaterialSchema) => void
onSelectMaterialPreset?: (materialPreset: string) => void onSelectMaterialPreset?: (materialPreset: string) => void
disabled?: boolean disabled?: boolean
nodeType?: MaterialTarget nodeType?: MaterialTarget
@@ -26,14 +23,16 @@ function getCategoryLabel(category: (typeof MATERIAL_CATEGORIES)[number]) {
return category.charAt(0).toUpperCase() + category.slice(1) return category.charAt(0).toUpperCase() + category.slice(1)
} }
/**
* Catalog material picker: a fixed row of category tabs over a scrollable grid
* of swatches. Custom-material creation lives in the scene-material section
* (the host's `+` action), not here, so it's available from any category.
*/
export function MaterialPicker({ export function MaterialPicker({
value,
selectedMaterialPreset, selectedMaterialPreset,
onChange,
onSelectMaterialPreset, onSelectMaterialPreset,
disabled = false, disabled = false,
}: MaterialPickerProps) { }: MaterialPickerProps) {
const [showCustom, setShowCustom] = useState<boolean>(!!value?.properties)
const [selectedCategory, setSelectedCategory] = useState<(typeof MATERIAL_CATEGORIES)[number]>( const [selectedCategory, setSelectedCategory] = useState<(typeof MATERIAL_CATEGORIES)[number]>(
MATERIAL_CATEGORIES[0], MATERIAL_CATEGORIES[0],
) )
@@ -42,145 +41,87 @@ export function MaterialPicker({
) )
const catalogItems = getMaterialsForCategory(selectedCategory) const catalogItems = getMaterialsForCategory(selectedCategory)
// Keep the visible category in sync with the externally-selected catalog
// material (a `scene:` ref matches no catalog entry, so the tab stays put).
useEffect(() => { useEffect(() => {
setShowCustom(!!value?.properties && !selectedMaterialPreset) const catalogId = getLibraryMaterialIdFromRef(selectedMaterialPreset) ?? undefined
}, [selectedMaterialPreset, value?.properties]) const entry = getCatalogMaterialById(catalogId)
if (entry?.category) setSelectedCategory(entry.category)
useEffect(() => { }, [selectedMaterialPreset])
if (!selectedMaterialPreset && value?.properties) {
setSelectedCategory('colors')
return
}
const catalogId =
getLibraryMaterialIdFromRef(selectedMaterialPreset) ?? value?.id ?? undefined
const selectedCatalogEntry = getCatalogMaterialById(catalogId)
if (selectedCatalogEntry?.category) {
setSelectedCategory(selectedCatalogEntry.category)
}
}, [selectedMaterialPreset, value?.id])
const selectedCatalogId =
selectedMaterialPreset ?? (value?.id ? toLibraryMaterialRef(value.id) : undefined)
const selectedCatalogMaterialId = getLibraryMaterialIdFromRef(selectedCatalogId) ?? undefined
const selectedCatalogEntry = getCatalogMaterialById(selectedCatalogMaterialId)
const handleCatalogSelect = (materialId: string) => { const handleCatalogSelect = (materialId: string) => {
if (disabled) return if (disabled) return
setShowCustom(false)
onSelectMaterialPreset?.(toLibraryMaterialRef(materialId)) onSelectMaterialPreset?.(toLibraryMaterialRef(materialId))
} }
// Seed a new custom material from the current/forked colour and hand it to
// the host (MaterialPaintPanel), which pre-creates a scene material the user
// edits inline in the build pane — no separate right-side editor pane.
const handleCustomOpen = () => {
if (disabled) return
const forkColor = selectedMaterialPreset
? (selectedCatalogEntry?.previewColor ?? '#ffffff')
: '#ffffff'
onChange?.({
preset: 'custom',
properties: {
color: value?.properties?.color || forkColor,
roughness: value?.properties?.roughness ?? 0.5,
metalness: value?.properties?.metalness ?? 0,
opacity: value?.properties?.opacity ?? 1,
transparent: value?.properties?.transparent ?? false,
side: value?.properties?.side ?? 'front',
},
})
}
return ( return (
<div className={`min-w-0 space-y-3 ${disabled ? 'pointer-events-none opacity-50' : ''}`}> <div
{(catalogItems.length > 0 || onChange) && ( className={`flex h-full min-h-0 flex-col gap-2 ${disabled ? 'pointer-events-none opacity-50' : ''}`}
<div className="min-w-0 space-y-1"> >
<div className="sticky top-0 z-10 flex flex-wrap gap-1 bg-sidebar pb-1"> {/* Fixed category tabs — outside the scroll region. */}
{availableCategories.map((category) => ( <div className="flex shrink-0 flex-wrap gap-1">
<button {availableCategories.map((category) => (
className={`rounded-full px-3 py-1 font-medium text-xs transition-colors ${ <button
selectedCategory === category className={`rounded-full px-3 py-1 font-medium text-xs transition-colors ${
? 'bg-foreground text-background' selectedCategory === category
: 'text-muted-foreground hover:text-foreground' ? 'bg-foreground text-background'
}`} : 'text-muted-foreground hover:text-foreground'
key={category} }`}
onClick={() => { key={category}
setSelectedCategory(category) onClick={() => {
// Auto-select the first material in the category so the brush setSelectedCategory(category)
// is immediately ready (and the row shows as selected). // Auto-select the first material in the category so the brush is
const first = getMaterialsForCategory(category)[0] // immediately ready (and the swatch shows as selected).
