feat(editor): node-declared per-context snapping + contextual HUD + painter scope

Generify the snapping/modifier HUD off the FSM scope and node declarations
instead of wall-creation-shaped, leaking pills.

- Per-context snapping (`snappingModeByContext`, persisted): wall / item /
  polygon mode-sets with exclusive modes (grid | lines | angles | off), each
  doing exactly what its chip says. Context is node-declared via the new
  `NodeDefinition.snapProfile` ('item' | 'structural'); the resolver maps
  (profile × action) → context with no per-kind switch.
- Scope-driven HUD: helper-manager reads the interaction scope; reshaping
  (endpoint/curve/boundary) and item move get their own chip, no select-hint
  leak. Rotate R/T rounds to 45°; Alt = force-place only (hidden for
  structural kinds); Shift = cycle everywhere.
- Slab/ceiling drafting: Shift=cycle, mode-aware grid/angle, Enter finishes
  (minDraftVertices); polygon boundary vertex/edge drag begins a reshaping
  scope. Fix grid/angle being ignored on boundary edit + slab creation:
  make resolveSurfacePlanPointSnap exclusive (alignment gated on magnetic) so
  grid/angles keep the snapped fallback instead of the raw cursor.
- Painter application scope: node-derived (single/object/matching/room) from
  the hovered node, cyclable via Shift, single-source HUD chip.
- Remove the redundant GridSnapControl from view-toggles (grid step lives in
  the contextual HUD now).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-06-24 14:23:15 -04:00
co-authored by Claude Opus 4.8
parent b8b3d35f26
commit 04f1b0d59e
61 changed files with 1543 additions and 785 deletions
+13 -3
View File
@@ -2,11 +2,13 @@
import { type CeilingNode, resolveLevelId, useLiveNodeOverrides, useScene } from '@pascal-app/core'
import {
boundaryReshapeScope,
clearCeilingSnapFeedback,
PolygonEditor,
type PolygonEditorPlanPointSnapContext,
resolveCeilingPlanPointSnap,
triggerSFX,
useInteractionScope,
} from '@pascal-app/editor'
import { useViewer } from '@pascal-app/viewer'
import { useCallback, useEffect, useMemo, useRef } from 'react'
@@ -95,13 +97,19 @@ export const CeilingBoundaryEditor: React.FC<{ ceilingId: CeilingNode['id'] }> =
const handleDragStateChange = useCallback(
(isDragging: boolean) => {
if (!isDragging) {
// A vertex/edge drag is a `boundary` reshape — drive the snapping HUD
// (no-angle 'polygon' set) and keep the idle select hints off-screen.
const scope = useInteractionScope.getState()
if (isDragging) {
scope.begin(boundaryReshapeScope(ceilingId))
} else {
scope.endIf((s) => s.kind === 'reshaping' && s.reshape === 'boundary')
ownsPolygonPreviewRef.current = false
clearCeilingSnapFeedback()
}
setCeilingHandleHover(isDragging)
},
[setCeilingHandleHover],
[ceilingId, setCeilingHandleHover],
)
const handlePolygonEditorDragCommit = useCallback(() => {
@@ -126,7 +134,6 @@ export const CeilingBoundaryEditor: React.FC<{ ceilingId: CeilingNode['id'] }> =
levelId: ceilingLevelId,
excludeId: ceilingId,
altKey: context.nativeEvent?.altKey === true,
shiftKey: context.nativeEvent?.shiftKey === true,
}).point,
[ceilingId, ceilingLevelId],
)
@@ -136,6 +143,9 @@ export const CeilingBoundaryEditor: React.FC<{ ceilingId: CeilingNode['id'] }> =
clearCeilingSnapFeedback()
useLiveNodeOverrides.getState().clear(ceilingId)
useScene.getState().markDirty(ceilingId)
useInteractionScope
.getState()
.endIf((s) => s.kind === 'reshaping' && s.reshape === 'boundary')
ownsPolygonPreviewRef.current = false
if (ownsCeilingHoverRef.current && useViewer.getState().hoveredId === ceilingId) {
