item catalog draft

This commit is contained in:
wass08
2026-01-17 15:40:04 +09:00
parent 87029005f6
commit 162c70552c
11 changed files with 812 additions and 225 deletions
+10 -9
View File
@@ -1,16 +1,17 @@
// Base
export { BaseNode, generateId, objectId, nodeType, Material } from "./base"
export { BaseNode, generateId, objectId, nodeType, Material } from "./base";
// Nodes
export { SiteNode } from "./nodes/site"
export { BuildingNode } from "./nodes/building"
export { LevelNode } from "./nodes/level"
export { WallNode } from "./nodes/wall"
export { ItemNode } from "./nodes/item"
export { SiteNode } from "./nodes/site";
export { BuildingNode } from "./nodes/building";
export { LevelNode } from "./nodes/level";
export { WallNode } from "./nodes/wall";
export { ItemNode } from "./nodes/item";
export type { AssetInput } from "./nodes/item";
// Union types
export { AnyNode } from "./types"
export type { AnyNodeType, AnyNodeId } from "./types"
export { AnyNode } from "./types";
export type { AnyNodeType, AnyNodeId } from "./types";
// Camera
export { CameraSchema } from "./camera"
export { CameraSchema } from "./camera";
+16 -25
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@@ -2,6 +2,21 @@ import dedent from "dedent";
import { z } from "zod";
import { BaseNode, nodeType, objectId } from "../base";
const assetSchema = z.object({
category: z.string(),
name: z.string(),
thumbnail: z.string(),
src: z.string(),
dimensions: z.tuple([z.number(), z.number(), z.number()]).default([1, 1, 1]), // [w, h, d]
attachTo: z.enum(["wall", "wall-side", "ceiling"]).optional(),
// These are "Corrective" transforms to normalize the GLB
offset: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
rotation: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
scale: z.tuple([z.number(), z.number(), z.number()]).default([1, 1, 1]),
});
export type AssetInput = z.input<typeof assetSchema>;
export const ItemNode = BaseNode.extend({
id: objectId("item"),
type: nodeType("item"),
@@ -9,31 +24,7 @@ export const ItemNode = BaseNode.extend({
rotation: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
side: z.enum(["front", "back"]).optional(),
asset: z
.object({
category: z.string(),
src: z.string(),
dimensions: z
.tuple([z.number(), z.number(), z.number()])
.default([1, 1, 1]), // [w, h, d]
attachTo: z.enum(["wall", "wall-side", "ceiling"]).optional(),
// These are "Corrective" transforms to normalize the GLB
offset: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
rotation: z
.tuple([z.number(), z.number(), z.number()])
.default([0, 0, 0]),
scale: z
.union([z.number(), z.tuple([z.number(), z.number(), z.number()])])
.default(1),
})
.default({
category: "",
src: "",
dimensions: [1, 1, 1],
offset: [0, 0, 0],
rotation: [0, 0, 0],
scale: 1,
}),
asset: assetSchema,
}).describe(dedent`Item node - used to represent a item in the building
- position: position in level coordinate system (or parent coordinate system if attached)
- rotation: rotation in level coordinate system (or parent coordinate system if attached)
@@ -0,0 +1,151 @@
import { AnyNode, AnyNodeId } from "../../schema";
import { SceneState } from "../use-scene";
export const createNodesAction = (
set: (fn: (state: SceneState) => Partial<SceneState>) => void,
get: () => SceneState,
ops: { node: AnyNode; parentId?: AnyNodeId }[],
) => {
set((state) => {
const nextNodes = { ...state.nodes };
const nextRootIds = [...state.rootNodeIds];
for (const { node, parentId } of ops) {
// 1. Assign parentId to the child (Safe because BaseNode has parentId)
const newNode = {
...node,
parentId: parentId ?? null,
};
nextNodes[newNode.id] = newNode;
// 2. Update the Parent's children list
if (parentId && nextNodes[parentId]) {
const parent = nextNodes[parentId];
// Type Guard: Check if the parent node is a container that supports children
if ("children" in parent && Array.isArray(parent.children)) {
nextNodes[parentId] = {
...parent,
// Use Set to prevent duplicate IDs if createNode is called twice
children: Array.from(
new Set([...parent.children, newNode.id]),
) as any, // We don't verify child types here
};
}
} else if (!parentId) {
// 3. Handle Root nodes
if (!nextRootIds.includes(newNode.id)) {
nextRootIds.push(newNode.id);
}
}
}
return { nodes: nextNodes, rootNodeIds: nextRootIds };
});
// 4. System Sync
ops.forEach(({ node, parentId }) => {
