feat: add material system for all node types

- Add MaterialSchema with 10 presets (white, brick, concrete, wood, glass, metal, plaster, tile, marble, custom)
- Add material field to Wall, Slab, Door, Window, Ceiling, Roof, RoofSegment nodes
- Create MaterialPicker UI component with preset selection and custom properties
- Update all renderers to support material rendering with caching
- Add Material section to all node panels (WallPanel, SlabPanel, DoorPanel, WindowPanel, CeilingPanel, RoofPanel, RoofSegmentPanel)
- Update AGENTS.md with Material System documentation
This commit is contained in:
Developer
2026-03-30 12:15:16 +08:00
parent 99bb5f3645
commit 12b6292623
29 changed files with 613 additions and 86 deletions
@@ -1,7 +1,8 @@
import { type RoofNode, useRegistry } from '@pascal-app/core'
import { useRef } from 'react'
import { useMemo, useRef } from 'react'
import type * as THREE from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
import { createMaterial, DEFAULT_ROOF_MATERIAL } from '../../../lib/materials'
import useViewer from '../../../store/use-viewer'
import { NodeRenderer } from '../node-renderer'
import { roofDebugMaterials, roofMaterials } from './roof-materials'
@@ -14,6 +15,12 @@ export const RoofRenderer = ({ node }: { node: RoofNode }) => {
const handlers = useNodeEvents(node, 'roof')
const debugColors = useViewer((s) => s.debugColors)
const customMaterial = useMemo(() => {
return node.material ? createMaterial(node.material) : null
}, [node.material])
const material = debugColors ? roofDebugMaterials : customMaterial || roofMaterials
return (
<group
position={node.position}
@@ -24,7 +31,7 @@ export const RoofRenderer = ({ node }: { node: RoofNode }) => {
>
<mesh
castShadow
material={debugColors ? roofDebugMaterials : roofMaterials}
material={material}
name="merged-roof"
receiveShadow
>