feat: stair system, scene graph utilities, read-only mode, viewer state improvements (#210)
Stair system (full stack): - New StairNode + StairSegmentNode schemas with flights, landings, L/U-shapes - StairSystem: geometry generation with throttled per-frame updates - Stair tool, edit system, panels, tree node, and renderers - Event bus types, scene registry, and command palette entries Scene graph utilities: - cloneLevelSubtree: deep-clone a level with remapped IDs - forkSceneGraph: clone + strip scan/guide nodes for project forking Core improvements: - Read-only mode on scene store (blocks create/update/delete when locked) - readOnly guards on node-actions and collection actions - Upload store for scan/guide file upload handling Viewer state: - previewSelectedIds for box-select live preview - hoverHighlightMode (default/delete) for delete-mode hover outline
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@@ -14,6 +14,8 @@ export type {
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RoofSegmentEvent,
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SiteEvent,
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SlabEvent,
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StairEvent,
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StairSegmentEvent,
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WallEvent,
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WindowEvent,
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ZoneEvent,
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@@ -54,6 +56,7 @@ export { DoorSystem } from './systems/door/door-system'
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export { ItemSystem } from './systems/item/item-system'
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export { RoofSystem } from './systems/roof/roof-system'
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export { SlabSystem } from './systems/slab/slab-system'
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export { StairSystem } from './systems/stair/stair-system'
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export {
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DEFAULT_WALL_HEIGHT,
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DEFAULT_WALL_THICKNESS,
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@@ -68,5 +71,5 @@ export {
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} from './systems/wall/wall-mitering'
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export { WallSystem } from './systems/wall/wall-system'
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export { WindowSystem } from './systems/window/window-system'
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export { cloneSceneGraph } from './utils/clone-scene-graph'
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export { cloneLevelSubtree, cloneSceneGraph, forkSceneGraph } from './utils/clone-scene-graph'
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export { isObject } from './utils/types'
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