feat(editor): live floor-stacking, unified handle system, slab-hole editing + interaction polish (#375)

- Live slab-stacking Y previews for all floor-placed kinds (item/shelf/spawn/column/stair) during placement + both move pathways, via a shared core resolver; canonical positions unchanged.
- Unified 3D handle system (one drag pipeline + one visual primitive) with forgiving invisible hit-areas on every handle, kept on EDITOR_LAYER so they don't poison the MRT scene pass.
- Hover + click-to-edit slab holes in 3D (manual hole -> hole editor; stair/elevator hole -> select owner); generic cross-arrow polygon-move grip; normalized handle interaction colors.
- NaN-safe node mutations + non-finite shadow-light bounds guard.
- Built on #373 (level-scoped alignment / registry slab tool); #373 owns X/Z alignment, this owns Y floor-stacking.
This commit is contained in:
Aymeric Rabot
2026-06-05 16:24:48 -04:00
committed by GitHub
parent d1b40aa98d
commit 0b338cf647
51 changed files with 3942 additions and 1418 deletions
+2 -1
View File
@@ -24,6 +24,7 @@ export const SlabHoleEditor: React.FC<{ slabId: SlabNode['id']; holeIndex: numbe
const slab = slabNode?.type === 'slab' ? (slabNode as SlabNode) : null
const holes = slab?.holes || []
const hole = holes[holeIndex]
const metadata = slab?.holeMetadata?.[holeIndex]
const handlePolygonChange = useCallback(
(newPolygon: Array<[number, number]>) => {
@@ -60,7 +61,7 @@ export const SlabHoleEditor: React.FC<{ slabId: SlabNode['id']; holeIndex: numbe
}
}, [slabId])
if (!(slab && hole) || hole.length < 3) return null
if (!(slab && hole) || hole.length < 3 || metadata?.source !== 'manual') return null
return (
<PolygonEditor