ceiling holes
This commit is contained in:
@@ -0,0 +1,47 @@
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import { resolveLevelId, type CeilingNode, useScene } from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { useCallback } from 'react'
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import { PolygonEditor } from '../shared/polygon-editor'
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interface CeilingHoleEditorProps {
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ceilingId: CeilingNode['id']
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holeIndex: number
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}
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/**
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* Ceiling hole editor - allows editing a specific hole polygon within a ceiling
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* Uses the generic PolygonEditor component
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*/
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export const CeilingHoleEditor: React.FC<CeilingHoleEditorProps> = ({ ceilingId, holeIndex }) => {
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const ceilingNode = useScene((state) => state.nodes[ceilingId])
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const updateNode = useScene((state) => state.updateNode)
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const setSelection = useViewer((state) => state.setSelection)
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const ceiling = ceilingNode?.type === 'ceiling' ? (ceilingNode as CeilingNode) : null
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const holes = ceiling?.holes || []
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const hole = holes[holeIndex]
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const handlePolygonChange = useCallback(
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(newPolygon: Array<[number, number]>) => {
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const updatedHoles = [...holes]
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updatedHoles[holeIndex] = newPolygon
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updateNode(ceilingId, { holes: updatedHoles })
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// Re-assert selection so the ceiling stays selected after the edit
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setSelection({ selectedIds: [ceilingId] })
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},
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[ceilingId, holeIndex, holes, updateNode, setSelection],
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)
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if (!ceiling || !hole || hole.length < 3) return null
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return (
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<PolygonEditor
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polygon={hole}
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color="#ef4444" // red for holes
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onPolygonChange={handlePolygonChange}
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minVertices={3}
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levelId={resolveLevelId(ceiling, useScene.getState().nodes)}
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surfaceHeight={ceiling.height ?? 2.5}
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/>
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)
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}
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@@ -2,6 +2,7 @@ import { type AnyNodeId, type CeilingNode, type SlabNode, useScene } from '@pasc
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import { useViewer } from '@pascal-app/viewer'
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import useEditor, { type Phase, type Tool } from '@/store/use-editor'
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import { CeilingBoundaryEditor } from './ceiling/ceiling-boundary-editor'
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import { CeilingHoleEditor } from './ceiling/ceiling-hole-editor'
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import { CeilingTool } from './ceiling/ceiling-tool'
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import { ItemTool } from './item/item-tool'
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import { MoveTool } from './item/move-tool'
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@@ -36,7 +37,7 @@ export const ToolManager: React.FC = () => {
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const mode = useEditor((state) => state.mode)
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const tool = useEditor((state) => state.tool)
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const movingNode = useEditor((state) => state.movingNode)
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const editingSlabHoleIndex = useEditor((state) => state.editingSlabHoleIndex)
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const editingHole = useEditor((state) => state.editingHole)
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const selectedZoneId = useViewer((state) => state.selection.zoneId)
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const selectedIds = useViewer((state) => state.selection.selectedIds)
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const nodes = useScene((state) => state.nodes)
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@@ -56,15 +57,21 @@ export const ToolManager: React.FC = () => {
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// Show slab boundary editor when in structure/select mode with a slab selected (but not editing a hole)
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const showSlabBoundaryEditor =
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phase === 'structure' && mode === 'select' && selectedSlabId !== undefined && editingSlabHoleIndex === null
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phase === 'structure' && mode === 'select' && selectedSlabId !== undefined &&
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(!editingHole || editingHole.nodeId !== selectedSlabId)
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// Show slab hole editor when editing a specific hole
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// Show slab hole editor when editing a hole on the selected slab
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const showSlabHoleEditor =
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selectedSlabId !== undefined && editingSlabHoleIndex !== null
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selectedSlabId !== undefined && editingHole !== null && editingHole.nodeId === selectedSlabId
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// Show ceiling boundary editor when in structure/select mode with a ceiling selected
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// Show ceiling boundary editor when in structure/select mode with a ceiling selected (but not editing a hole)
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const showCeilingBoundaryEditor =
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phase === 'structure' && mode === 'select' && selectedCeilingId !== undefined
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phase === 'structure' && mode === 'select' && selectedCeilingId !== undefined &&
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(!editingHole || editingHole.nodeId !== selectedCeilingId)
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// Show ceiling hole editor when editing a hole on the selected ceiling
