refactor(paint-slots): paint panel — three fixed bands, scroll only the grid
Layout is now: fixed eraser/reset + category tabs (no longer sticky-inside- scroll), a single scrolling catalog grid, and an always-visible scene-material footer. The custom-material "+" moved out of the colors-only grid cell onto the scene-material section header, so a custom material can be added from any category (creates a blank scene material, selects it as the brush, opens its inline editor). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
8badd415b9
commit
1dcaa73717
@@ -8,7 +8,7 @@ import {
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useScene,
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useScene,
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} from '@pascal-app/core'
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} from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { useViewer } from '@pascal-app/viewer'
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import { Eraser, RotateCcw } from 'lucide-react'
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import { Eraser, Plus, RotateCcw } from 'lucide-react'
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import { useEffect, useState } from 'react'
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import { useEffect, useState } from 'react'
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import {
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import {
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buildResetSurfaceMaterialUpdates,
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buildResetSurfaceMaterialUpdates,
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@@ -16,15 +16,16 @@ import {
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} from './../../../lib/material-paint'
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} from './../../../lib/material-paint'
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import useEditor from './../../../store/use-editor'
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import useEditor from './../../../store/use-editor'
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import { Button } from '../primitives/button'
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import { Button } from '../primitives/button'
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import { Tooltip, TooltipContent, TooltipTrigger } from '../primitives/tooltip'
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import { MaterialPicker } from './material-picker'
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import { MaterialPicker } from './material-picker'
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import { PanelSection } from './panel-section'
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import { SceneMaterialList } from './scene-material-list'
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import { SceneMaterialList } from './scene-material-list'
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/**
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/**
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* Material picker for paint mode. Embedders render this wherever paint controls
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* Material picker for paint mode. Embedders render this wherever paint controls
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* belong (the community editor places it in the Build sidebar while paint mode
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* belong (the community editor places it in the Build sidebar while paint mode
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* is active). It owns the paint-target/material wiring so the host only needs
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* is active). It fills its container's height and lays out as three bands: a
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* to mount it; it fills its container's width.
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* fixed control/category header, a single scrolling catalog grid, and a fixed
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* scene-material footer (always visible, with a `+` to add a custom material).
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*/
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*/
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export function MaterialPaintPanel() {
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export function MaterialPaintPanel() {
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const activePaintMaterial = useEditor((state) => state.activePaintMaterial)
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const activePaintMaterial = useEditor((state) => state.activePaintMaterial)
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@@ -55,11 +56,33 @@ export function MaterialPaintPanel() {
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useScene.getState().updateNodes(buildResetSurfaceMaterialUpdates(nodes, selectedNode))
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useScene.getState().updateNodes(buildResetSurfaceMaterialUpdates(nodes, selectedNode))
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}
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}
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// Create a blank custom scene material, select it as the brush (`scene:` ref so
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// edits propagate), and open its inline editor. Available from any category.
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const createCustomMaterial = () => {
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const id = generateSceneMaterialId()
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const count = Object.keys(useScene.getState().materials).length
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useScene.getState().addSceneMaterial({
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id,
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name: `Material ${count + 1}`,
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material: {
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preset: 'custom',
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properties: {
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color: '#ffffff',
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roughness: 0.5,
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metalness: 0,
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opacity: 1,
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transparent: false,
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side: 'front',
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},
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},
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})
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setActivePaintMaterial({ materialPreset: toSceneMaterialRef(id), sourceTarget: activePaintTarget })
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setAutoEditMaterialId(id)
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}
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return (
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return (
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// Fill the host's scroll slot and own the scroll internally: the eraser /
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// reset row stays pinned (shrink-0) while only the material list below
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// scrolls. The category tabs pin too (sticky, inside the scroll region).
