floorplan/zone: name label inside polygon + polygon editor on select
`buildZoneFloorplan` now emits a centered name label at the polygon's area-weighted centroid (Shoelace formula, with bbox-center fallback for degenerate rings). Label uses the legacy `FloorplanZoneLabel` styling: `fontSize: 0.2`, white fill, zone-color stroke, `paintOrder: 'stroke'` for the "outlined text" look that stays legible above any fill. When the zone is selected the builder also emits the polygon editor — edge-handle per edge, midpoint-handle per midpoint, endpoint-handle per vertex — driven by the shared `createPolygonVertexAffordance` / `createPolygonAddVertexAffordance` / `createPolygonMoveEdgeAffordance` factories slabs and ceilings already use. Zones have no `holes` field so the factory's optional `holeIndex` stays undefined and the operations target `node.polygon` directly. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
3419cf8587
commit
0dee7747d2
@@ -0,0 +1,150 @@
|
||||
import type { FloorplanGeometry, FloorplanPoint, GeometryContext, ZoneNode } from '@pascal-app/core'
|
||||
|
||||
/**
|
||||
* Stage C floor-plan builder for zone. Zones are colored polygons —
|
||||
* fill + outline both come from `zone.color`. Selection adds an
|
||||
* accent-colored outline.
|
||||
*
|
||||
* The zone's `name` renders as a centered text label at the polygon's
|
||||
* geometric centroid. The registry layer sorts zones before every
|
||||
* other kind so the label + polygon sit *under* walls / slabs /
|
||||
* furniture in the SVG document order (= z-order).
|
||||
*/
|
||||
export function buildZoneFloorplan(node: ZoneNode, ctx: GeometryContext): FloorplanGeometry | null {
|
||||
const ring = node.polygon
|
||||
if (!ring || ring.length < 3) return null
|
||||
|
||||
const view = ctx.viewState
|
||||
const palette = view?.palette
|
||||
const isSelected = view?.selected ?? false
|
||||
const isHighlighted = view?.highlighted ?? false
|
||||
const showSelectedChrome = isSelected || isHighlighted
|
||||
|
||||
const points: FloorplanPoint[] = ring.map(([x, z]) => [x, z] as FloorplanPoint)
|
||||
const stroke = showSelectedChrome && palette ? palette.selectedStroke : node.color
|
||||
const fillOpacity = isSelected ? 0.28 : 0.16
|
||||
|
||||
const children: FloorplanGeometry[] = [
|
||||
{
|
||||
kind: 'polygon',
|
||||
points,
|
||||
fill: node.color,
|
||||
fillOpacity,
|
||||
stroke,
|
||||
strokeWidth: showSelectedChrome ? 0.08 : 0.05,
|
||||
strokeOpacity: showSelectedChrome ? 0.96 : 0.72,
|
||||
strokeLinejoin: 'round',
|
||||
vectorEffect: 'non-scaling-stroke',
|
||||
},
|
||||
]
|
||||
|
||||
// Polygon editor — emitted only when the zone is the active
|
||||
// selection. Same three handle types slabs / ceilings expose:
|
||||
// edge-handle (drag whole edge), midpoint-handle (insert a vertex),
|
||||
// endpoint-handle (drag an existing vertex). Order matters for
|
||||
// hit-test layering: edges (large hit area) first, then midpoints,
|
||||
// then vertices on top.
|
||||
if (isSelected) {
|
||||
for (let i = 0; i < ring.length; i++) {
|
||||
const a = ring[i]!
|
||||
const b = ring[(i + 1) % ring.length]!
|
||||
children.push({
|
||||
kind: 'edge-handle',
|
||||
x1: a[0],
|
||||
y1: a[1],
|
||||
x2: b[0],
|
||||
y2: b[1],
|
||||
affordance: 'move-edge',
|
||||
payload: { edgeIndex: i },
|
||||
})
|
||||
}
|
||||
for (let i = 0; i < ring.length; i++) {
|
||||
const a = ring[i]!
