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@@ -15,7 +15,7 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
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<mesh ref={ref} castShadow receiveShadow visible={node.visible}>
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{/* WallSystem will replace this geometry in the next frame */}
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<boxGeometry args={[0, 0, 0]} />
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<meshStandardMaterial color="lightgray" />
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<meshStandardMaterial color="white" />
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<mesh name="collision-mesh" {...handlers} visible={false}>
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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