Add frameless door openings and first-person collider support

This commit is contained in:
sudhir
2026-05-01 11:35:26 +05:30
parent 915393d649
commit 09bfb0b484
8 changed files with 379 additions and 63 deletions
@@ -1,8 +1,9 @@
import { type DoorNode, useRegistry, useScene } from '@pascal-app/core'
import { useLayoutEffect, useMemo, useRef } from 'react'
import type { Mesh } from 'three'
import { useLayoutEffect, useRef } from 'react'
import { MeshBasicMaterial, type Mesh } from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
import { createMaterial, DEFAULT_DOOR_MATERIAL } from '../../../lib/materials'
const doorHitboxMaterial = new MeshBasicMaterial({ visible: false })
export const DoorRenderer = ({ node }: { node: DoorNode }) => {
const ref = useRef<Mesh>(null!)
@@ -14,16 +15,10 @@ export const DoorRenderer = ({ node }: { node: DoorNode }) => {
const handlers = useNodeEvents(node, 'door')
const isTransient = !!(node.metadata as Record<string, unknown> | null)?.isTransient
const material = useMemo(() => {
const mat = node.material
if (!mat) return DEFAULT_DOOR_MATERIAL
return createMaterial(mat)
}, [node.material, node.material?.preset, node.material?.properties, node.material?.texture])
return (
<mesh
castShadow
material={material}
material={doorHitboxMaterial}
position={node.position}
receiveShadow
ref={ref}