feat: add material system for all node types
- Add MaterialSchema with 10 presets (white, brick, concrete, wood, glass, metal, plaster, tile, marble, custom) - Add material field to Wall, Slab, Door, Window, Ceiling, Roof, RoofSegment nodes - Create MaterialPicker UI component with preset selection and custom properties - Update all renderers to support material rendering with caching - Add Material section to all node panels (WallPanel, SlabPanel, DoorPanel, WindowPanel, CeilingPanel, RoofPanel, RoofSegmentPanel) - Update AGENTS.md with Material System documentation
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@@ -1,6 +1,18 @@
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export { default as Viewer } from './components/viewer'
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export { ASSETS_CDN_URL, resolveAssetUrl, resolveCdnUrl } from './lib/asset-url'
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export { SCENE_LAYER, ZONE_LAYER } from './lib/layers'
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export {
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clearMaterialCache,
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createDefaultMaterial,
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createMaterial,
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DEFAULT_CEILING_MATERIAL,
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DEFAULT_DOOR_MATERIAL,
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DEFAULT_ROOF_MATERIAL,
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DEFAULT_SLAB_MATERIAL,
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DEFAULT_WALL_MATERIAL,
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DEFAULT_WINDOW_MATERIAL,
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disposeMaterial,
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} from './lib/materials'
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export { default as useViewer } from './store/use-viewer'
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export { InteractiveSystem } from './systems/interactive/interactive-system'
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export { snapLevelsToTruePositions } from './systems/level/level-utils'
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