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<div className="flex h-full min-h-0 w-full flex-col">
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<div className="flex h-full min-h-0 w-full flex-col">
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{/* Fixed: eraser / reset. */}
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<div className="flex shrink-0 items-center gap-2 pb-2">
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<div className="flex shrink-0 items-center gap-2 pb-2">
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<Button
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<Button
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aria-pressed={paintEraser}
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aria-pressed={paintEraser}
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@@ -82,33 +105,47 @@ export function MaterialPaintPanel() {
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Reset all
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Reset all
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</Button>
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</Button>
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</div>
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</div>
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<div className="subtle-scrollbar min-h-0 flex-1 space-y-2 overflow-y-auto">
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{/* Scrolls: category tabs (fixed inside) + catalog grid (the scroll). */}
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<div className="min-h-0 flex-1">
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<MaterialPicker
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<MaterialPicker
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onChange={(material) => {
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// Custom-create: pre-create a scene material and select it as the
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// brush via a `scene:` ref so painting stores the ref and edits to
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// it propagate everywhere. The user edits it inline in the scene-
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// material list below (auto-opened) — no separate right-side pane.
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const id = generateSceneMaterialId()
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const count = Object.keys(useScene.getState().materials).length
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useScene.getState().addSceneMaterial({ id, name: `Material ${count + 1}`, material })
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setActivePaintMaterial({
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materialPreset: toSceneMaterialRef(id),
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sourceTarget: activePaintTarget,
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})
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setAutoEditMaterialId(id)
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}}
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onSelectMaterialPreset={(materialPreset) => {
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onSelectMaterialPreset={(materialPreset) => {
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setActivePaintMaterial({ materialPreset, sourceTarget: activePaintTarget })
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setActivePaintMaterial({ materialPreset, sourceTarget: activePaintTarget })
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}}
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}}
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selectedMaterialPreset={activePaintMaterial?.materialPreset}
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selectedMaterialPreset={activePaintMaterial?.materialPreset}
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value={activePaintMaterial?.material}
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/>
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/>
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</div>
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{/* Fixed footer: scene materials, always visible, with a `+` to add one. */}
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<div className="mt-2 shrink-0 space-y-1.5 border-border/60 border-t pt-2">
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<div className="flex items-center justify-between">
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<span className="font-medium text-muted-foreground text-xs uppercase tracking-[0.12em]">
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Scene materials
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</span>
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<Tooltip>
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<TooltipTrigger asChild>
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<Button
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aria-label="Add material"
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onClick={createCustomMaterial}
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size="icon-sm"
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type="button"
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variant="outline"
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>
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<Plus />
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</Button>
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</TooltipTrigger>
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<TooltipContent>Add material</TooltipContent>
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</Tooltip>
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</div>
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<div className="subtle-scrollbar max-h-56 overflow-y-auto">
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{materialCount > 0 ? (
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{materialCount > 0 ? (
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<PanelSection title="Scene materials">
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<SceneMaterialList autoEditId={autoEditMaterialId} />
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<SceneMaterialList autoEditId={autoEditMaterialId} />
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</PanelSection>
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) : (
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) : null}
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<p className="px-0.5 py-1 text-muted-foreground text-xs">
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No custom materials yet — add one with +.
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</p>
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)}
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</div>
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</div>
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</div>
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</div>
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</div>
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)
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)
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@@ -5,7 +5,6 @@ import {
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getLibraryMaterialIdFromRef,
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getLibraryMaterialIdFromRef,
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getMaterialsForCategory,
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getMaterialsForCategory,
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MATERIAL_CATEGORIES,
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MATERIAL_CATEGORIES,
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type MaterialSchema,
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type MaterialTarget,
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type MaterialTarget,
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toLibraryMaterialRef,
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toLibraryMaterialRef,
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} from '@pascal-app/core'
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} from '@pascal-app/core'
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@@ -13,9 +12,7 @@ import { useEffect, useState } from 'react'
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import { triggerSFX } from '../../../lib/sfx-bus'
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import { triggerSFX } from '../../../lib/sfx-bus'
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type MaterialPickerProps = {
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type MaterialPickerProps = {
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value?: MaterialSchema
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selectedMaterialPreset?: string
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selectedMaterialPreset?: string
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onChange?: (material: MaterialSchema) => void
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onSelectMaterialPreset?: (materialPreset: string) => void
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onSelectMaterialPreset?: (materialPreset: string) => void
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disabled?: boolean
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disabled?: boolean
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nodeType?: MaterialTarget
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nodeType?: MaterialTarget
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@@ -26,14 +23,16 @@ function getCategoryLabel(category: (typeof MATERIAL_CATEGORIES)[number]) {
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return category.charAt(0).toUpperCase() + category.slice(1)
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return category.charAt(0).toUpperCase() + category.slice(1)
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}
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}
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/**
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* Catalog material picker: a fixed row of category tabs over a scrollable grid
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* of swatches. Custom-material creation lives in the scene-material section
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* (the host's `+` action), not here, so it's available from any category.
