feat(editor): live floor-stacking, unified handle system, slab-hole editing + interaction polish (#375)

- Live slab-stacking Y previews for all floor-placed kinds (item/shelf/spawn/column/stair) during placement + both move pathways, via a shared core resolver; canonical positions unchanged.
- Unified 3D handle system (one drag pipeline + one visual primitive) with forgiving invisible hit-areas on every handle, kept on EDITOR_LAYER so they don't poison the MRT scene pass.
- Hover + click-to-edit slab holes in 3D (manual hole -> hole editor; stair/elevator hole -> select owner); generic cross-arrow polygon-move grip; normalized handle interaction colors.
- NaN-safe node mutations + non-finite shadow-light bounds guard.
- Built on #373 (level-scoped alignment / registry slab tool); #373 owns X/Z alignment, this owns Y floor-stacking.
This commit is contained in:
Aymeric Rabot
2026-06-05 16:24:48 -04:00
committed by GitHub
parent d1b40aa98d
commit 0b338cf647
51 changed files with 3942 additions and 1418 deletions
+18
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import type { ShelfNode } from './schema'
function clampShelfDim(value: unknown, lo: number, hi: number, fallback: number): number {
const v = typeof value === 'number' && Number.isFinite(value) ? value : fallback
return Math.min(Math.max(v, lo), hi)
}
export function sanitizeShelfDimensions(node: ShelfNode): ShelfNode {
return {
...node,
width: clampShelfDim(node.width, 0.3, 3.0, 1.2),
depth: clampShelfDim(node.depth, 0.1, 1.0, 0.3),
thickness: clampShelfDim(node.thickness, 0.01, 0.1, 0.04),
height: clampShelfDim(node.height, 0.05, 2.5, 0.9),
rows: Math.round(clampShelfDim(node.rows, 1, 8, 1)),
columns: Math.round(clampShelfDim(node.columns, 1, 6, 1)),
}
}