if (first) handleCatalogSelect(first.id) const first = getMaterialsForCategory(category)[0]
else if (showCustom) setShowCustom(false) if (first) handleCatalogSelect(first.id)
}} }}
type="button" type="button"
>
{getCategoryLabel(category)}
</button>
))}
</div>
<div
className="grid gap-2 pb-1"
style={{ gridTemplateColumns: 'repeat(auto-fill, minmax(72px, 1fr))' }}
> >
{catalogItems.map((item) => { {getCategoryLabel(category)}
const isSelected = selectedCatalogId === toLibraryMaterialRef(item.id) </button>
return ( ))}
<button </div>
className={`group relative flex flex-col gap-1.5 rounded-xl p-1.5 transition-colors hover:cursor-pointer hover:bg-sidebar-accent ${ {/* The only scrolling region. */}
isSelected ? 'bg-sidebar-accent ring-1 ring-primary ring-inset' : '' <div
}`} className="subtle-scrollbar grid min-h-0 flex-1 auto-rows-min gap-2 overflow-y-auto pb-1"
key={item.id} style={{ gridTemplateColumns: 'repeat(auto-fill, minmax(72px, 1fr))' }}
onClick={() => { >
triggerSFX('sfx:menu-click') {catalogItems.map((item) => {
handleCatalogSelect(item.id) const isSelected = selectedMaterialPreset === toLibraryMaterialRef(item.id)
}} return (
onMouseEnter={() => triggerSFX('sfx:menu-hover')} <button
type="button" className={`group relative flex flex-col gap-1.5 rounded-xl p-1.5 transition-colors hover:cursor-pointer hover:bg-sidebar-accent ${
> isSelected ? 'bg-sidebar-accent ring-1 ring-primary ring-inset' : ''
<div className="relative aspect-square w-full overflow-hidden rounded-lg"> }`}
{item.previewThumbnailUrl ? ( key={item.id}
<img onClick={() => {
alt={item.label} triggerSFX('sfx:menu-click')
className="h-full w-full object-cover" handleCatalogSelect(item.id)
src={item.previewThumbnailUrl} }}
/> onMouseEnter={() => triggerSFX('sfx:menu-hover')}
) : ( type="button"
<div >
className="h-full w-full" <div className="relative aspect-square w-full overflow-hidden rounded-lg">
style={{ backgroundColor: item.previewColor ?? '#f3f4f6' }} {item.previewThumbnailUrl ? (
/> <img
)} alt={item.label}
</div> className="h-full w-full object-cover"
<span className="truncate px-0.5 text-left font-medium text-[11px] text-muted-foreground group-hover:text-foreground"> src={item.previewThumbnailUrl}
{item.label} />
</span> ) : (
</button> <div
) className="h-full w-full"
})} style={{ backgroundColor: item.previewColor ?? '#f3f4f6' }}
{selectedCategory === 'colors' && onChange ? ( />
<button )}
className={`group relative flex flex-col gap-1.5 rounded-xl p-1.5 transition-colors hover:cursor-pointer hover:bg-sidebar-accent ${ </div>
showCustom ? 'bg-sidebar-accent ring-1 ring-primary ring-inset' : '' <span className="truncate px-0.5 text-left font-medium text-[11px] text-muted-foreground group-hover:text-foreground">
}`} {item.label}
onClick={() => { </span>
triggerSFX('sfx:menu-click') </button>
handleCustomOpen() )
}} })}
onMouseEnter={() => triggerSFX('sfx:menu-hover')} </div>
type="button"
>
<div className="flex aspect-square w-full items-center justify-center rounded-lg bg-muted text-lg text-muted-foreground group-hover:text-foreground">
+
</div>
<span className="truncate px-0.5 text-left font-medium text-[11px] text-muted-foreground group-hover:text-foreground">
Custom
</span>
</button>
) : null}
</div>
</div>
)}
</div> </div>
) )
} }