docs(viewer): document npm registry bootstrap (#521)

This commit is contained in:
Aymeric Rabot
2026-07-19 18:43:50 +02:00
committed by GitHub
parent 59a67e68ca
commit 1d43a39f9a
5 changed files with 106 additions and 21 deletions
+17 -10
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@@ -18,7 +18,7 @@ npm install react three @react-three/fiber @react-three/drei
- **Node Schemas** - Zod schemas for all building primitives (walls, slabs, items, etc.)
- **Scene State** - Zustand store with IndexedDB persistence and undo/redo
- **Systems** - Geometry generation for walls, floors, ceilings, roofs
- **Registry Contracts** - Plugin and node-definition APIs shared by renderers and editor tools
- **Scene Registry** - Fast lookup from node IDs to Three.js objects
- **Spatial Grid** - Collision detection and placement validation
- **Event Bus** - Typed event emitter for inter-component communication
@@ -27,11 +27,12 @@ npm install react three @react-three/fiber @react-three/drei
## Usage
```typescript
import { useScene, WallNode, ItemNode } from '@pascal-app/core'
import { useScene, WallNode } from '@pascal-app/core'
// Create a wall
const wall = WallNode.parse({
points: [[0, 0], [5, 0]],
start: [0, 0],
end: [5, 0],
height: 3,
thickness: 0.2,
})
@@ -61,15 +62,21 @@ function MyComponent() {
- `ScanNode` - 3D scan reference
- `GuideNode` - 2D guide image reference
## Systems
## Built-in Node Definitions
Systems process dirty nodes each frame to update geometry:
Core contains the schemas, scene state, and registry contracts. The built-in node definitions,
renderers, geometry builders, tools, and systems ship in `@pascal-app/nodes`:
- `WallSystem` - Wall geometry with mitering and CSG cutouts
- `SlabSystem` - Floor polygon generation
- `CeilingSystem` - Ceiling geometry
- `RoofSystem` - Roof generation
- `ItemSystem` - Item positioning on walls/ceilings/floors
```typescript
import { loadPlugin } from '@pascal-app/core'
import { builtinPlugin } from '@pascal-app/nodes'
await loadPlugin(builtinPlugin)
```
Load the plugin before mounting `@pascal-app/viewer`. See the
[`@pascal-app/viewer` quick start](https://github.com/pascalorg/editor/tree/main/packages/viewer#usage)
for a React example.
## License
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@@ -0,0 +1,34 @@
# @pascal-app/nodes
Built-in node definitions for the Pascal viewer and editor.
## Installation
```bash
npm install @pascal-app/core @pascal-app/viewer @pascal-app/editor @pascal-app/nodes
```
The package declares the remaining React, Next.js, Three.js, and UI libraries it needs as peer
dependencies. Install any peers reported by your package manager.
## Usage
Load `builtinPlugin` once before mounting a Pascal viewer or editor:
```typescript
import { loadPlugin } from '@pascal-app/core'
import { builtinPlugin } from '@pascal-app/nodes'
await loadPlugin(builtinPlugin)
```
The plugin registers the built-in schemas, renderers, geometry builders, tools, and systems. Hosts
can load additional plugins through the same `loadPlugin` API.
See the
[`@pascal-app/viewer` quick start](https://github.com/pascalorg/editor/tree/main/packages/viewer#usage)
for bootstrap ordering in a React application.
## License
MIT
+20 -5
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@@ -5,19 +5,19 @@
## Installation
```bash
npm install @pascal-app/viewer @pascal-app/core
npm install @pascal-app/core @pascal-app/viewer @pascal-app/editor @pascal-app/nodes
```
## Peer Dependencies
```bash
npm install react three @react-three/fiber @react-three/drei
npm install next react react-dom three @react-three/fiber @react-three/drei lucide-react zustand
```
## What's Included
- **Viewer Component** - WebGPU-powered 3D viewer with camera controls
- **Node Renderers** - React Three Fiber components for all node types
- **Node Rendering Runtime** - Registry-driven dispatch for node renderers supplied by `@pascal-app/nodes`
- **Post-Processing** - SSGI (ambient occlusion + global illumination), TRAA (anti-aliasing), outline effects
- **Level System** - Level visibility and positioning (stacked/exploded/solo modes)
- **Wall Cutout System** - Dynamic wall hiding based on camera position
@@ -26,10 +26,22 @@ npm install react three @react-three/fiber @react-three/drei
## Usage
```typescript
import { Viewer, useViewer } from '@pascal-app/viewer'
import { useScene } from '@pascal-app/core'
import { loadPlugin } from '@pascal-app/core'
import { builtinPlugin } from '@pascal-app/nodes'
import { Viewer } from '@pascal-app/viewer'
import { useEffect, useState } from 'react'
const registryReady = loadPlugin(builtinPlugin)
function App() {
const [ready, setReady] = useState(false)
useEffect(() => {
void registryReady.then(() => setReady(true))
}, [])
if (!ready) return null
return (
<div style={{ width: '100vw', height: '100vh' }}>
<Viewer />
@@ -38,6 +50,9 @@ function App() {
}
```
Load the built-in plugin once, before mounting any viewer. Without it, the registry has no node
definitions and scene nodes cannot render. Host-provided plugins use the same `loadPlugin` API.
## Custom Camera Controls
```typescript
@@ -418,6 +418,14 @@ const Viewer = forwardRef<ViewerHandle, ViewerProps>(function Viewer(
},
ref,
) {
useEffect(() => {
if (nodeRegistry.size === 0) {
console.warn(
'[viewer] Node registry is empty. Install @pascal-app/nodes and call await loadPlugin(builtinPlugin) before mounting <Viewer>.',
)
}
}, [])
useImperativeHandle(
ref,
() => ({