useViewer.getState().setHoveredId(null)
+2 -2
View File
@@ -79,6 +79,7 @@ function ceilingHandles(_node: CeilingNodeType): HandleDescriptor<CeilingNodeTyp
*/
export const ceilingDefinition: NodeDefinition<typeof CeilingNode> = {
kind: 'ceiling',
snapProfile: 'structural',
schemaVersion: 1,
schema: CeilingNode,
category: 'structure',
@@ -155,8 +156,7 @@ export const ceilingDefinition: NodeDefinition<typeof CeilingNode> = {
toolHints: [
{ key: 'Left click', label: 'Trace ceiling outline' },
{ key: 'Enter', label: 'Finish ceiling' },
{ key: 'Shift', label: 'Free outline' },
{ key: 'Enter', label: 'Finish ceiling', minDraftVertices: 3 },
{ key: 'Esc', label: 'Cancel' },
],
+6 -7
View File
@@ -16,6 +16,7 @@ import {
import {
CursorSphere,
consumePlacementDragRelease,
isMagneticSnapActive,
markToolCancelConsumed,
triggerSFX,
useAlignmentGuides,
@@ -37,7 +38,7 @@ import { BufferGeometry, DoubleSide, Path, Shape, ShapeGeometry, Vector3 } from
* mesh's X/Z position on rebuild (`mesh.position.x = 0`,
* `mesh.position.z = 0`) so the visual transitions smoothly.
*
* Snaps to the editor's configured grid step (Shift bypasses).
* Snaps to the editor's configured grid step.
*/
function snap(value: number) {
return snapScalar(value, useEditor.getState().gridSnapStep)
@@ -149,12 +150,10 @@ export const MoveCeilingTool: React.FC<{ node: CeilingNode }> = ({ node }) => {
const onGridMove = (event: GridEvent) => {
if (isFloorplanSourcedEvent(event)) return
const bypassSnap = event.nativeEvent?.shiftKey === true
const localX = bypassSnap ? event.localPosition[0] : snap(event.localPosition[0])
const localZ = bypassSnap ? event.localPosition[2] : snap(event.localPosition[2])
const localX = snap(event.localPosition[0])
const localZ = snap(event.localPosition[2])
if (
!bypassSnap &&
previousGridPosRef.current &&
(localX !== previousGridPosRef.current[0] || localZ !== previousGridPosRef.current[1])
) {
@@ -170,8 +169,8 @@ export const MoveCeilingTool: React.FC<{ node: CeilingNode }> = ({ node }) => {
// Figma-style alignment snap: align the ceiling's translated polygon
// vertices to other objects' anchors; fold the snap into the delta and
// publish a guide. Alt bypasses alignment; Shift bypasses all snap.
const bypass = event.nativeEvent?.altKey === true || bypassSnap
// publish a guide. Alignment follows the global magnetic snap mode.
const bypass = !isMagneticSnapActive()
if (!bypass && alignmentCandidates.length > 0) {
const result = resolveAlignment({
moving: polygonAnchors(ceilingId, translatePolygon(originalPolygon, deltaX, deltaZ)),
+17 -37
View File
@@ -13,6 +13,9 @@ import {
CursorSphere,
clearCeilingSnapFeedback,
EDITOR_LAYER,
isAngleSnapActive,
isGridSnapActive,
isMagneticSnapActive,
markToolCancelConsumed,
resolveCeilingPlanPointSnap,
triggerSFX,
@@ -30,7 +33,6 @@ import { CeilingNode } from './schema'
* Multi-click polygon drawing at the ceiling height (2.52m default)
* with a vertical TSL-gradient connector + ground-shadow lines so the
* draft is visible against both the ceiling plane and the floor.
* Shift defeats the 15° angle snap during drag.
*/
const CEILING_HEIGHT = 2.52
@@ -65,7 +67,6 @@ export const CeilingTool: React.FC = () => {
const [snappedCursorPosition, setSnappedCursorPosition] = useState<[number, number]>([0, 0])
const [levelY, setLevelY] = useState(0)
const previousSnappedPointRef = useRef<[number, number] | null>(null)
const shiftPressed = useRef(false)
// Clear preset-seeded defaults on deactivation so a later manual ceiling
// draw isn't built with a stale preset's parameters. Unmount-only.
