feat(editor): live floor-stacking, unified handle system, slab-hole editing + interaction polish (#375)
- Live slab-stacking Y previews for all floor-placed kinds (item/shelf/spawn/column/stair) during placement + both move pathways, via a shared core resolver; canonical positions unchanged. - Unified 3D handle system (one drag pipeline + one visual primitive) with forgiving invisible hit-areas on every handle, kept on EDITOR_LAYER so they don't poison the MRT scene pass. - Hover + click-to-edit slab holes in 3D (manual hole -> hole editor; stair/elevator hole -> select owner); generic cross-arrow polygon-move grip; normalized handle interaction colors. - NaN-safe node mutations + non-finite shadow-light bounds guard. - Built on #373 (level-scoped alignment / registry slab tool); #373 owns X/Z alignment, this owns Y floor-stacking.
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@@ -74,7 +74,10 @@ function floorFootprint(
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): { dimensions: [number, number, number]; rotation: [number, number, number] } | null {
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const capabilities = nodeRegistry.get(node.type)?.capabilities
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const floorPlaced = capabilities?.floorPlaced
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if (floorPlaced) {
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// `footprint` is optional now that floor-placed kinds may instead declare
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// composite `footprints` (e.g. stairs); those have no single centred box
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// here, so fall through to `alignmentFootprint`.
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if (floorPlaced?.footprint) {
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if (floorPlaced.applies && !floorPlaced.applies(node)) return null
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return floorPlaced.footprint(node)
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}
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