feat: add material system for all node types
- Add MaterialSchema with 10 presets (white, brick, concrete, wood, glass, metal, plaster, tile, marble, custom) - Add material field to Wall, Slab, Door, Window, Ceiling, Roof, RoofSegment nodes - Create MaterialPicker UI component with preset selection and custom properties - Update all renderers to support material rendering with caching - Add Material section to all node panels (WallPanel, SlabPanel, DoorPanel, WindowPanel, CeilingPanel, RoofPanel, RoofSegmentPanel) - Update AGENTS.md with Material System documentation
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@@ -1,7 +1,8 @@
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import { type DoorNode, useRegistry } from '@pascal-app/core'
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import { useRef } from 'react'
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import { useMemo, useRef } from 'react'
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import type { Mesh } from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { createMaterial, DEFAULT_DOOR_MATERIAL } from '../../../lib/materials'
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export const DoorRenderer = ({ node }: { node: DoorNode }) => {
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const ref = useRef<Mesh>(null!)
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@@ -10,9 +11,14 @@ export const DoorRenderer = ({ node }: { node: DoorNode }) => {
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const handlers = useNodeEvents(node, 'door')
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const isTransient = !!(node.metadata as Record<string, unknown> | null)?.isTransient
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const material = useMemo(() => {
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return node.material ? createMaterial(node.material) : DEFAULT_DOOR_MATERIAL
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}, [node.material])
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return (
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<mesh
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castShadow
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material={material}
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position={node.position}
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receiveShadow
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ref={ref}
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@@ -20,9 +26,7 @@ export const DoorRenderer = ({ node }: { node: DoorNode }) => {
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visible={node.visible}
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{...(isTransient ? {} : handlers)}
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>
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{/* DoorSystem replaces this geometry each time the node is dirty */}
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<boxGeometry args={[0, 0, 0]} />
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<meshStandardMaterial color="#d1d5db" />
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</mesh>
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)
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}
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