Add frameless door openings and first-person collider support
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@@ -32,6 +32,13 @@ export const DoorNode = BaseNode.extend({
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width: z.number().default(0.9),
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height: z.number().default(2.1),
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// Opening mode
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openingKind: z.enum(['door', 'opening']).default('door'),
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openingShape: z.enum(['rectangle', 'rounded', 'arch']).default('rectangle'),
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cornerRadius: z.number().min(0).default(0.15),
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archHeight: z.number().min(0).default(0.45),
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openingRevealRadius: z.number().min(0).default(0.025),
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// Frame
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frameThickness: z.number().default(0.05),
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frameDepth: z.number().default(0.07),
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@@ -81,6 +88,7 @@ export const DoorNode = BaseNode.extend({
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panicBarHeight: z.number().default(1.0),
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}).describe(dedent`Door node - a parametric door placed on a wall
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- position: center of the door in wall-local coordinate system (Y = height/2, always at floor)
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- openingKind/openingShape: hinged door or frameless wall opening shape
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- segments: rows stacked top to bottom, each defining its own columnRatios
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- type 'empty' = no leaf fill for that segment, 'panel' = raised/recessed panel, 'glass' = glazed
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- hingesSide/swingDirection/swingAngle: which way the door opens and how far it is currently open
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