feat: add material system for all node types
- Add MaterialSchema with 10 presets (white, brick, concrete, wood, glass, metal, plaster, tile, marble, custom) - Add material field to Wall, Slab, Door, Window, Ceiling, Roof, RoofSegment nodes - Create MaterialPicker UI component with preset selection and custom properties - Update all renderers to support material rendering with caching - Add Material section to all node panels (WallPanel, SlabPanel, DoorPanel, WindowPanel, CeilingPanel, RoofPanel, RoofSegmentPanel) - Update AGENTS.md with Material System documentation
This commit is contained in:
@@ -1,49 +1,37 @@
|
||||
import { type CeilingNode, useRegistry } from '@pascal-app/core'
|
||||
import { useRef } from 'react'
|
||||
import { useMemo, useRef } from 'react'
|
||||
import { float, mix, positionWorld, smoothstep } from 'three/tsl'
|
||||
import { BackSide, FrontSide, type Mesh, MeshBasicNodeMaterial } from 'three/webgpu'
|
||||
import { useNodeEvents } from '../../../hooks/use-node-events'
|
||||
import { createMaterial, DEFAULT_CEILING_MATERIAL } from '../../../lib/materials'
|
||||
import { NodeRenderer } from '../node-renderer'
|
||||
|
||||
// TSL material that renders differently based on face direction:
|
||||
// - Back face (looking up at ceiling from below): solid
|
||||
// - Front face (looking down at ceiling from above): 30% opacity
|
||||
const ceilingTopMaterial = new MeshBasicNodeMaterial({
|
||||
color: 0xb5_a7_8d,
|
||||
transparent: true,
|
||||
depthWrite: false,
|
||||
side: FrontSide,
|
||||
// Disabled as we only show ceiling grid when needed
|
||||
// alphaTestNode: float(0.4), // Discard pixels with alpha below 0.4 to create grid lines and not affect depth buffer
|
||||
})
|
||||
|
||||
const ceilingBottomMaterial = new MeshBasicNodeMaterial({
|
||||
color: 0x99_99_99,
|
||||
transparent: true,
|
||||
side: BackSide,
|
||||
})
|
||||
|
||||
// Create grid pattern based on local position
|
||||
const gridScale = 5 // Grid cells per meter (1 = 1m grid)
|
||||
const gridScale = 5
|
||||
const gridX = positionWorld.x.mul(gridScale).fract()
|
||||
const gridY = positionWorld.z.mul(gridScale).fract()
|
||||
|
||||
// Create grid lines - they are at 0 and 1
|
||||
const lineWidth = 0.05 // Width of grid lines (0-1 range within cell)
|
||||
|
||||
// Create visible lines at edges (near 0 and near 1)
|
||||
const lineWidth = 0.05
|
||||
const lineX = smoothstep(lineWidth, 0, gridX).add(smoothstep(1.0 - lineWidth, 1.0, gridX))
|
||||
const lineY = smoothstep(lineWidth, 0, gridY).add(smoothstep(1.0 - lineWidth, 1.0, gridY))
|
||||
|
||||
// Combine: if either X or Y is a line, show the line
|
||||
const gridPattern = lineX.max(lineY)
|
||||
|
||||
// Grid lines at 0.6 opacity, spaces at 0.2 opacity
|
||||
const gridOpacity = mix(float(0.2), float(0.6), gridPattern)
|
||||
|
||||
// faceDirection is 1.0 for front face, -1.0 for back face
|
||||
// Front face (top, looking down): grid pattern, Back face (bottom, looking up): solid
|
||||
ceilingTopMaterial.opacityNode = gridOpacity
|
||||
function createCeilingMaterials(color: string = '#999999') {
|
||||
const topMaterial = new MeshBasicNodeMaterial({
|
||||
color,
|
||||
transparent: true,
|
||||
depthWrite: false,
|
||||
side: FrontSide,
|
||||
})
|
||||
topMaterial.opacityNode = gridOpacity
|
||||
|
||||
const bottomMaterial = new MeshBasicNodeMaterial({
|
||||
color,
|
||||
transparent: true,
|
||||
side: BackSide,
|
||||
})
|
||||
|
||||
return { topMaterial, bottomMaterial }
|
||||
}
|
||||
|
||||
export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
|
||||
const ref = useRef<Mesh>(null!)
|
||||
@@ -51,12 +39,20 @@ export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
|
||||
useRegistry(node.id, 'ceiling', ref)
|
||||
const handlers = useNodeEvents(node, 'ceiling')
|
||||
|
||||
const materials = useMemo(() => {
|
||||
if (node.material) {
|
||||
const props = node.material.properties
|
||||
const color = props?.color || '#999999'
|
||||
return createCeilingMaterials(color)
|
||||
}
|
||||
return { topMaterial: createCeilingMaterials().topMaterial, bottomMaterial: DEFAULT_CEILING_MATERIAL }
|
||||
}, [node.material])
|
||||
|
||||
return (
|
||||
<mesh material={ceilingBottomMaterial} ref={ref}>
|
||||
{/* CeilingSystem will replace this geometry in the next frame */}
|
||||
<mesh material={materials.bottomMaterial} ref={ref}>
|
||||
<boxGeometry args={[0, 0, 0]} />
|
||||
<mesh
|
||||
material={ceilingTopMaterial}
|
||||
material={materials.topMaterial}
|
||||
name="ceiling-grid"
|
||||
{...handlers}
|
||||
scale={0}
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { type DoorNode, useRegistry } from '@pascal-app/core'
|
||||
import { useRef } from 'react'
|
||||
import { useMemo, useRef } from 'react'
|
||||
import type { Mesh } from 'three'
|
||||
import { useNodeEvents } from '../../../hooks/use-node-events'
|
||||
import { createMaterial, DEFAULT_DOOR_MATERIAL } from '../../../lib/materials'
|
||||
|
||||
export const DoorRenderer = ({ node }: { node: DoorNode }) => {
|
||||
const ref = useRef<Mesh>(null!)
|
||||
@@ -10,9 +11,14 @@ export const DoorRenderer = ({ node }: { node: DoorNode }) => {
|
||||
const handlers = useNodeEvents(node, 'door')
|
||||
const isTransient = !!(node.metadata as Record<string, unknown> | null)?.isTransient
|
||||
|
||||
const material = useMemo(() => {
|
||||
return node.material ? createMaterial(node.material) : DEFAULT_DOOR_MATERIAL
|
||||
}, [node.material])
|
||||
|
||||
return (
|
||||
<mesh
|
||||
castShadow
|
||||
material={material}
|
||||
position={node.position}
|
||||
receiveShadow
|
||||
ref={ref}
|
||||
@@ -20,9 +26,7 @@ export const DoorRenderer = ({ node }: { node: DoorNode }) => {
|
||||
visible={node.visible}
|
||||
{...(isTransient ? {} : handlers)}
|
||||
>
|
||||
{/* DoorSystem replaces this geometry each time the node is dirty */}
|
||||
<boxGeometry args={[0, 0, 0]} />
|
||||
<meshStandardMaterial color="#d1d5db" />
|
||||
</mesh>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { type RoofNode, useRegistry } from '@pascal-app/core'
|
||||
import { useRef } from 'react'
|
||||
import { useMemo, useRef } from 'react'
|
||||
import type * as THREE from 'three'
|
||||
import { useNodeEvents } from '../../../hooks/use-node-events'
|
||||
import { createMaterial, DEFAULT_ROOF_MATERIAL } from '../../../lib/materials'
|
||||
import useViewer from '../../../store/use-viewer'
|
||||
import { NodeRenderer } from '../node-renderer'
|
||||
import { roofDebugMaterials, roofMaterials } from './roof-materials'
|
||||
@@ -14,6 +15,12 @@ export const RoofRenderer = ({ node }: { node: RoofNode }) => {
|
||||
const handlers = useNodeEvents(node, 'roof')
|
||||
const debugColors = useViewer((s) => s.debugColors)
|
||||
|
||||
const customMaterial = useMemo(() => {
|
||||
return node.material ? createMaterial(node.material) : null
|
||||
}, [node.material])
|
||||
|
||||
const material = debugColors ? roofDebugMaterials : customMaterial || roofMaterials
|
||||
|
||||
return (
|
||||
<group
|
||||
position={node.position}
|
||||
@@ -24,7 +31,7 @@ export const RoofRenderer = ({ node }: { node: RoofNode }) => {
|
||||
>
|
||||
<mesh
|
||||
castShadow
|
||||
material={debugColors ? roofDebugMaterials : roofMaterials}
|
||||
material={material}
|
||||
name="merged-roof"
|
||||
receiveShadow
|
||||
>
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { type SlabNode, useRegistry } from '@pascal-app/core'
|
||||
import { useRef } from 'react'
|
||||
import { useMemo, useRef } from 'react'
|
||||
import type { Mesh } from 'three'
|
||||
import { useNodeEvents } from '../../../hooks/use-node-events'
|
||||
import { createMaterial, DEFAULT_SLAB_MATERIAL } from '../../../lib/materials'
|
||||
|
||||
export const SlabRenderer = ({ node }: { node: SlabNode }) => {
|
||||
const ref = useRef<Mesh>(null!)