@@ -73,6 +74,12 @@ export const CeilingTool: React.FC = () => {
useEffect(() => () => clearCeilingSnapFeedback(), [])
// Publish the live vertex count so the HUD shows "Finish" only at ≥ 3 points.
useEffect(() => {
useEditor.getState().setDraftVertexCount(points.length)
}, [points.length])
useEffect(() => () => useEditor.getState().setDraftVertexCount(0), [])
const verticalGeo = useMemo(
() =>
new BufferGeometry().setFromPoints([
@@ -93,38 +100,27 @@ export const CeilingTool: React.FC = () => {
const onGridMove = (event: GridEvent) => {
if (!(cursorRef.current && gridCursorRef.current)) return
const rawPoint: [number, number] = [event.localPosition[0], event.localPosition[2]]
const bypassSnap = shiftPressed.current || event.nativeEvent?.shiftKey === true
const gridPosition: [number, number] = bypassSnap
? rawPoint
: [...snapPointToGrid(rawPoint, useEditor.getState().gridSnapStep)]
// Honour the active snapping mode: grid lattice + 15° angle lock are each
// gated on the mode (off / lines → free), like the slab tool.
const gridStep = isGridSnapActive() ? useEditor.getState().gridSnapStep : 0
const gridPosition: [number, number] = [...snapPointToGrid(rawPoint, gridStep)]
setCursorPosition(gridPosition)
setLevelY(event.localPosition[1])
const ceilingY = event.localPosition[1] + CEILING_HEIGHT
const gridY = event.localPosition[1] + GRID_OFFSET
const lastPoint = points[points.length - 1]
// 15° angle snap from the raw cursor (matching the 2D floorplan
// pipeline) with the distance snapped along the ray to the grid step.
const orthoPoint: [number, number] =
bypassSnap || !lastPoint
? gridPosition
: [
...snapPointAlongAngleRay(
lastPoint,
rawPoint,
DEFAULT_ANGLE_STEP,
useEditor.getState().gridSnapStep,
),
]
isAngleSnapActive() && lastPoint
? [...snapPointAlongAngleRay(lastPoint, rawPoint, DEFAULT_ANGLE_STEP, gridStep)]
: gridPosition
const displayPoint = resolveCeilingPlanPointSnap({
rawPoint,
fallbackPoint: orthoPoint,
levelId: currentLevelId,
altKey: event.nativeEvent?.altKey === true,
shiftKey: bypassSnap,
altKey: !isMagneticSnapActive(),
}).point
setSnappedCursorPosition(displayPoint)
if (
!bypassSnap &&
points.length > 0 &&
previousSnappedPointRef.current &&
(displayPoint[0] !== previousSnappedPointRef.current[0] ||
@@ -178,28 +174,12 @@ export const CeilingTool: React.FC = () => {
clearCeilingSnapFeedback()
}
const onKeyDown = (e: KeyboardEvent) => {
if (e.key === 'Shift') shiftPressed.current = true
}
const onKeyUp = (e: KeyboardEvent) => {
if (e.key === 'Shift') shiftPressed.current = false
}
const onWindowBlur = () => {
shiftPressed.current = false
}
document.addEventListener('keydown', onKeyDown)
document.addEventListener('keyup', onKeyUp)
window.addEventListener('blur', onWindowBlur)
emitter.on('grid:move', onGridMove)
emitter.on('grid:click', onGridClick)
emitter.on('grid:double-click', onGridDoubleClick)
emitter.on('tool:cancel', onCancel)
return () => {
document.removeEventListener('keydown', onKeyDown)
document.removeEventListener('keyup', onKeyUp)
window.removeEventListener('blur', onWindowBlur)
emitter.off('grid:move', onGridMove)
emitter.off('grid:click', onGridClick)