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const showCeilingHoleEditor =
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selectedCeilingId !== undefined && editingHole !== null && editingHole.nodeId === selectedCeilingId
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// Show zone boundary editor when in structure/select mode with a zone selected
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// Hide when editing a slab or ceiling to avoid overlapping handles
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@@ -85,12 +92,15 @@ export const ToolManager: React.FC = () => {
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{showSiteBoundaryEditor && <SiteBoundaryEditor />}
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{showZoneBoundaryEditor && selectedZoneId && <ZoneBoundaryEditor zoneId={selectedZoneId} />}
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{showSlabBoundaryEditor && selectedSlabId && <SlabBoundaryEditor slabId={selectedSlabId} />}
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{showSlabHoleEditor && selectedSlabId && editingSlabHoleIndex !== null && (
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<SlabHoleEditor slabId={selectedSlabId} holeIndex={editingSlabHoleIndex} />
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{showSlabHoleEditor && selectedSlabId && editingHole && (
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<SlabHoleEditor slabId={selectedSlabId} holeIndex={editingHole.holeIndex} />
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)}
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{showCeilingBoundaryEditor && selectedCeilingId && (
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<CeilingBoundaryEditor ceilingId={selectedCeilingId} />
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)}
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{showCeilingHoleEditor && selectedCeilingId && editingHole && (
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<CeilingHoleEditor ceilingId={selectedCeilingId} holeIndex={editingHole.holeIndex} />
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)}
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{movingNode && <MoveTool />}
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{!movingNode && BuildToolComponent && <BuildToolComponent />}
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</>
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@@ -0,0 +1,286 @@
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'use client'
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import { type AnyNode, type CeilingNode, useScene } from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { Edit, Plus, Trash2, X } from 'lucide-react'
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import Image from 'next/image'
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import { useCallback, useEffect } from 'react'
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import useEditor from '@/store/use-editor'
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import { NumberInput } from '@/components/ui/primitives/number-input'
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export function CeilingPanel() {
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const selectedIds = useViewer((s) => s.selection.selectedIds)
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const setSelection = useViewer((s) => s.setSelection)
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const nodes = useScene((s) => s.nodes)
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const updateNode = useScene((s) => s.updateNode)
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const editingHole = useEditor((s) => s.editingHole)
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const setEditingHole = useEditor((s) => s.setEditingHole)
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// Get the first selected node if it's a ceiling
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const selectedId = selectedIds[0]
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const node = selectedId
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? (nodes[selectedId as AnyNode['id']] as CeilingNode | undefined)
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: undefined
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const handleUpdate = useCallback(
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(updates: Partial<CeilingNode>) => {
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if (!selectedId) return
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updateNode(selectedId as AnyNode['id'], updates)
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},
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[selectedId, updateNode],
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)
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const handleClose = useCallback(() => {
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setSelection({ selectedIds: [] })
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setEditingHole(null)
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}, [setSelection, setEditingHole])
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// Clear hole editing state when ceiling is deselected
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useEffect(() => {
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if (!node) {
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setEditingHole(null)
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}
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}, [node, setEditingHole])
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// Clear hole editing state on unmount
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useEffect(() => {
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return () => {
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setEditingHole(null)
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}
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}, [setEditingHole])
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const handleAddHole = useCallback(() => {
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if (!node || !selectedId) return
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// Calculate centroid of the ceiling polygon
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const polygon = node.polygon
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let cx = 0
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let cz = 0
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for (const [x, z] of polygon) {
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cx += x
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cz += z
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}
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cx /= polygon.length
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cz /= polygon.length
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// Create a default small rectangular hole centered at the ceiling's centroid
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const holeSize = 0.5
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const newHole: Array<[number, number]> = [
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[cx - holeSize, cz - holeSize],
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[cx + holeSize, cz - holeSize],
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[cx + holeSize, cz + holeSize],
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[cx - holeSize, cz + holeSize],
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]
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const currentHoles = node?.holes || []