|
||||
const b = ring[(i + 1) % ring.length]!
|
||||
children.push({
|
||||
kind: 'midpoint-handle',
|
||||
point: [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2],
|
||||
affordance: 'add-vertex',
|
||||
payload: { edgeIndex: i },
|
||||
})
|
||||
}
|
||||
for (let i = 0; i < ring.length; i++) {
|
||||
const [x, z] = ring[i]!
|
||||
children.push({
|
||||
kind: 'endpoint-handle',
|
||||
point: [x, z],
|
||||
state: 'idle',
|
||||
affordance: 'move-vertex',
|
||||
payload: { vertexIndex: i },
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Name label — white fill inside a zone-colored stroke (`paintOrder:
|
||||
// 'stroke'` paints the stroke first so the fill reads cleanly through
|
||||
// it). Mirrors the legacy `FloorplanZoneLabel` so the look is
|
||||
// consistent. Centered on the polygon's area-weighted centroid; the
|
||||
// bbox-center fallback handles degenerate rings without throwing.
|
||||
const name = node.name?.trim()
|
||||
if (name) {
|
||||
const [cx, cy] = polygonCentroid(ring)
|
||||
children.push({
|
||||
kind: 'text',
|
||||
x: cx,
|
||||
y: cy,
|
||||
text: name,
|
||||
// Same constants the legacy `FLOORPLAN_ZONE_LABEL_FONT_SIZE` uses
|
||||
// (0.2 plan metres ≈ readable at typical building zooms).
|
||||
fontSize: ZONE_LABEL_FONT_SIZE,
|
||||
fill: '#ffffff',
|
||||
stroke: node.color,
|
||||
strokeWidth: ZONE_LABEL_FONT_SIZE * 0.35,
|
||||
paintOrder: 'stroke',
|
||||
fontFamily: 'system-ui, -apple-system, sans-serif',
|
||||
fontWeight: 500,
|
||||
textAnchor: 'middle',
|
||||
dominantBaseline: 'central',
|
||||
opacity: showSelectedChrome ? 1 : 0.92,
|
||||
})
|
||||
}
|
||||
|
||||
return { kind: 'group', children }
|
||||
}
|
||||
|
||||
const ZONE_LABEL_FONT_SIZE = 0.2
|
||||
|
||||
/**
|
||||
* Area-weighted centroid of a simple polygon (Shoelace formula). Falls
|
||||
* back to the bounding-box center when the signed area is degenerate
|
||||
* (collinear vertices, zero-area polygon) so the label still has a
|
||||
* sensible anchor.
|
||||
*/
|
||||
function polygonCentroid(ring: ReadonlyArray<readonly [number, number]>): [number, number] {
|
||||
let area = 0
|
||||
let cx = 0
|
||||
let cy = 0
|
||||
for (let i = 0; i < ring.length; i++) {
|
||||
const [x0, y0] = ring[i]!
|
||||
const [x1, y1] = ring[(i + 1) % ring.length]!
|
||||
const cross = x0 * y1 - x1 * y0
|
||||
area += cross
|
||||
cx += (x0 + x1) * cross
|
||||
cy += (y0 + y1) * cross
|
||||
}
|
||||
area *= 0.5
|
||||
if (Math.abs(area) < 1e-9) {
|
||||
// Degenerate — fall back to bbox center.
|
||||
let minX = Infinity
|
||||
let maxX = -Infinity
|
||||
let minY = Infinity
|
||||
let maxY = -Infinity
|
||||
for (const [x, y] of ring) {
|
||||
if (x < minX) minX = x
|
||||
if (x > maxX) maxX = x
|
||||
if (y < minY) minY = y
|
||||
if (y > maxY) maxY = y
|
||||
}
|
||||
return [(minX + maxX) / 2, (minY + maxY) / 2]
|
||||
}
|
||||
return [cx / (6 * area), cy / (6 * area)]
|
||||
}
|
||||
Reference in New Issue
Block a user