sync: update core and viewer from monorepo (#143)

Major changes:
- Roof system rewrite with roof-segment support
- Scene store refactor
- Spatial grid improvements
- Item light system
- Post-processing and selection manager updates
- Perf monitor component

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Aymeric Rabot
2026-03-20 23:18:30 -04:00
committed by GitHub
co-authored by Claude Opus 4.6
parent bafc5973a3
commit 1d28e4208f
32 changed files with 1921 additions and 619 deletions
@@ -10,11 +10,12 @@ import {
WindowSystem,
} from '@pascal-app/core'
import { Bvh } from '@react-three/drei'
import { Canvas, extend, type ThreeToJSXElements, useFrame } from '@react-three/fiber'
import { useMemo, useRef } from 'react'
import { Canvas, extend, type ThreeToJSXElements, useFrame, useThree } from '@react-three/fiber'
import { useEffect, useMemo, useRef } from 'react'
import * as THREE from 'three/webgpu'
import useViewer from '../../store/use-viewer'
import { GuideSystem } from '../../systems/guide/guide-system'
import { ItemLightSystem } from '../../systems/item-light/item-light-system'
import { LevelSystem } from '../../systems/level/level-system'
import { ScanSystem } from '../../systems/scan/scan-system'
import { WallCutout } from '../../systems/wall/wall-cutout'
@@ -22,6 +23,7 @@ import { ZoneSystem } from '../../systems/zone/zone-system'
import { SceneRenderer } from '../renderers/scene-renderer'
import { GroundOccluder } from './ground-occluder'
import { Lights } from './lights'
import { PerfMonitor } from './perf-monitor'
import PostProcessing from './post-processing'
import { SelectionManager } from './selection-manager'
import { ViewerCamera } from './viewer-camera'
@@ -59,12 +61,44 @@ declare module '@react-three/fiber' {
extend(THREE as any)
/**
* Monitors the WebGPU device for loss events and logs them.
* WebGPU device loss can happen when:
* - Tab is backgrounded and OS reclaims GPU
* - Driver crash or GPU reset
* - Browser security policy kills the context
*/
function GPUDeviceWatcher() {
const gl = useThree((s) => s.gl)
useEffect(() => {
const backend = (gl as any).backend
const device: GPUDevice | undefined = backend?.device
if (!device) return
device.lost.then((info) => {
console.error(
`[viewer] WebGPU device lost: reason="${info.reason}", message="${info.message}". ` +
'The page must be reloaded to recover the GPU context.',
)
})
}, [gl])
return null
}
interface ViewerProps {
children?: React.ReactNode
selectionManager?: 'default' | 'custom'
perf?: boolean
}
const Viewer: React.FC<ViewerProps> = ({ children, selectionManager = 'default' }) => {
const Viewer: React.FC<ViewerProps> = ({
children,
selectionManager = 'default',
perf = false,
}) => {
const theme = useViewer((state) => state.theme)
return (
@@ -72,11 +106,10 @@ const Viewer: React.FC<ViewerProps> = ({ children, selectionManager = 'default'
camera={{ position: [50, 50, 50], fov: 50 }}
className={`transition-colors duration-700 ${theme === 'dark' ? 'bg-[#1f2433]' : 'bg-[#fafafa]'}`}
dpr={[1, 1.5]}
gl={async (props) => {
gl={(props) => {
const renderer = new THREE.WebGPURenderer(props as any)
renderer.toneMapping = THREE.ACESFilmicToneMapping
renderer.toneMappingExposure = 0.9
await renderer.init()
return renderer
}}
shadows={{
@@ -110,11 +143,22 @@ const Viewer: React.FC<ViewerProps> = ({ children, selectionManager = 'default'
<WindowSystem />
<ZoneSystem />
<PostProcessing />
{/* <DebugRenderer /> */}
<GPUDeviceWatcher />
<ItemLightSystem />
{selectionManager === 'default' && <SelectionManager />}
{perf && <PerfMonitor />}
{children}
</Canvas>
)
}
const DebugRenderer = () => {
useFrame(({ gl, scene, camera }) => {
gl.render(scene, camera)
})
return null
}
export default Viewer