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handleUpdate({ holes: [...currentHoles, newHole] })
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// Enter edit mode for the new hole
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setEditingHole({ nodeId: selectedId, holeIndex: currentHoles.length })
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}, [node, selectedId, handleUpdate, setEditingHole])
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const handleEditHole = useCallback(
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(index: number) => {
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if (!selectedId) return
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setEditingHole({ nodeId: selectedId, holeIndex: index })
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},
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[selectedId, setEditingHole],
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)
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const handleDeleteHole = useCallback(
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(index: number) => {
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if (!selectedId) return
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const currentHoles = node?.holes || []
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const newHoles = currentHoles.filter((_, i) => i !== index)
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handleUpdate({ holes: newHoles })
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if (editingHole?.nodeId === selectedId && editingHole?.holeIndex === index) {
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setEditingHole(null)
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}
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},
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[selectedId, node?.holes, handleUpdate, editingHole, setEditingHole],
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)
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// Only show if exactly one ceiling is selected
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if (!node || node.type !== 'ceiling' || selectedIds.length !== 1) return null
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// Calculate approximate area from polygon
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const calculateArea = (polygon: Array<[number, number]>): number => {
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if (polygon.length < 3) return 0
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let area = 0
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const n = polygon.length
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for (let i = 0; i < n; i++) {
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const j = (i + 1) % n
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area += polygon[i]![0] * polygon[j]![1]
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area -= polygon[j]![0] * polygon[i]![1]
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}
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return Math.abs(area) / 2
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}
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const area = calculateArea(node.polygon)
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return (
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<div className="pointer-events-auto fixed top-20 right-4 z-50 flex w-72 flex-col overflow-hidden rounded-lg border border-border bg-background/95 shadow-xl backdrop-blur-md">
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{/* Header */}
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<div className="flex items-center justify-between gap-2 border-b p-3">
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<div className="flex items-center gap-2 min-w-0">
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<Image src="/icons/ceiling.png" alt="" width={16} height={16} className="shrink-0 object-contain" />
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<h2 className="font-semibold text-foreground text-sm truncate">
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{node.name || `Ceiling (${area.toFixed(1)}m²)`}
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</h2>
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</div>
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<button
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type="button"
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className="shrink-0 rounded p-1 text-muted-foreground transition-colors hover:bg-accent hover:text-foreground cursor-pointer"
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onClick={handleClose}
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>
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<X className="h-4 w-4" />
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</button>
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</div>
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{/* Content */}
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<div className="flex-1 overflow-y-auto p-3">
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<div className="space-y-4">
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{/* Height */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Height
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</label>
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<div className="flex items-center gap-2">
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<NumberInput
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label="Height"
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value={Math.round(node.height * 1000) / 1000}
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onChange={(value) => {
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handleUpdate({ height: value })
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}}
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precision={3}
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className="flex-1"
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/>
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<span className="text-muted-foreground text-xs shrink-0">m</span>
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</div>
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<p className="text-xs text-muted-foreground">
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Height from the floor where the ceiling is positioned
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</p>
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</div>
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{/* Quick preset buttons */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Presets
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</label>
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<div className="grid grid-cols-3 gap-2">
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<button
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type="button"
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className="rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
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onClick={() => handleUpdate({ height: 2.4 })}
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>
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Low (2.4m)
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</button>
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<button
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type="button"
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className="rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