emitter.off('grid:double-click', onGridDoubleClick)
-1
View File
@@ -363,7 +363,6 @@ export const columnDefinition: NodeDefinition<typeof ColumnNode> = {
tool: () => import('./tool'),
toolHints: [
{ key: 'Left click', label: 'Place column' },
{ key: 'Shift', label: 'Free place' },
{ key: 'Esc', label: 'Cancel' },
],
floorplan: buildColumnFloorplan,
-1
View File
@@ -251,7 +251,6 @@ export const doorDefinition: NodeDefinition<typeof DoorNode> = {
toolHints: [
{ key: 'Left click', label: 'Place door on wall' },
{ key: 'Shift', label: 'Free place' },
{ key: 'Esc', label: 'Cancel' },
],
@@ -165,7 +165,6 @@ export const ductSegmentDefinition: NodeDefinition<typeof DuctSegmentNode> = {
toolHints: [
{ key: 'Click', label: 'Start segment' },
{ key: 'Click again', label: 'Place it (locked to 45°)' },
{ key: 'Shift', label: 'Free angle' },
{ key: 'Alt + drag', label: 'Go vertical ↕, click to place' },
{ key: '[ / ]', label: 'Duct diameter down / up' },
{ key: 'Q', label: 'Round / rect trunk' },
@@ -81,7 +81,6 @@ export const ductTerminalDefinition: NodeDefinition<typeof DuctTerminalNode> = {
{ key: 'Click', label: 'Place register' },
{ key: 'M', label: 'Mount: floor / ceiling / wall' },
{ key: 'R / T', label: 'Rotate ±45° (floor / ceiling)' },
{ key: 'Shift', label: 'Smooth (no grid snap)' },
{ key: 'Esc', label: 'Exit' },
],
@@ -11,6 +11,7 @@ import {
} from '@pascal-app/core'
import {
type FencePlanPoint,
isAngleSnapActive,
isMagneticSnapActive,
isSegmentLongEnough,
snapFenceDraftPoint,
@@ -164,15 +165,18 @@ export const moveFenceEndpointDragAction: DragAction<MoveFenceEndpointCtx, MoveF
preview: (ctx, point, modifiers) => {
const planPoint: FencePlanPoint = [point[0], point[1]]
// Endpoint move = grid snap only; the 45°-from-start angle snap
// is draft-only. Shift is a hard snap bypass.
// Endpoint move honours the active snapping mode (HUD chip): grid → lattice;
// lines → magnetic corner/alignment; angles → lock to 15° rays from the
// fixed corner; off → raw. No Shift bypass — Shift cycles the mode; Off is
// the bypass.
const snapped = snapFenceDraftPoint({
point: planPoint,
walls: ctx.levelWalls,
fences: ctx.levelFences,
ignoreFenceIds: [ctx.fenceId as string],
bypassSnap: modifiers.shift,
magnetic: !modifiers.shift && isMagneticSnapActive(),
start: ctx.fixedPoint,
angleSnap: isAngleSnapActive(),
magnetic: isMagneticSnapActive(),
})
// Figma-style alignment: nudge the dragged endpoint onto another wall /
@@ -180,7 +184,7 @@ export const moveFenceEndpointDragAction: DragAction<MoveFenceEndpointCtx, MoveF
// guide. The resolver connects to the NEAREST real anchor, so the dot
// always sits on an actual point. Alt is reserved for detach.
let aligned = snapped
if (!modifiers.shift && ctx.alignCandidates.length > 0) {
if (isMagneticSnapActive() && ctx.alignCandidates.length > 0) {
const ar = resolveAlignment({
moving: [{ nodeId: ctx.fenceId as string, kind: 'corner', x: snapped[0], z: snapped[1] }],
candidates: ctx.alignCandidates,
+5 -30
View File
@@ -29,8 +29,8 @@ import { useCallback, useEffect, useRef, useState } from 'react'
* Phase 5 Stage D — fence curve tool (kind-owned).
