feat: add material system for all node types

- Add MaterialSchema with 10 presets (white, brick, concrete, wood, glass, metal, plaster, tile, marble, custom)
- Add material field to Wall, Slab, Door, Window, Ceiling, Roof, RoofSegment nodes
- Create MaterialPicker UI component with preset selection and custom properties
- Update all renderers to support material rendering with caching
- Add Material section to all node panels (WallPanel, SlabPanel, DoorPanel, WindowPanel, CeilingPanel, RoofPanel, RoofSegmentPanel)
- Update AGENTS.md with Material System documentation
This commit is contained in:
Developer
2026-03-30 12:15:16 +08:00
parent 99bb5f3645
commit 12b6292623
29 changed files with 613 additions and 86 deletions
@@ -1,7 +1,8 @@
import { useRegistry, useScene, type WallNode } from '@pascal-app/core'
import { useLayoutEffect, useRef } from 'react'
import { useLayoutEffect, useMemo, useRef } from 'react'
import type { Mesh } from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
import { createMaterial, DEFAULT_WALL_MATERIAL } from '../../../lib/materials'
import { NodeRenderer } from '../node-renderer'
export const WallRenderer = ({ node }: { node: WallNode }) => {
@@ -9,18 +10,19 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
useRegistry(node.id, 'wall', ref)
// Mark dirty on mount so WallSystem rebuilds geometry when wall (re)appears
useLayoutEffect(() => {
useScene.getState().markDirty(node.id)
}, [node.id])
const handlers = useNodeEvents(node, 'wall')
const material = useMemo(() => {
return node.material ? createMaterial(node.material) : DEFAULT_WALL_MATERIAL
}, [node.material])
return (
<mesh castShadow receiveShadow ref={ref} visible={node.visible}>
{/* WallSystem will replace this geometry in the next frame */}
<mesh castShadow receiveShadow ref={ref} visible={node.visible} material={material}>
<boxGeometry args={[0, 0, 0]} />
{/* Collision mesh: full-wall geometry (no cutouts) for pointer events */}
<mesh name="collision-mesh" visible={false} {...handlers}>
<boxGeometry args={[0, 0, 0]} />
</mesh>