slab rendering + select
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@@ -20,7 +20,7 @@ const isNodeInCurrentLevel = (node: AnyNode): boolean => {
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return nodeLevelId === currentLevelId;
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};
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type SelectableNodeType = "wall" | "item" | "building" | "zone";
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type SelectableNodeType = "wall" | "item" | "building" | "zone" | 'slab';
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interface SelectionStrategy {
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types: SelectableNodeType[];
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@@ -44,7 +44,7 @@ const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
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},
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structure: {
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types: ["wall", "item", "zone"],
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types: ["wall", "item", "zone", "slab"],
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handleSelect: (node, isShift) => {
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const { selection, setSelection } = useViewer.getState();
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if (node.type === 'zone') {
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@@ -73,7 +73,7 @@ const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
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if (node.type === "zone") return true;
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return false;
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} else {
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if (node.type === "wall") return true;
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if (node.type === "wall" || node.type === "slab") return true;
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if (node.type === "item") {
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return (
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(node as ItemNode).asset.category === "door" ||
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@@ -0,0 +1,67 @@
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import { SlabNode } from "@pascal-app/core";
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import { useViewer } from "@pascal-app/viewer";
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import { RectangleHorizontal } from "lucide-react";
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import { TreeNodeWrapper } from "./tree-node";
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import { TreeNodeActions } from "./tree-node-actions";
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interface SlabTreeNodeProps {
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node: SlabNode;
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depth: number;
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}
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export function SlabTreeNode({ node, depth }: SlabTreeNodeProps) {
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const isSelected = useViewer((state) => state.selection.selectedIds.includes(node.id));
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const isHovered = useViewer((state) => state.hoveredId === node.id);
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const setSelection = useViewer((state) => state.setSelection);
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const setHoveredId = useViewer((state) => state.setHoveredId);
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const handleClick = () => {
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setSelection({ selectedIds: [node.id] });
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};
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const handleMouseEnter = () => {
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setHoveredId(node.id);
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};
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const handleMouseLeave = () => {
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setHoveredId(null);
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};
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// Calculate approximate area from polygon
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const area = calculatePolygonArea(node.polygon).toFixed(1);
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return (
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<TreeNodeWrapper
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icon={<RectangleHorizontal className="w-3.5 h-3.5" />}
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label={node.name || `Slab (${area}m²)`}
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depth={depth}
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hasChildren={false}
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expanded={false}
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onToggle={() => {}}
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onClick={handleClick}
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onMouseEnter={handleMouseEnter}
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onMouseLeave={handleMouseLeave}
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isSelected={isSelected}
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isHovered={isHovered}
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actions={<TreeNodeActions node={node} />}
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/>
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);
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}
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/**
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* Calculate the area of a polygon using the shoelace formula
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*/
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function calculatePolygonArea(polygon: Array<[number, number]>): number {
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if (polygon.length < 3) return 0;
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let area = 0;
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const n = polygon.length;
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for (let i = 0; i < n; i++) {
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const j = (i + 1) % n;
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area += polygon[i]![0] * polygon[j]![1];
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area -= polygon[j]![0] * polygon[i]![1];
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}
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return Math.abs(area) / 2;
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}
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@@ -2,9 +2,10 @@ import { AnyNodeId, useScene } from "@pascal-app/core";
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import { ChevronDown, ChevronRight } from "lucide-react";
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import { cn } from "@/lib/utils";
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import { BuildingTreeNode } from "./building-tree-node";
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import { LevelTreeNode } from "./level-tree-node";
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import { WallTreeNode } from "./wall-tree-node";
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import { ItemTreeNode } from "./item-tree-node";
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import { LevelTreeNode } from "./level-tree-node";
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import { SlabTreeNode } from "./slab-tree-node";
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import { WallTreeNode } from "./wall-tree-node";
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interface TreeNodeProps {
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nodeId: AnyNodeId;
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@@ -21,6 +22,8 @@ export function TreeNode({ nodeId, depth = 0 }: TreeNodeProps) {
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return <BuildingTreeNode node={node} depth={depth} />;
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case "level":
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return <LevelTreeNode node={node} depth={depth} />;
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case "slab":
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return <SlabTreeNode node={node} depth={depth} />;
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case "wall":
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return <WallTreeNode node={node} depth={depth} />;
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case "item":
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@@ -7,6 +7,7 @@ export type {
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GridEvent,
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ItemEvent,
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NodeEvent,
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SlabEvent,
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WallEvent,
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ZoneEvent,
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} from './events/bus'
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@@ -1,14 +1,17 @@
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import { useRegistry, type SlabNode } from '@pascal-app/core'
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import { type SlabNode, useRegistry } from '@pascal-app/core'
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import { useRef } from 'react'
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import type { Mesh } from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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export const SlabRenderer = ({ node }: { node: SlabNode }) => {
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const ref = useRef<Mesh>(null!)
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useRegistry(node.id, 'slab', ref)
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const handlers = useNodeEvents(node, 'slab')
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return (
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<mesh ref={ref} castShadow receiveShadow>
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<mesh ref={ref} castShadow receiveShadow {...handlers}>
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{/* SlabSystem will replace this geometry in the next frame */}
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<boxGeometry args={[0, 0, 0]} />
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<meshStandardMaterial color="#e5e5e5" />
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@@ -5,6 +5,8 @@ import {
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emitter,
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type ItemEvent,
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type ItemNode,
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type SlabEvent,
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type SlabNode,
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type WallEvent,
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type WallNode,
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type ZoneEvent,
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@@ -17,6 +19,7 @@ type NodeConfig = {
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wall: { node: WallNode; event: WallEvent }
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building: { node: BuildingNode; event: BuildingEvent }
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zone: { node: ZoneNode; event: ZoneEvent }
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slab: { node: SlabNode; event: SlabEvent }
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}
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type NodeType = keyof NodeConfig
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