handle thumbnails (manual)

This commit is contained in:
wass08
2026-02-17 12:07:32 +09:00
parent 144a2bd18f
commit 078b2500a3
9 changed files with 296 additions and 273 deletions
+6 -1
View File
@@ -7,6 +7,7 @@ import { useEffect, useState } from 'react'
import { ViewerCameraControls } from './viewer-camera-controls'
import { ViewerOverlay } from './viewer-overlay'
import { ViewerZoneSystem } from './viewer-zone-system'
import { ThumbnailGenerator } from './thumbnail-generator'
import { getPropertyModelPublic, incrementPropertyViews } from '@/features/community/lib/properties/actions'
export default function ViewerPage() {
@@ -14,6 +15,7 @@ export default function ViewerPage() {
const id = params.id as string
const [loading, setLoading] = useState(true)
const [error, setError] = useState<string | null>(null)
const [propertyId, setPropertyId] = useState<string | null>(null)
const setScene = useScene((state) => state.setScene)
useEffect(() => {
@@ -35,7 +37,8 @@ export default function ViewerPage() {
const result = await getPropertyModelPublic(id)
if (result.success && result.data) {
const { model } = result.data
const { property, model } = result.data
setPropertyId(property.id)
if (model?.scene_graph) {
const { nodes, rootNodeIds } = model.scene_graph
@@ -84,6 +87,8 @@ export default function ViewerPage() {
<ViewerCameraControls />
{/* Custom Zone System */}
<ViewerZoneSystem />
{/* Thumbnail Generator */}
<ThumbnailGenerator propertyId={propertyId || undefined} />
</Viewer>
</div>
)
@@ -0,0 +1,122 @@
'use client'
import { emitter } from '@pascal-app/core'
import { useThree } from '@react-three/fiber'
import { useEffect, useRef } from 'react'
import * as THREE from 'three'
import { uploadPropertyThumbnail } from '@/features/community/lib/properties/actions'
const THUMBNAIL_WIDTH = 1920
const THUMBNAIL_HEIGHT = 1080
interface ThumbnailGeneratorProps {
propertyId?: string
}
export const ThumbnailGenerator = ({ propertyId: propPropertyId }: ThumbnailGeneratorProps) => {
const gl = useThree((state) => state.gl)
const scene = useThree((state) => state.scene)
const camera = useThree((state) => state.camera)
const isGenerating = useRef(false)
// Use prop propertyId (from URL)
const fallbackPropertyId = propPropertyId
useEffect(() => {
const handleGenerateThumbnail = async (event: { propertyId: string }) => {
if (isGenerating.current) {
console.log('⏸️ Thumbnail generation already in progress')
return
}
// Prioritize prop propertyId over event propertyId (URL has priority over session)
const propertyId = fallbackPropertyId || event.propertyId
if (!propertyId) {
console.error('❌ No property ID provided')
return
}
isGenerating.current = true
console.log('📸 Generating thumbnail for property:', propertyId)
console.log('📝 Property ID from URL/prop:', fallbackPropertyId)
console.log('📝 Property ID from event:', event.propertyId)
console.log('✅ Using property ID:', propertyId, fallbackPropertyId ? '(from URL)' : '(from event)')
try {
// Save current renderer state
const currentSize = gl.getSize(new THREE.Vector2())
const currentPixelRatio = gl.getPixelRatio()
// Temporarily resize renderer to thumbnail size
gl.setPixelRatio(1)
gl.setSize(THUMBNAIL_WIDTH, THUMBNAIL_HEIGHT)
// Update camera aspect ratio if it's a perspective camera
if (camera instanceof THREE.PerspectiveCamera) {
camera.aspect = THUMBNAIL_WIDTH / THUMBNAIL_HEIGHT
camera.updateProjectionMatrix()
}
// Render the scene
gl.render(scene, camera)
// Wait a frame to ensure render is complete
await new Promise((resolve) => requestAnimationFrame(resolve))
// Capture canvas as blob
const canvas = gl.domElement
canvas.toBlob(async (blob) => {
if (blob) {
// Upload to Supabase Storage
console.log('☁️ Uploading thumbnail to storage...')
const result = await uploadPropertyThumbnail(propertyId, blob)
if (result.success) {
console.log('✅ Thumbnail uploaded successfully!')
console.log('🔗 URL:', result.data.thumbnail_url)
} else {
console.error('❌ Failed to upload thumbnail:', result.error)
}
} else {
console.error('❌ Failed to create blob from canvas')
}
// Restore renderer size and camera
gl.setPixelRatio(currentPixelRatio)
gl.setSize(currentSize.x, currentSize.y)
if (camera instanceof THREE.PerspectiveCamera) {
camera.aspect = currentSize.x / currentSize.y
camera.updateProjectionMatrix()
}
isGenerating.current = false
}, 'image/png')
} catch (error) {
console.error('❌ Failed to generate thumbnail:', error)
// Make sure to restore size even on error
const currentSize = gl.getSize(new THREE.Vector2())
const currentPixelRatio = gl.getPixelRatio()
gl.setPixelRatio(currentPixelRatio)
gl.setSize(currentSize.x, currentSize.y)
if (camera instanceof THREE.PerspectiveCamera) {
camera.aspect = currentSize.x / currentSize.y
camera.updateProjectionMatrix()
}
isGenerating.current = false
}
}
emitter.on('camera-controls:generate-thumbnail', handleGenerateThumbnail)
return () => {
emitter.off('camera-controls:generate-thumbnail', handleGenerateThumbnail)
}
}, [gl, scene, camera, fallbackPropertyId])
return null
}