feat(editor): live floor-stacking, unified handle system, slab-hole editing + interaction polish (#375)

- Live slab-stacking Y previews for all floor-placed kinds (item/shelf/spawn/column/stair) during placement + both move pathways, via a shared core resolver; canonical positions unchanged.
- Unified 3D handle system (one drag pipeline + one visual primitive) with forgiving invisible hit-areas on every handle, kept on EDITOR_LAYER so they don't poison the MRT scene pass.
- Hover + click-to-edit slab holes in 3D (manual hole -> hole editor; stair/elevator hole -> select owner); generic cross-arrow polygon-move grip; normalized handle interaction colors.
- NaN-safe node mutations + non-finite shadow-light bounds guard.
- Built on #373 (level-scoped alignment / registry slab tool); #373 owns X/Z alignment, this owns Y floor-stacking.
This commit is contained in:
Aymeric Rabot
2026-06-05 16:24:48 -04:00
committed by GitHub
parent d1b40aa98d
commit 0b338cf647
51 changed files with 3942 additions and 1418 deletions
+25 -1
View File
@@ -19,6 +19,7 @@ const BRACE_HANDLE_OFFSET = 0.3
const SPREAD_HANDLE_OFFSET = 0.22
const ROTATE_CORNER_OFFSET = 0.32
const ROTATE_RING_OFFSET = 0.04
const MOVE_FRONT_OFFSET = 0.35
const MIN_COLUMN_HEIGHT = 0.2
const MIN_COLUMN_WIDTH = 0.1
const MIN_COLUMN_DEPTH = 0.1
@@ -241,6 +242,29 @@ function columnRotateHandle(): HandleDescriptor<ColumnNodeType> {
}
}
function columnMoveHandle(): HandleDescriptor<ColumnNodeType> {
return {
kind: 'translate',
placement: {
// Low to the floor at the front edge (matches the item move grip) so it
// reads as a floor-move grip and stays clear of the body resize / rotate
// handles that sit at mid-height.
position: (n) => {
const { halfZ } = columnFootprintHalf(n)
return [0, 0.02, halfZ + MOVE_FRONT_OFFSET]
},
},
apply: (_n, pos) => ({ position: [pos[0], pos[1], pos[2]] }),
snapExtents: (n) => {
const { halfX, halfZ } = columnFootprintHalf(n)
const dimX = Math.max(halfX * 2, MIN_COLUMN_WIDTH)
const dimZ = Math.max(halfZ * 2, MIN_COLUMN_DEPTH)
const swap = Math.abs(Math.sin(n.rotation ?? 0)) > 0.9
return [swap ? dimZ : dimX, swap ? dimX : dimZ]
},
}
}
function columnHandles(node: ColumnNodeType): HandleDescriptor<ColumnNodeType>[] {
// 1. Height (universal).
// 2. Footprint arrows depending on supportStyle + crossSection:
@@ -265,7 +289,7 @@ function columnHandles(node: ColumnNodeType): HandleDescriptor<ColumnNodeType>[]
} else {
handles.push(columnAxisHandle('x'), columnAxisHandle('z'))
}
handles.push(columnRotateHandle())
handles.push(columnRotateHandle(), columnMoveHandle())
return handles
}