get().markDirty(node.id);
if (parentId) get().markDirty(parentId);
});
};
export const updateNodesAction = (
set: (fn: (state: SceneState) => Partial<SceneState>) => void,
get: () => SceneState,
updates: { id: AnyNodeId; data: Partial<AnyNode> }[],
) => {
const parentsToUpdate = new Set<string>();
set((state) => {
const nextNodes = { ...state.nodes };
for (const { id, data } of updates) {
const currentNode = nextNodes[id];
if (!currentNode) continue;
// Handle Reparenting Logic
if (
data.parentId !== undefined &&
data.parentId !== currentNode.parentId
) {
// 1. Remove from old parent
if (currentNode.parentId && nextNodes[currentNode.parentId]) {
const oldParent = nextNodes[currentNode.parentId] as AnyContainerNode;
nextNodes[oldParent.id] = {
...oldParent,
children: oldParent.children.filter((childId) => childId !== id),
};
parentsToUpdate.add(oldParent.id);
}
// 2. Add to new parent
if (data.parentId && nextNodes[data.parentId]) {
const newParent = nextNodes[data.parentId] as AnyContainerNode;
nextNodes[newParent.id] = {
...newParent,
children: Array.from(new Set([...newParent.children, id])),
};
parentsToUpdate.add(newParent.id);
}
}
// Apply the update
nextNodes[id] = { ...nextNodes[id], ...data };
}
return { nodes: nextNodes };
});
// Mark dirty
updates.forEach((u) => get().markDirty(u.id));
parentsToUpdate.forEach((pId) => get().markDirty(pId));
};
export const deleteNodesAction = (
set: (fn: (state: SceneState) => Partial<SceneState>) => void,
get: () => SceneState,
ids: AnyNodeId[],
) => {
const parentsToMarkDirty = new Set<string>();
set((state) => {
const nextNodes = { ...state.nodes };
let nextRootIds = [...state.rootNodeIds];
for (const id of ids) {
const node = nextNodes[id];
if (!node) continue;
// 1. Remove reference from Parent
if (node.parentId && nextNodes[node.parentId]) {
const parent = nextNodes[node.parentId] as AnyContainerNode;
if (parent.children) {
nextNodes[parent.id] = {
...parent,
children: parent.children.filter((cid) => cid !== id),
};
parentsToMarkDirty.add(parent.id);
}
}
// 2. Remove from Root list
nextRootIds = nextRootIds.filter((rid) => rid !== id);
// 3. Delete the node itself
delete nextNodes[id];
// Inside the deleteNodes loop
if ("children" in node && node.children.length > 0) {
// Recursively delete all children first
get().deleteNodes(node.children);
}
}
return { nodes: nextNodes, rootNodeIds: nextRootIds };
});
// Notify systems that the parent has changed (e.g. Wall needs to fill a window hole)
parentsToMarkDirty.forEach((pId) => get().markDirty(pId));
};
+13 -142
View File
@@ -6,8 +6,9 @@ import { LevelNode } from "../schema/nodes/level";
import { WallNode } from "../schema/nodes/wall";
import { AnyNode, AnyNodeId } from "../schema/types";
import { temporal } from "zundo";
import * as nodeActions from "./actions/node-actions";
type SceneState = {
export type SceneState = {
// 1. The Data: A flat dictionary of all nodes
nodes: Record<AnyNodeId, AnyNode>;
@@ -93,6 +94,8 @@ const useScene = create<SceneState>()(
name: "Window",
position: [2.5, 0.5, 0],
asset: {
name: "Round Window",
thumbnail: "/items/window-round/thumbnail.png",
category: "windows",
attachTo: "wall",
src: "/items/window-round/model.glb",
@@ -136,152 +139,20 @@ const useScene = create<SceneState>()(
get().dirtyNodes.delete(id);
},
createNodes: (ops) => {
set((state) => {
const nextNodes = { ...state.nodes };
const nextRootIds = [...state.rootNodeIds];
createNodes: (ops) => nodeActions.createNodesAction(set, get, ops),
createNode: (node, parentId) =>
nodeActions.createNodesAction(set, get, [{ node, parentId }]),
for (const { node, parentId } of ops) {
// 1. Assign parentId to the child (Safe because BaseNode has parentId)
const newNode = {
...node,
parentId: parentId ?? null,
};
nextNodes[newNode.id] = newNode;
// 2. Update the Parent's children list
if (parentId && nextNodes[parentId]) {
const parent = nextNodes[parentId];
// Type Guard: Check if the parent node is a container that supports children
if ("children" in parent && Array.isArray(parent.children)) {
nextNodes[parentId] = {
...parent,
// Use Set to prevent duplicate IDs if createNode is called twice
children: Array.from(
new Set([...parent.children, newNode.id]),
) as any, // We don't verify child types here
};
}
} else if (!parentId) {
// 3. Handle Root nodes
