feat: stair system, scene graph utilities, read-only mode, viewer state improvements (#210)
Stair system (full stack): - New StairNode + StairSegmentNode schemas with flights, landings, L/U-shapes - StairSystem: geometry generation with throttled per-frame updates - Stair tool, edit system, panels, tree node, and renderers - Event bus types, scene registry, and command palette entries Scene graph utilities: - cloneLevelSubtree: deep-clone a level with remapped IDs - forkSceneGraph: clone + strip scan/guide nodes for project forking Core improvements: - Read-only mode on scene store (blocks create/update/delete when locked) - readOnly guards on node-actions and collection actions - Upload store for scan/guide file upload handling Viewer state: - previewSelectedIds for box-select live preview - hoverHighlightMode (default/delete) for delete-mode hover outline
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@@ -18,6 +18,8 @@ export const sceneRegistry = {
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zone: new Set<string>(),
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roof: new Set<string>(),
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'roof-segment': new Set<string>(),
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stair: new Set<string>(),
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'stair-segment': new Set<string>(),
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scan: new Set<string>(),
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guide: new Set<string>(),
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window: new Set<string>(),
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