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onClick={() => handleUpdate({ height: 2.5 })}
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>
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Standard (2.5m)
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</button>
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<button
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type="button"
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className="rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
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onClick={() => handleUpdate({ height: 3.0 })}
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>
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High (3m)
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</button>
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</div>
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</div>
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{/* Area info */}
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<div className="space-y-2">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Area
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</label>
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<div className="rounded border border-border bg-muted/50 px-3 py-2 text-sm">
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{area.toFixed(2)} m²
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</div>
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</div>
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{/* Holes */}
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<div className="space-y-2">
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<div className="flex items-center justify-between">
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<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
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Holes
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</label>
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{editingHole?.nodeId === selectedId ? (
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<button
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type="button"
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className="flex items-center gap-1 rounded border border-green-500 bg-green-500/10 px-2 py-1 text-xs text-green-600 hover:bg-green-500/20 cursor-pointer"
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onClick={() => setEditingHole(null)}
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>
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<span>Done Editing</span>
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</button>
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) : (
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<button
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type="button"
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className="flex items-center gap-1 rounded border border-border px-2 py-1 text-xs hover:bg-accent cursor-pointer"
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onClick={handleAddHole}
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>
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<Plus className="h-3 w-3" />
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<span>Add Hole</span>
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</button>
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)}
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</div>
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{node.holes && node.holes.length > 0 ? (
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<div className="space-y-2">
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{node.holes.map((hole, index) => {
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const holeArea = calculateArea(hole)
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const isEditing = editingHole?.nodeId === selectedId && editingHole?.holeIndex === index
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return (
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<div
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key={index}
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className={`flex items-center justify-between rounded border px-3 py-2 ${
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isEditing
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? 'border-green-500 bg-green-500/10'
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: 'border-border bg-muted/30'
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}`}
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>
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<div className="flex-1 min-w-0">
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<p className={`text-sm font-medium ${isEditing ? 'text-green-600' : ''}`}>
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Hole {index + 1} {isEditing && '(Editing)'}
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</p>
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<p className="text-xs text-muted-foreground">
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{holeArea.toFixed(2)} m² · {hole.length} vertices
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</p>
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</div>
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<div className="flex items-center gap-1">
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{!isEditing && (
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<>
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<button
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type="button"
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className="rounded p-1 text-muted-foreground transition-colors hover:bg-accent hover:text-foreground cursor-pointer"
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onClick={() => handleEditHole(index)}
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aria-label="Edit hole"
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>
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<Edit className="h-3.5 w-3.5" />
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</button>
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<button
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type="button"
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className="rounded p-1 text-muted-foreground transition-colors hover:bg-accent hover:text-foreground cursor-pointer"
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onClick={() => handleDeleteHole(index)}
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aria-label="Delete hole"
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>
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<Trash2 className="h-3.5 w-3.5" />
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</button>
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</>
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)}
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</div>
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</div>
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)
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})}
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</div>
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) : (
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<p className="text-xs text-muted-foreground italic">
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No holes. Click "Add Hole" to create one.
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</p>
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)}
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</div>