|
||||
@@ -10,11 +11,13 @@ export const SlabRenderer = ({ node }: { node: SlabNode }) => {
|
||||
|
||||
const handlers = useNodeEvents(node, 'slab')
|
||||
|
||||
const material = useMemo(() => {
|
||||
return node.material ? createMaterial(node.material) : DEFAULT_SLAB_MATERIAL
|
||||
}, [node.material])
|
||||
|
||||
return (
|
||||
<mesh castShadow receiveShadow ref={ref} {...handlers} visible={node.visible}>
|
||||
{/* SlabSystem will replace this geometry in the next frame */}
|
||||
<mesh castShadow receiveShadow ref={ref} {...handlers} visible={node.visible} material={material}>
|
||||
<boxGeometry args={[0, 0, 0]} />
|
||||
<meshStandardMaterial color="#e5e5e5" />
|
||||
</mesh>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { useRegistry, useScene, type WallNode } from '@pascal-app/core'
|
||||
import { useLayoutEffect, useRef } from 'react'
|
||||
import { useLayoutEffect, useMemo, useRef } from 'react'
|
||||
import type { Mesh } from 'three'
|
||||
import { useNodeEvents } from '../../../hooks/use-node-events'
|
||||
import { createMaterial, DEFAULT_WALL_MATERIAL } from '../../../lib/materials'
|
||||
import { NodeRenderer } from '../node-renderer'
|
||||
|
||||
export const WallRenderer = ({ node }: { node: WallNode }) => {
|
||||
@@ -9,18 +10,19 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
|
||||
|
||||
useRegistry(node.id, 'wall', ref)
|
||||
|
||||
// Mark dirty on mount so WallSystem rebuilds geometry when wall (re)appears
|
||||
useLayoutEffect(() => {
|
||||
useScene.getState().markDirty(node.id)
|
||||
}, [node.id])
|
||||
|
||||
const handlers = useNodeEvents(node, 'wall')
|
||||
|
||||
const material = useMemo(() => {
|
||||
return node.material ? createMaterial(node.material) : DEFAULT_WALL_MATERIAL
|
||||
}, [node.material])
|
||||
|
||||
return (
|
||||
<mesh castShadow receiveShadow ref={ref} visible={node.visible}>
|
||||
{/* WallSystem will replace this geometry in the next frame */}
|
||||
<mesh castShadow receiveShadow ref={ref} visible={node.visible} material={material}>
|
||||
<boxGeometry args={[0, 0, 0]} />
|
||||
{/* Collision mesh: full-wall geometry (no cutouts) for pointer events */}
|
||||
<mesh name="collision-mesh" visible={false} {...handlers}>
|
||||
<boxGeometry args={[0, 0, 0]} />
|
||||
</mesh>
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { useRegistry, type WindowNode } from '@pascal-app/core'
|
||||
import { useRef } from 'react'
|
||||
import { useMemo, useRef } from 'react'
|
||||
import type { Mesh } from 'three'
|
||||
import { useNodeEvents } from '../../../hooks/use-node-events'
|
||||
import { createMaterial, DEFAULT_WINDOW_MATERIAL } from '../../../lib/materials'
|
||||
|
||||
export const WindowRenderer = ({ node }: { node: WindowNode }) => {
|
||||
const ref = useRef<Mesh>(null!)
|
||||
@@ -10,9 +11,14 @@ export const WindowRenderer = ({ node }: { node: WindowNode }) => {
|
||||
const handlers = useNodeEvents(node, 'window')
|
||||
const isTransient = !!(node.metadata as Record<string, unknown> | null)?.isTransient
|
||||
|
||||
const material = useMemo(() => {
|
||||
return node.material ? createMaterial(node.material) : DEFAULT_WINDOW_MATERIAL
|
||||
}, [node.material])
|
||||
|
||||
return (
|
||||
<mesh
|
||||
castShadow
|
||||
material={material}
|
||||
position={node.position}
|
||||
receiveShadow
|
||||
ref={ref}
|
||||
@@ -20,9 +26,7 @@ export const WindowRenderer = ({ node }: { node: WindowNode }) => {
|
||||
visible={node.visible}
|
||||
{...(isTransient ? {} : handlers)}
|
||||
>
|
||||
{/* WindowSystem replaces this geometry each time the node is dirty */}
|
||||
<boxGeometry args={[0, 0, 0]} />
|
||||
<meshStandardMaterial color="#d1d5db" />
|
||||
</mesh>
|
||||
)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user