*
* 1:1 port of the legacy `CurveFenceTool` (editor/components/tools/
* fence/curve-fence-tool.tsx). Same snap pipeline, same Shift override,
* same history dance, same activation grace. Imports adjusted to the
* fence/curve-fence-tool.tsx). Same snap pipeline, same history dance,
* same activation grace. Imports adjusted to the
* `@pascal-app/editor` public surface (triggerSFX, markToolCancelConsumed,
* getSegmentGridStep, snapScalarToGrid). Mounted via
* `def.affordanceTools.curve` — ToolManager picks it up at runtime,
@@ -40,7 +40,6 @@ export const CurveFenceTool: React.FC<{ node: FenceNode }> = ({ node }) => {
const activatedAtRef = useRef<number>(Date.now())
const originalCurveOffsetRef = useRef(getClampedWallCurveOffset(node))
const previousCurveOffsetRef = useRef<number | null>(null)
const shiftPressedRef = useRef(false)
const previewOffsetRef = useRef<number>(originalCurveOffsetRef.current)
const initialHandle = getWallMidpointHandlePoint(node)
@@ -91,29 +90,21 @@ export const CurveFenceTool: React.FC<{ node: FenceNode }> = ({ node }) => {
}
const onGridMove = (event: GridEvent) => {
const bypassSnap = shiftPressedRef.current || event.nativeEvent?.shiftKey === true
const snapStep = getSegmentGridStep()
const localX = bypassSnap
? event.localPosition[0]
: snapScalarToGrid(event.localPosition[0], snapStep)
const localZ = bypassSnap
? event.localPosition[2]
: snapScalarToGrid(event.localPosition[2], snapStep)
const localX = snapScalarToGrid(event.localPosition[0], snapStep)
const localZ = snapScalarToGrid(event.localPosition[2], snapStep)
const offsetFromMidpoint = -(
(localX - chord.midpoint.x) * chord.normal.x +
(localZ - chord.midpoint.y) * chord.normal.y
)
const snappedOffset = bypassSnap
? offsetFromMidpoint
: snapScalarToGrid(offsetFromMidpoint, snapStep)
const snappedOffset = snapScalarToGrid(offsetFromMidpoint, snapStep)
const nextCurveOffset = normalizeWallCurveOffset(
node,
Math.max(-maxCurveOffset, Math.min(maxCurveOffset, snappedOffset)),
)
if (
!bypassSnap &&
previousCurveOffsetRef.current !== null &&
nextCurveOffset !== previousCurveOffsetRef.current
) {
@@ -159,23 +150,9 @@ export const CurveFenceTool: React.FC<{ node: FenceNode }> = ({ node }) => {
exitCurveMode()
}
const onKeyDown = (event: KeyboardEvent) => {
if (event.key === 'Shift') {
shiftPressedRef.current = true
}
}
const onKeyUp = (event: KeyboardEvent) => {
if (event.key === 'Shift') {
shiftPressedRef.current = false
}
}
emitter.on('grid:move', onGridMove)
emitter.on('grid:click', onGridClick)
emitter.on('tool:cancel', onCancel)
window.addEventListener('keydown', onKeyDown)
window.addEventListener('keyup', onKeyUp)
return () => {
if (!wasCommitted) {
@@ -185,8 +162,6 @@ export const CurveFenceTool: React.FC<{ node: FenceNode }> = ({ node }) => {
emitter.off('grid:move', onGridMove)
emitter.off('grid:click', onGridClick)
emitter.off('tool:cancel', onCancel)
window.removeEventListener('keydown', onKeyDown)
window.removeEventListener('keyup', onKeyUp)
}
}, [exitCurveMode, node])
+1
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@@ -134,6 +134,7 @@ const fenceHandles: HandleDescriptor<FenceNodeType>[] = [
*/
export const fenceDefinition: NodeDefinition<typeof FenceNode> = {
kind: 'fence',
snapProfile: 'structural',
schemaVersion: 1,
schema: FenceNode,
category: 'structure',
@@ -86,7 +86,6 @@ export const hvacEquipmentDefinition: NodeDefinition<typeof HvacEquipmentNode> =
toolHints: [
{ key: 'Click', label: 'Place unit' },
{ key: 'R / T', label: 'Rotate ±45°' },
{ key: 'Shift', label: 'Smooth (no grid snap)' },
{ key: 'Esc', label: 'Exit' },
],
+2 -1
View File
@@ -166,6 +166,7 @@ function itemWallMoveHandle(): HandleDescriptor<ItemNodeType> {