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</div>
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</div>
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</div>
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)
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}
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@@ -3,6 +3,7 @@
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import { AnyNodeId, useScene } from '@pascal-app/core'
|
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import { useViewer } from '@pascal-app/viewer'
|
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import useEditor from '@/store/use-editor'
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import { CeilingPanel } from './ceiling-panel'
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import { ItemPanel } from './item-panel'
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import { ReferencePanel } from './reference-panel'
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import { RoofPanel } from './roof-panel'
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@@ -30,6 +31,8 @@ export function PanelManager() {
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return <RoofPanel />
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case 'slab':
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return <SlabPanel />
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case 'ceiling':
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return <CeilingPanel />
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}
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}
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}
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@@ -13,8 +13,8 @@ export function SlabPanel() {
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const setSelection = useViewer((s) => s.setSelection)
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const nodes = useScene((s) => s.nodes)
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const updateNode = useScene((s) => s.updateNode)
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const editingHoleIndex = useEditor((s) => s.editingSlabHoleIndex)
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const setEditingHoleIndex = useEditor((s) => s.setEditingSlabHoleIndex)
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const editingHole = useEditor((s) => s.editingHole)
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const setEditingHole = useEditor((s) => s.setEditingHole)
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|
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// Get the first selected node if it's a slab
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const selectedId = selectedIds[0]
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@@ -32,25 +32,25 @@ export function SlabPanel() {
|
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|
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const handleClose = useCallback(() => {
|
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setSelection({ selectedIds: [] })
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setEditingHoleIndex(null)
|
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}, [setSelection, setEditingHoleIndex])
|
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setEditingHole(null)
|
||||
}, [setSelection, setEditingHole])
|
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|
||||
// Clear hole editing state when slab is deselected
|
||||
useEffect(() => {
|
||||
if (!node) {
|
||||
setEditingHoleIndex(null)
|
||||
setEditingHole(null)
|
||||
}
|
||||
}, [node, setEditingHoleIndex])
|
||||
}, [node, setEditingHole])
|
||||
|
||||
// Clear hole editing state on unmount
|
||||
useEffect(() => {
|
||||
return () => {
|
||||
setEditingHoleIndex(null)
|
||||
setEditingHole(null)
|
||||
}
|
||||
}, [setEditingHoleIndex])
|
||||
}, [setEditingHole])
|
||||
|
||||
const handleAddHole = useCallback(() => {
|
||||
if (!node) return
|
||||
if (!node || !selectedId) return
|
||||
|
||||
// Calculate centroid of the slab polygon
|
||||
const polygon = node.polygon
|
||||
@@ -74,26 +74,28 @@ export function SlabPanel() {
|
||||
const currentHoles = node?.holes || []
|
||||
handleUpdate({ holes: [...currentHoles, newHole] })
|
||||
// Enter edit mode for the new hole
|
||||
setEditingHoleIndex(currentHoles.length)
|
||||
}, [node, handleUpdate, setEditingHoleIndex])
|
||||
setEditingHole({ nodeId: selectedId, holeIndex: currentHoles.length })
|
||||
}, [node, selectedId, handleUpdate, setEditingHole])
|
||||
|
||||
const handleEditHole = useCallback(
|
||||
(index: number) => {
|
||||
setEditingHoleIndex(index)
|
||||
if (!selectedId) return
|
||||
setEditingHole({ nodeId: selectedId, holeIndex: index })
|
||||
},
|
||||
[setEditingHoleIndex],
|
||||
[selectedId, setEditingHole],
|
||||
)
|
||||
|
||||
const handleDeleteHole = useCallback(
|
||||
(index: number) => {
|
||||
if (!selectedId) return
|
||||
const currentHoles = node?.holes || []
|
||||
const newHoles = currentHoles.filter((_, i) => i !== index)
|
||||
handleUpdate({ holes: newHoles })
|
||||
if (editingHoleIndex === index) {
|
||||
setEditingHoleIndex(null)
|
||||
if (editingHole?.nodeId === selectedId && editingHole?.holeIndex === index) {
|
||||
setEditingHole(null)
|
||||
}
|
||||
},
|
||||
[node?.holes, handleUpdate, editingHoleIndex, setEditingHoleIndex],
|
||||
[selectedId, node?.holes, handleUpdate, editingHole, setEditingHole],
|
||||
)
|
||||
|
||||
// Only show if exactly one slab is selected
|
||||
@@ -211,11 +213,11 @@ export function SlabPanel() {
|
||||
<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
|
||||
Holes
|
||||
</label>
|
||||
{editingHoleIndex !== null ? (
|
||||
{editingHole?.nodeId === selectedId ? (
|
||||
<button
|
||||
type="button"
|
||||
className="flex items-center gap-1 rounded border border-green-500 bg-green-500/10 px-2 py-1 text-xs text-green-600 hover:bg-green-500/20 cursor-pointer"
|
||||
onClick={() => setEditingHoleIndex(null)}
|
||||
onClick={() => setEditingHole(null)}
|
||||
>
|
||||
<span>Done Editing</span>
|
||||
</button>
|
||||
@@ -234,7 +236,7 @@ export function SlabPanel() {
|
||||
<div className="space-y-2">
|
||||
{node.holes.map((hole, index) => {
|
||||
const holeArea = calculateArea(hole)
|
||||
const isEditing = editingHoleIndex === index
|
||||
const isEditing = editingHole?.nodeId === selectedId && editingHole?.holeIndex === index
|
||||
return (
|
||||
<div
|
||||
key={index}
|
||||
|
||||
@@ -69,9 +69,9 @@ type EditorState = {
|
||||
// Space detection for cutaway mode
|
||||
spaces: Record<string, Space>
|
||||
setSpaces: (spaces: Record<string, Space>) => void
|
||||
// Slab hole editing
|
||||
editingSlabHoleIndex: number | null
|
||||
setEditingSlabHoleIndex: (index: number | null) => void
|
||||
// Generic hole editing (works for slabs, ceilings, and any future polygon nodes)
|
||||
editingHole: { nodeId: string; holeIndex: number } | null
|
||||
setEditingHole: (hole: { nodeId: string; holeIndex: number } | null) => void
|
||||
}
|
||||
|
||||
const useEditor = create<EditorState>()((set, get) => ({
|
||||
@@ -198,8 +198,8 @@ const useEditor = create<EditorState>()((set, get) => ({
|
||||
setSelectedReferenceId: (id) => set({ selectedReferenceId: id }),
|
||||
spaces: {},
|
||||
setSpaces: (spaces) => set({ spaces }),
|
||||
editingSlabHoleIndex: null,
|
||||
setEditingSlabHoleIndex: (index) => set({ editingSlabHoleIndex: index }),
|
||||
editingHole: null,
|
||||
setEditingHole: (hole) => set({ editingHole: hole }),
|
||||
}))
|
||||
|
||||
export default useEditor
|
||||
|
||||
@@ -566,7 +566,7 @@ export class SpatialGridManager {
|
||||
|
||||
/**
|
||||
* Check if an item can be placed on a ceiling.