if (!nextRootIds.includes(newNode.id)) {
nextRootIds.push(newNode.id);
}
}
}
return { nodes: nextNodes, rootNodeIds: nextRootIds };
});
// 4. System Sync
ops.forEach(({ node, parentId }) => {
get().markDirty(node.id);
if (parentId) get().markDirty(parentId);
});
},
// 3. The CONVENIENCE (Singular)
createNode: (node, parentId) => get().createNodes([{ node, parentId }]),
updateNodes: (updates) => {
const parentsToUpdate = new Set<string>();
set((state) => {
const nextNodes = { ...state.nodes };
for (const { id, data } of updates) {
const currentNode = nextNodes[id];
if (!currentNode) continue;
// Handle Reparenting Logic
if (
data.parentId !== undefined &&
data.parentId !== currentNode.parentId
) {
// 1. Remove from old parent
if (currentNode.parentId && nextNodes[currentNode.parentId]) {
const oldParent = nextNodes[
currentNode.parentId
] as AnyContainerNode;
nextNodes[oldParent.id] = {
...oldParent,
children: oldParent.children.filter(
(childId) => childId !== id,
),
};
parentsToUpdate.add(oldParent.id);
}
// 2. Add to new parent
if (data.parentId && nextNodes[data.parentId]) {
const newParent = nextNodes[data.parentId] as AnyContainerNode;
nextNodes[newParent.id] = {
...newParent,
children: Array.from(new Set([...newParent.children, id])),
};
parentsToUpdate.add(newParent.id);
}
}
// Apply the update
nextNodes[id] = { ...nextNodes[id], ...data };
}
return { nodes: nextNodes };
});
// Mark dirty
updates.forEach((u) => get().markDirty(u.id));
parentsToUpdate.forEach((pId) => get().markDirty(pId));
},
updateNode: (id, data) => get().updateNodes([{ id, data }]),
updateNodes: (updates) =>
nodeActions.updateNodesAction(set, get, updates),
updateNode: (id, data) =>
nodeActions.updateNodesAction(set, get, [{ id, data }]),
// --- DELETE ---
deleteNodes: (ids) => {
const parentsToMarkDirty = new Set<string>();
deleteNodes: (ids) => nodeActions.deleteNodesAction(set, get, ids),
set((state) => {
const nextNodes = { ...state.nodes };
let nextRootIds = [...state.rootNodeIds];
for (const id of ids) {
const node = nextNodes[id];
if (!node) continue;
// 1. Remove reference from Parent
if (node.parentId && nextNodes[node.parentId]) {
const parent = nextNodes[node.parentId] as AnyContainerNode;
if (parent.children) {
nextNodes[parent.id] = {
...parent,
children: parent.children.filter((cid) => cid !== id),
};
parentsToMarkDirty.add(parent.id);
}
}
// 2. Remove from Root list
nextRootIds = nextRootIds.filter((rid) => rid !== id);
// 3. Delete the node itself
delete nextNodes[id];
// Note: If you want "Recursive Delete" (deleting a level deletes its walls),
// you would call deleteNodes recursively here for node.children.
}
return { nodes: nextNodes, rootNodeIds: nextRootIds };
});
// Notify systems that the parent has changed (e.g. Wall needs to fill a window hole)
parentsToMarkDirty.forEach((pId) => get().markDirty(pId));
},
deleteNode: (id) => get().deleteNodes([id]),
deleteNode: (id) => nodeActions.deleteNodesAction(set, get, [id]),
}),
{
partialize: (state) => {
@@ -58,14 +58,14 @@ function updateWallGeometry(wallId: string) {
// Rotate mesh to look at 'end' point
const angle = Math.atan2(
node.end[1] - node.start[1],
node.end[0] - node.start[0]
node.end[0] - node.start[0],
);
mesh.rotation.y = -angle;
}
export function generateExtrudedWall(
wallNode: WallNode,
childrenNodes: AnyNode[]
childrenNodes: AnyNode[],
) {
// 1. Calculate Wall Dimensions
const start = new THREE.Vector2(wallNode.start[0], wallNode.start[1]);
@@ -88,7 +88,7 @@ export function generateExtrudedWall(
const wallStart: [number, number] = [wallNode.start[0], wallNode.start[1]];
const wallAngle = Math.atan2(
wallNode.end[1] - wallNode.start[1],
wallNode.end[0] - wallNode.start[0]
wallNode.end[0] - wallNode.start[0],
);
childrenNodes.forEach((child) => {
@@ -96,7 +96,10 @@ export function generateExtrudedWall(
if (child.type !== "item") return;
const childMesh = sceneRegistry.nodes.get(child.id);
if (!childMesh) return;
if (!childMesh) {
return;
}
const cutoutMesh = childMesh.getObjectByName("cutout") as THREE.Mesh;
if (!cutoutMesh) return;
@@ -132,7 +135,7 @@ export function generateExtrudedWall(
function createPathFromCutout(
cutoutMesh: THREE.Mesh,
wallStart: [number, number],
wallAngle: number
wallAngle: number,
): THREE.Path | null {
const geometry = cutoutMesh.geometry;
if (!geometry) return null;