sync: comprehensive monorepo → editor parity (2D/3D decoupling, UX polish, crash fixes)
Squash merge of 3 commits: 1. useLiveTransforms store for 2D/3D decoupling + floorplan overhaul + Sentry crash fixes 2. Comprehensive 59-file sync bringing editor to full monorepo parity (selection highlights, delete tool, furnish/zone modes, keyboard shortcuts, all panels) 3. Missing files fix (materials.ts, merged-outline-node.ts, type fix) 75 files changed, ~6K additions.
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@@ -1,5 +1,3 @@
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// Store
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export type {
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BuildingEvent,
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CameraControlEvent,
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@@ -20,9 +18,7 @@ export type {
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WindowEvent,
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ZoneEvent,
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} from './events/bus'
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// Events
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export { emitter, eventSuffixes } from './events/bus'
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// Hooks
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export {
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sceneRegistry,
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useRegistry,
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@@ -33,24 +29,22 @@ export {
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resolveLevelId,
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} from './hooks/spatial-grid/spatial-grid-sync'
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export { useSpatialQuery } from './hooks/spatial-grid/use-spatial-query'
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// Asset storage
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export { loadAssetUrl, saveAsset } from './lib/asset-storage'
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// Space detection
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export {
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detectSpacesForLevel,
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initSpaceDetectionSync,
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type Space,
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wallTouchesOthers,
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} from './lib/space-detection'
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// Schema
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export { baseMaterial, glassMaterial } from './materials'
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export * from './schema'
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export {
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type ControlValue,
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type ItemInteractiveState,
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useInteractive,
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} from './store/use-interactive'
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export { default as useLiveTransforms, type LiveTransform } from './store/use-live-transforms'
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export { clearSceneHistory, default as useScene } from './store/use-scene'
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// Systems
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export { CeilingSystem } from './systems/ceiling/ceiling-system'
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export { DoorSystem } from './systems/door/door-system'
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export { ItemSystem } from './systems/item/item-system'
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@@ -71,5 +65,6 @@ export {
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} from './systems/wall/wall-mitering'
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export { WallSystem } from './systems/wall/wall-system'
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export { WindowSystem } from './systems/window/window-system'
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export type { SceneGraph } from './utils/clone-scene-graph'
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export { cloneLevelSubtree, cloneSceneGraph, forkSceneGraph } from './utils/clone-scene-graph'
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export { isObject } from './utils/types'
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