*/
export const itemDefinition: NodeDefinition<typeof ItemNode> = {
kind: 'item',
snapProfile: 'item',
schemaVersion: 1,
schema: ItemNode,
category: 'furnish',
@@ -316,7 +317,7 @@ export const itemDefinition: NodeDefinition<typeof ItemNode> = {
{ key: 'R', label: 'Rotate counterclockwise' },
{ key: 'T', label: 'Rotate clockwise' },
{ key: 'Shift', label: 'Cycle snapping mode' },
{ key: 'Alt', label: 'Free place (no snap)' },
{ key: 'Alt', label: 'Force place' },
{ key: 'Esc', label: 'Cancel' },
],
-1
View File
@@ -111,7 +111,6 @@ export const linesetDefinition: NodeDefinition<typeof LinesetNode> = {
toolHints: [
{ key: 'Click', label: 'Start lineset' },
{ key: 'Click again', label: 'Place it (locked to 45°)' },
{ key: 'Shift', label: 'Free angle' },
{ key: 'Alt + drag', label: 'Go vertical ↕, click to place' },
{ key: 'Esc', label: 'Cancel start point' },
],
@@ -102,7 +102,6 @@ export const liquidLineDefinition: NodeDefinition<typeof LiquidLineNode> = {
toolHints: [
{ key: 'Click', label: 'Start liquid line' },
{ key: 'Click again', label: 'Place it (locked to 45°)' },
{ key: 'Shift', label: 'Free angle' },
{ key: 'Alt + drag', label: 'Go vertical ↕, click to place' },
{ key: 'F', label: 'Follow: trace a lineset' },
{ key: 'Esc', label: 'Cancel' },
@@ -110,7 +110,6 @@ export const pipeSegmentDefinition: NodeDefinition<typeof PipeSegmentNode> = {
{ key: 'Q', label: 'Waste / vent' },
{ key: '[ / ]', label: 'Pipe size down / up' },
{ key: 'Alt + drag', label: 'Vertical stack ↕, click to place' },
{ key: 'Shift', label: 'Free angle' },
{ key: 'Esc', label: 'Cancel start point' },
],
@@ -52,7 +52,6 @@ export const pipeTrapDefinition: NodeDefinition<typeof PipeTrapNode> = {
toolHints: [
{ key: 'Click', label: 'Place trap' },
{ key: 'R / T', label: 'Rotate ±45°' },
{ key: 'Shift', label: 'Smooth (no grid snap)' },
{ key: 'Esc', label: 'Exit' },
],
+1
View File
@@ -93,6 +93,7 @@ const roofHandles: HandleDescriptor<RoofNodeType>[] = [roofMoveHandle()]
*/
export const roofDefinition: NodeDefinition<typeof RoofNode> = {
kind: 'roof',
snapProfile: 'structural',
schemaVersion: 1,
schema: RoofNode,
category: 'structure',
+3
View File
@@ -243,10 +243,13 @@ export type SlotPaintConfig = {
node: AnyNode,
role: string,
) => { material: MaterialSchema | undefined; materialPreset: string | undefined } | null
/** Opt into the painter's `room` application scope (walls, slabs). */
roomScope?: boolean
}
export function createSlotPaintCapability(config: SlotPaintConfig): PaintCapability {
return {
roomScope: config.roomScope,
resolveRole: config.resolveRole,
buildPatch: ({ node, role, materialPreset }) => {
const slots = { ...((node as SlotsNode).slots ?? {}) }
-1
View File
@@ -263,7 +263,6 @@ export const shelfDefinition: NodeDefinition<typeof ShelfNode> = {
tool: () => import('./tool'),
toolHints: [
{ key: 'Left click', label: 'Place shelf' },
{ key: 'Shift', label: 'Free place' },
{ key: 'Esc', label: 'Cancel' },
],
+17 -1
View File
@@ -2,10 +2,12 @@
import { resolveLevelId, type SlabNode, useLiveNodeOverrides, useScene } from '@pascal-app/core'
import {
boundaryReshapeScope,
clearSlabSnapFeedback,
PolygonEditor,
type PolygonEditorPlanPointSnapContext,
resolveSlabPlanPointSnap,
useInteractionScope,
} from '@pascal-app/editor'
import { useViewer } from '@pascal-app/viewer'
import { useCallback, useEffect } from 'react'
@@ -65,6 +67,17 @@ export const SlabBoundaryEditor: React.FC<{ slabId: SlabNode['id'] }> = ({ slabI
clearSlabSnapFeedback()
}, [])
// A vertex/edge drag is a `boundary` reshape — drive the snapping HUD (the
// no-angle 'polygon' set) and keep the idle select hints off-screen.
