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# @pascal-app/core
Core library for Pascal 3D building editor.
## Installation
```bash
npm install @pascal-app/core
```
## Peer Dependencies
```bash
npm install react three @react-three/fiber @react-three/drei
```
## What's Included
- **Node Schemas** - Zod schemas for all building primitives (walls, slabs, items, etc.)
- **Scene State** - Zustand store with IndexedDB persistence and undo/redo
- **Systems** - Geometry generation for walls, floors, ceilings, roofs
- **Scene Registry** - Fast lookup from node IDs to Three.js objects
- **Spatial Grid** - Collision detection and placement validation
- **Event Bus** - Typed event emitter for inter-component communication
- **Asset Storage** - IndexedDB-based file storage for user-uploaded assets
## Usage
```typescript
import { useScene, WallNode, ItemNode } from '@pascal-app/core'
// Create a wall
const wall = WallNode.parse({
points: [[0, 0], [5, 0]],
height: 3,
thickness: 0.2,
})
useScene.getState().createNode(wall, parentLevelId)
// Subscribe to scene changes
function MyComponent() {
const nodes = useScene((state) => state.nodes)
const walls = Object.values(nodes).filter(n => n.type === 'wall')
return <div>Total walls: {walls.length}</div>
}
```
## Node Types
- `SiteNode` - Root container
- `BuildingNode` - Building within a site
- `LevelNode` - Floor level
- `WallNode` - Vertical wall with optional openings
- `SlabNode` - Floor slab
- `CeilingNode` - Ceiling surface
- `RoofNode` - Roof geometry
- `ZoneNode` - Spatial zone/room
- `ItemNode` - Furniture, fixtures, appliances
- `ScanNode` - 3D scan reference
- `GuideNode` - 2D guide image reference
## Systems
Systems process dirty nodes each frame to update geometry:
- `WallSystem` - Wall geometry with mitering and CSG cutouts
- `SlabSystem` - Floor polygon generation
- `CeilingSystem` - Ceiling geometry
- `RoofSystem` - Roof generation
- `ItemSystem` - Item positioning on walls/ceilings/floors
## License
MIT
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{
"name": "@pascal-app/core",
"version": "0.1.8",
"version": "0.1.9",
"description": "Core library for Pascal 3D building editor",
"type": "module",
"main": "./dist/index.js",
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# @pascal-app/viewer
3D viewer component for Pascal building editor.
## Installation
```bash
npm install @pascal-app/viewer @pascal-app/core
```
## Peer Dependencies
```bash
npm install react three @react-three/fiber @react-three/drei
```
## What's Included
- **Viewer Component** - WebGPU-powered 3D viewer with camera controls
- **Node Renderers** - React Three Fiber components for all node types
- **Post-Processing** - SSGI (ambient occlusion + global illumination), TRAA (anti-aliasing), outline effects
- **Level System** - Level visibility and positioning (stacked/exploded/solo modes)
- **Wall Cutout System** - Dynamic wall hiding based on camera position
- **Asset URL Helpers** - CDN URL resolution for models and textures
## Usage
```typescript
import { Viewer, useViewer } from '@pascal-app/viewer'
import { useScene } from '@pascal-app/core'
function App() {
return (
<div style={{ width: '100vw', height: '100vh' }}>
<Viewer />
</div>
)
}
```
## Custom Camera Controls
```typescript
import { Viewer } from '@pascal-app/viewer'
import { CameraControls } from '@react-three/drei'
function App() {
return (
<Viewer selectionManager="custom">
<CameraControls />
</Viewer>
)
}
```
## Viewer State
```typescript
import { useViewer } from '@pascal-app/viewer'
function ViewerControls() {
const levelMode = useViewer(s => s.levelMode)
const setLevelMode = useViewer(s => s.setLevelMode)
const wallMode = useViewer(s => s.wallMode)
const setWallMode = useViewer(s => s.setWallMode)
return (
<div>
<button onClick={() => setLevelMode('stacked')}>Stacked</button>
<button onClick={() => setLevelMode('exploded')}>Exploded</button>
<button onClick={() => setWallMode('cutaway')}>Cutaway</button>
<button onClick={() => setWallMode('up')}>Full Height</button>
</div>
)
}
```
## Asset CDN Helpers
```typescript
import { resolveCdnUrl, ASSETS_CDN_URL } from '@pascal-app/viewer'
// Resolves relative paths to CDN URLs
const url = resolveCdnUrl('/items/chair/model.glb')
// → 'https://pascal-cdn.wawasensei.dev/items/chair/model.glb'
// Handles external URLs and asset:// protocol
const externalUrl = resolveCdnUrl('https://example.com/model.glb')
// → 'https://example.com/model.glb' (unchanged)
```
## Features
- **WebGPU Rendering** - Hardware-accelerated rendering via Three.js WebGPU
- **Post-Processing** - SSGI for realistic lighting, outline effects for selection
- **Level Modes** - Stacked, exploded, or solo level display
- **Wall Cutaway** - Automatic wall hiding for interior views
- **Camera Modes** - Perspective and orthographic projection
- **Scan/Guide Support** - 3D scans and 2D guide images
## License
MIT
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{
"name": "@pascal-app/viewer",
"version": "0.1.8",
"version": "0.1.9",
"description": "3D viewer component for Pascal building editor",
"type": "module",
"main": "./dist/index.js",
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import { loadAssetUrl } from '@pascal-app/core'
export const ASSETS_CDN_URL = 'https://pascal-cdn.wawasensei.dev'
export const ASSETS_CDN_URL = 'https://editor.pascal.app'
/**
* Resolves an asset URL to the appropriate format: