feat: stair system, scene graph utilities, read-only mode, viewer state improvements (#210)
Stair system (full stack): - New StairNode + StairSegmentNode schemas with flights, landings, L/U-shapes - StairSystem: geometry generation with throttled per-frame updates - Stair tool, edit system, panels, tree node, and renderers - Event bus types, scene registry, and command palette entries Scene graph utilities: - cloneLevelSubtree: deep-clone a level with remapped IDs - forkSceneGraph: clone + strip scan/guide nodes for project forking Core improvements: - Read-only mode on scene store (blocks create/update/delete when locked) - readOnly guards on node-actions and collection actions - Upload store for scan/guide file upload handling Viewer state: - previewSelectedIds for box-select live preview - hoverHighlightMode (default/delete) for delete-mode hover outline
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@@ -10,6 +10,8 @@ import type {
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RoofSegmentNode,
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SiteNode,
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SlabNode,
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StairNode,
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StairSegmentNode,
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WallNode,
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WindowNode,
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ZoneNode,
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@@ -41,6 +43,8 @@ export type SlabEvent = NodeEvent<SlabNode>
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export type CeilingEvent = NodeEvent<CeilingNode>
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export type RoofEvent = NodeEvent<RoofNode>
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export type RoofSegmentEvent = NodeEvent<RoofSegmentNode>
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export type StairEvent = NodeEvent<StairNode>
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export type StairSegmentEvent = NodeEvent<StairSegmentNode>
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export type WindowEvent = NodeEvent<WindowNode>
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export type DoorEvent = NodeEvent<DoorNode>
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@@ -104,6 +108,8 @@ type EditorEvents = GridEvents &
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NodeEvents<'ceiling', CeilingEvent> &
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NodeEvents<'roof', RoofEvent> &
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NodeEvents<'roof-segment', RoofSegmentEvent> &
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NodeEvents<'stair', StairEvent> &
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NodeEvents<'stair-segment', StairSegmentEvent> &
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NodeEvents<'window', WindowEvent> &
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NodeEvents<'door', DoorEvent> &
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CameraControlEvents &
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