slab rendering + select

This commit is contained in:
wass08
2026-01-27 07:37:06 +09:00
parent 8940f70117
commit 0e3130bd60
6 changed files with 84 additions and 7 deletions
@@ -20,7 +20,7 @@ const isNodeInCurrentLevel = (node: AnyNode): boolean => {
return nodeLevelId === currentLevelId;
};
type SelectableNodeType = "wall" | "item" | "building" | "zone";
type SelectableNodeType = "wall" | "item" | "building" | "zone" | 'slab';
interface SelectionStrategy {
types: SelectableNodeType[];
@@ -44,7 +44,7 @@ const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
},
structure: {
types: ["wall", "item", "zone"],
types: ["wall", "item", "zone", "slab"],
handleSelect: (node, isShift) => {
const { selection, setSelection } = useViewer.getState();
if (node.type === 'zone') {
@@ -73,7 +73,7 @@ const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
if (node.type === "zone") return true;
return false;
} else {
if (node.type === "wall") return true;
if (node.type === "wall" || node.type === "slab") return true;
if (node.type === "item") {
return (
(node as ItemNode).asset.category === "door" ||
@@ -0,0 +1,67 @@
import { SlabNode } from "@pascal-app/core";
import { useViewer } from "@pascal-app/viewer";
import { RectangleHorizontal } from "lucide-react";
import { TreeNodeWrapper } from "./tree-node";
import { TreeNodeActions } from "./tree-node-actions";
interface SlabTreeNodeProps {
node: SlabNode;
depth: number;
}
export function SlabTreeNode({ node, depth }: SlabTreeNodeProps) {
const isSelected = useViewer((state) => state.selection.selectedIds.includes(node.id));
const isHovered = useViewer((state) => state.hoveredId === node.id);
const setSelection = useViewer((state) => state.setSelection);
const setHoveredId = useViewer((state) => state.setHoveredId);
const handleClick = () => {
setSelection({ selectedIds: [node.id] });
};
const handleMouseEnter = () => {
setHoveredId(node.id);
};
const handleMouseLeave = () => {
setHoveredId(null);
};
// Calculate approximate area from polygon
const area = calculatePolygonArea(node.polygon).toFixed(1);
return (
<TreeNodeWrapper
icon={<RectangleHorizontal className="w-3.5 h-3.5" />}
label={node.name || `Slab (${area}m²)`}
depth={depth}
hasChildren={false}
expanded={false}
onToggle={() => {}}
onClick={handleClick}
onMouseEnter={handleMouseEnter}
onMouseLeave={handleMouseLeave}
isSelected={isSelected}
isHovered={isHovered}
actions={<TreeNodeActions node={node} />}
/>
);
}
/**
* Calculate the area of a polygon using the shoelace formula
*/
function calculatePolygonArea(polygon: Array<[number, number]>): number {
if (polygon.length < 3) return 0;
let area = 0;
const n = polygon.length;
for (let i = 0; i < n; i++) {
const j = (i + 1) % n;
area += polygon[i]![0] * polygon[j]![1];
area -= polygon[j]![0] * polygon[i]![1];
}
return Math.abs(area) / 2;
}
@@ -2,9 +2,10 @@ import { AnyNodeId, useScene } from "@pascal-app/core";
import { ChevronDown, ChevronRight } from "lucide-react";
import { cn } from "@/lib/utils";
import { BuildingTreeNode } from "./building-tree-node";
import { LevelTreeNode } from "./level-tree-node";
import { WallTreeNode } from "./wall-tree-node";
import { ItemTreeNode } from "./item-tree-node";
import { LevelTreeNode } from "./level-tree-node";
import { SlabTreeNode } from "./slab-tree-node";
import { WallTreeNode } from "./wall-tree-node";
interface TreeNodeProps {
nodeId: AnyNodeId;
@@ -21,6 +22,8 @@ export function TreeNode({ nodeId, depth = 0 }: TreeNodeProps) {
return <BuildingTreeNode node={node} depth={depth} />;
case "level":
return <LevelTreeNode node={node} depth={depth} />;
case "slab":
return <SlabTreeNode node={node} depth={depth} />;
case "wall":
return <WallTreeNode node={node} depth={depth} />;
case "item":