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*/
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export function MaterialPicker({
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export function MaterialPicker({
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value,
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selectedMaterialPreset,
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selectedMaterialPreset,
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onChange,
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onSelectMaterialPreset,
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onSelectMaterialPreset,
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disabled = false,
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disabled = false,
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}: MaterialPickerProps) {
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}: MaterialPickerProps) {
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const [showCustom, setShowCustom] = useState<boolean>(!!value?.properties)
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const [selectedCategory, setSelectedCategory] = useState<(typeof MATERIAL_CATEGORIES)[number]>(
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const [selectedCategory, setSelectedCategory] = useState<(typeof MATERIAL_CATEGORIES)[number]>(
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MATERIAL_CATEGORIES[0],
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MATERIAL_CATEGORIES[0],
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)
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)
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@@ -42,61 +41,25 @@ export function MaterialPicker({
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)
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)
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const catalogItems = getMaterialsForCategory(selectedCategory)
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const catalogItems = getMaterialsForCategory(selectedCategory)
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// Keep the visible category in sync with the externally-selected catalog
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// material (a `scene:` ref matches no catalog entry, so the tab stays put).
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useEffect(() => {
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useEffect(() => {
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setShowCustom(!!value?.properties && !selectedMaterialPreset)
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const catalogId = getLibraryMaterialIdFromRef(selectedMaterialPreset) ?? undefined
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}, [selectedMaterialPreset, value?.properties])
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const entry = getCatalogMaterialById(catalogId)
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if (entry?.category) setSelectedCategory(entry.category)
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useEffect(() => {
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}, [selectedMaterialPreset])
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if (!selectedMaterialPreset && value?.properties) {
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setSelectedCategory('colors')
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return
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}
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const catalogId =
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getLibraryMaterialIdFromRef(selectedMaterialPreset) ?? value?.id ?? undefined
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const selectedCatalogEntry = getCatalogMaterialById(catalogId)
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if (selectedCatalogEntry?.category) {
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setSelectedCategory(selectedCatalogEntry.category)
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}
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}, [selectedMaterialPreset, value?.id])
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const selectedCatalogId =
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selectedMaterialPreset ?? (value?.id ? toLibraryMaterialRef(value.id) : undefined)
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const selectedCatalogMaterialId = getLibraryMaterialIdFromRef(selectedCatalogId) ?? undefined
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const selectedCatalogEntry = getCatalogMaterialById(selectedCatalogMaterialId)
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const handleCatalogSelect = (materialId: string) => {
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const handleCatalogSelect = (materialId: string) => {
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if (disabled) return
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if (disabled) return
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setShowCustom(false)
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onSelectMaterialPreset?.(toLibraryMaterialRef(materialId))
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onSelectMaterialPreset?.(toLibraryMaterialRef(materialId))
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}
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}
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// Seed a new custom material from the current/forked colour and hand it to
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// the host (MaterialPaintPanel), which pre-creates a scene material the user
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// edits inline in the build pane — no separate right-side editor pane.
