item catalog draft

This commit is contained in:
wass08
2026-01-17 15:40:04 +09:00
parent 87029005f6
commit 162c70552c
11 changed files with 812 additions and 225 deletions
+10 -9
View File
@@ -1,16 +1,17 @@
// Base
export { BaseNode, generateId, objectId, nodeType, Material } from "./base"
export { BaseNode, generateId, objectId, nodeType, Material } from "./base";
// Nodes
export { SiteNode } from "./nodes/site"
export { BuildingNode } from "./nodes/building"
export { LevelNode } from "./nodes/level"
export { WallNode } from "./nodes/wall"
export { ItemNode } from "./nodes/item"
export { SiteNode } from "./nodes/site";
export { BuildingNode } from "./nodes/building";
export { LevelNode } from "./nodes/level";
export { WallNode } from "./nodes/wall";
export { ItemNode } from "./nodes/item";
export type { AssetInput } from "./nodes/item";
// Union types
export { AnyNode } from "./types"
export type { AnyNodeType, AnyNodeId } from "./types"
export { AnyNode } from "./types";
export type { AnyNodeType, AnyNodeId } from "./types";
// Camera
export { CameraSchema } from "./camera"
export { CameraSchema } from "./camera";
+16 -25
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@@ -2,6 +2,21 @@ import dedent from "dedent";
import { z } from "zod";
import { BaseNode, nodeType, objectId } from "../base";
const assetSchema = z.object({
category: z.string(),
name: z.string(),
thumbnail: z.string(),
src: z.string(),
dimensions: z.tuple([z.number(), z.number(), z.number()]).default([1, 1, 1]), // [w, h, d]
attachTo: z.enum(["wall", "wall-side", "ceiling"]).optional(),
// These are "Corrective" transforms to normalize the GLB
offset: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
rotation: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
scale: z.tuple([z.number(), z.number(), z.number()]).default([1, 1, 1]),
});
export type AssetInput = z.input<typeof assetSchema>;
export const ItemNode = BaseNode.extend({
id: objectId("item"),
type: nodeType("item"),
@@ -9,31 +24,7 @@ export const ItemNode = BaseNode.extend({
rotation: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
side: z.enum(["front", "back"]).optional(),
asset: z
.object({
category: z.string(),
src: z.string(),
dimensions: z
.tuple([z.number(), z.number(), z.number()])
.default([1, 1, 1]), // [w, h, d]
attachTo: z.enum(["wall", "wall-side", "ceiling"]).optional(),
// These are "Corrective" transforms to normalize the GLB
offset: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
rotation: z
.tuple([z.number(), z.number(), z.number()])
.default([0, 0, 0]),
scale: z
.union([z.number(), z.tuple([z.number(), z.number(), z.number()])])
.default(1),
})
.default({
category: "",
src: "",
dimensions: [1, 1, 1],
offset: [0, 0, 0],
rotation: [0, 0, 0],
scale: 1,
}),
asset: assetSchema,
}).describe(dedent`Item node - used to represent a item in the building
- position: position in level coordinate system (or parent coordinate system if attached)
- rotation: rotation in level coordinate system (or parent coordinate system if attached)