|
||||
* Validates that the footprint is within the ceiling polygon and doesn't overlap other ceiling items.
|
||||
* Validates that the footprint is within the ceiling polygon (but not in any holes) and doesn't overlap other ceiling items.
|
||||
*/
|
||||
canPlaceOnCeiling(
|
||||
ceilingId: string,
|
||||
@@ -588,6 +588,15 @@ export class SpatialGridManager {
|
||||
}
|
||||
}
|
||||
|
||||
// Check if item center is in any hole (if so, it cannot be placed)
|
||||
const [centerX, , centerZ] = position
|
||||
const holes = ceiling.holes || []
|
||||
for (const hole of holes) {
|
||||
if (hole.length >= 3 && pointInPolygon(centerX, centerZ, hole)) {
|
||||
return { valid: false, conflictIds: [] }
|
||||
}
|
||||
}
|
||||
|
||||
// Check for overlaps with other ceiling items
|
||||
return this.getCeilingGrid(ceilingId).canPlace(position, dimensions, rotation, ignoreIds)
|
||||
}
|
||||
|
||||
@@ -10,11 +10,13 @@ export const CeilingNode = BaseNode.extend({
|
||||
// Specific props
|
||||
// Polygon boundary - array of [x, z] coordinates defining the ceiling
|
||||
polygon: z.array(z.tuple([z.number(), z.number()])),
|
||||
holes: z.array(z.array(z.tuple([z.number(), z.number()]))).default([]),
|
||||
height: z.number().default(2.5), // Height in meters
|
||||
}).describe(
|
||||
dedent`
|
||||
Ceiling node - used to represent a ceiling in the building
|
||||
- polygon: array of [x, z] points defining the ceiling boundary
|
||||
- holes: array of polygons representing holes in the ceiling
|
||||
`,
|
||||
)
|
||||
|
||||
|
||||
@@ -70,6 +70,24 @@ export function generateCeilingGeometry(ceilingNode: CeilingNode): THREE.BufferG
|
||||
}
|
||||
shape.closePath()
|
||||
|
||||
// Add holes to the shape
|
||||
const holes = ceilingNode.holes || []
|
||||
for (const holePolygon of holes) {
|
||||
if (holePolygon.length < 3) continue
|
||||
|
||||
const holePath = new THREE.Path()
|
||||
const holeFirstPt = holePolygon[0]!
|
||||
holePath.moveTo(holeFirstPt[0], -holeFirstPt[1])
|
||||
|
||||
for (let i = 1; i < holePolygon.length; i++) {
|
||||
const pt = holePolygon[i]!
|
||||
holePath.lineTo(pt[0], -pt[1])
|
||||
}
|
||||
holePath.closePath()
|
||||
|
||||
shape.holes.push(holePath)
|
||||
}
|
||||
|
||||
// Create flat shape geometry (no extrusion)
|
||||
const geometry = new THREE.ShapeGeometry(shape)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user