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const handleCustomOpen = () => {
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if (disabled) return
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const forkColor = selectedMaterialPreset
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? (selectedCatalogEntry?.previewColor ?? '#ffffff')
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: '#ffffff'
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onChange?.({
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preset: 'custom',
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properties: {
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color: value?.properties?.color || forkColor,
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roughness: value?.properties?.roughness ?? 0.5,
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metalness: value?.properties?.metalness ?? 0,
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opacity: value?.properties?.opacity ?? 1,
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transparent: value?.properties?.transparent ?? false,
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side: value?.properties?.side ?? 'front',
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},
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})
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}
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return (
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return (
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<div className={`min-w-0 space-y-3 ${disabled ? 'pointer-events-none opacity-50' : ''}`}>
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<div
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{(catalogItems.length > 0 || onChange) && (
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className={`flex h-full min-h-0 flex-col gap-2 ${disabled ? 'pointer-events-none opacity-50' : ''}`}
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<div className="min-w-0 space-y-1">
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>
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<div className="sticky top-0 z-10 flex flex-wrap gap-1 bg-sidebar pb-1">
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{/* Fixed category tabs — outside the scroll region. */}
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<div className="flex shrink-0 flex-wrap gap-1">
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{availableCategories.map((category) => (
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{availableCategories.map((category) => (
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<button
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<button
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className={`rounded-full px-3 py-1 font-medium text-xs transition-colors ${
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className={`rounded-full px-3 py-1 font-medium text-xs transition-colors ${
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@@ -107,11 +70,10 @@ export function MaterialPicker({
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key={category}
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key={category}
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onClick={() => {
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onClick={() => {
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setSelectedCategory(category)
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setSelectedCategory(category)
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// Auto-select the first material in the category so the brush
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// Auto-select the first material in the category so the brush is
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// is immediately ready (and the row shows as selected).
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// immediately ready (and the swatch shows as selected).
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const first = getMaterialsForCategory(category)[0]
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const first = getMaterialsForCategory(category)[0]
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if (first) handleCatalogSelect(first.id)
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if (first) handleCatalogSelect(first.id)
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else if (showCustom) setShowCustom(false)
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}}
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}}
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type="button"
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type="button"
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>
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>
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@@ -119,12 +81,13 @@ export function MaterialPicker({
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</button>
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</button>
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))}
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))}
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</div>
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</div>
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{/* The only scrolling region. */}
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<div
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<div
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className="grid gap-2 pb-1"
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className="subtle-scrollbar grid min-h-0 flex-1 auto-rows-min gap-2 overflow-y-auto pb-1"
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style={{ gridTemplateColumns: 'repeat(auto-fill, minmax(72px, 1fr))' }}
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style={{ gridTemplateColumns: 'repeat(auto-fill, minmax(72px, 1fr))' }}
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>
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>
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{catalogItems.map((item) => {
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{catalogItems.map((item) => {
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const isSelected = selectedCatalogId === toLibraryMaterialRef(item.id)
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const isSelected = selectedMaterialPreset === toLibraryMaterialRef(item.id)
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return (
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return (
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<button
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<button
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className={`group relative flex flex-col gap-1.5 rounded-xl p-1.5 transition-colors hover:cursor-pointer hover:bg-sidebar-accent ${
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className={`group relative flex flex-col gap-1.5 rounded-xl p-1.5 transition-colors hover:cursor-pointer hover:bg-sidebar-accent ${
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@@ -158,29 +121,7 @@ export function MaterialPicker({
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</button>
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</button>
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)
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)
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})}
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})}
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{selectedCategory === 'colors' && onChange ? (
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<button
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className={`group relative flex flex-col gap-1.5 rounded-xl p-1.5 transition-colors hover:cursor-pointer hover:bg-sidebar-accent ${
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showCustom ? 'bg-sidebar-accent ring-1 ring-primary ring-inset' : ''
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}`}
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onClick={() => {
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triggerSFX('sfx:menu-click')
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handleCustomOpen()
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}}
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onMouseEnter={() => triggerSFX('sfx:menu-hover')}
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type="button"
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>
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<div className="flex aspect-square w-full items-center justify-center rounded-lg bg-muted text-lg text-muted-foreground group-hover:text-foreground">
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+
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</div>
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</div>
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<span className="truncate px-0.5 text-left font-medium text-[11px] text-muted-foreground group-hover:text-foreground">
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Custom
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</span>
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</button>
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) : null}
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</div>
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</div>
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)}
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</div>
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</div>
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)
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)
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}
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}
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