const handleDragStateChange = useCallback(
(isDragging: boolean) => {
const scope = useInteractionScope.getState()
if (isDragging) scope.begin(boundaryReshapeScope(slabId))
else scope.endIf((s) => s.kind === 'reshaping' && s.reshape === 'boundary')
},
[slabId],
)
const resolvePolygonEditorPlanPoint = useCallback(
(context: PolygonEditorPlanPointSnapContext) =>
resolveSlabPlanPointSnap({
@@ -73,7 +86,6 @@ export const SlabBoundaryEditor: React.FC<{ slabId: SlabNode['id'] }> = ({ slabI
levelId: slabLevelId,
excludeId: slabId,
altKey: context.nativeEvent?.altKey === true,
shiftKey: context.nativeEvent?.shiftKey === true,
}).point,
[slabId, slabLevelId],
)
@@ -86,6 +98,9 @@ export const SlabBoundaryEditor: React.FC<{ slabId: SlabNode['id'] }> = ({ slabI
clearSlabSnapFeedback()
useLiveNodeOverrides.getState().clear(slabId)
useScene.getState().markDirty(slabId)
useInteractionScope
.getState()
.endIf((s) => s.kind === 'reshaping' && s.reshape === 'boundary')
}
}, [slabId])
@@ -98,6 +113,7 @@ export const SlabBoundaryEditor: React.FC<{ slabId: SlabNode['id'] }> = ({ slabI
levelId={slabLevelId ?? undefined}
minVertices={3}
onDragCommit={handleDragCommit}
onDragStateChange={handleDragStateChange}
onPolygonChange={handlePolygonChange}
onPolygonPreview={handlePolygonPreview}
polygon={slab.polygon}
+2 -2
View File
@@ -133,6 +133,7 @@ function slabHandles(_node: SlabNodeType): HandleDescriptor<SlabNodeType>[] {
*/
export const slabDefinition: NodeDefinition<typeof SlabNode> = {
kind: 'slab',
snapProfile: 'structural',
schemaVersion: 1,
schema: SlabNode,
category: 'structure',
@@ -206,8 +207,7 @@ export const slabDefinition: NodeDefinition<typeof SlabNode> = {
toolHints: [
{ key: 'Left click', label: 'Trace slab outline' },
{ key: 'Enter', label: 'Finish slab' },
{ key: 'Shift', label: 'Free outline' },
{ key: 'Enter', label: 'Finish slab', minDraftVertices: 3 },
{ key: 'Esc', label: 'Cancel' },
],
+3 -6
View File
@@ -169,18 +169,15 @@ export const MoveSlabTool: React.FC<{ node: SlabNode }> = ({ node }) => {
const onGridMove = (event: GridEvent) => {
if (isFloorplanSourcedEvent(event)) return
const gridStep = getSegmentGridStep()
const bypassSnap = event.nativeEvent?.shiftKey === true
const [localX, localZ] = snapFenceDraftPoint({
point: [event.localPosition[0], event.localPosition[2]],
walls: levelWalls,
fences: levelFences,
bypassSnap,
magnetic: !bypassSnap && isMagneticSnapActive(),
magnetic: isMagneticSnapActive(),
gridSnap: (p) => snapBuildingLocalToWorldGrid(p, gridStep),
})
if (
!bypassSnap &&
previousGridPosRef.current &&
(localX !== previousGridPosRef.current[0] || localZ !== previousGridPosRef.current[1])
) {
@@ -196,8 +193,8 @@ export const MoveSlabTool: React.FC<{ node: SlabNode }> = ({ node }) => {
// Figma-style alignment snap: align the slab's translated polygon
// vertices to other objects' anchors; fold the snap into the delta and
// publish a guide. Alt bypasses alignment; Shift bypasses all snap.
const bypass = event.nativeEvent?.altKey === true || bypassSnap
// publish a guide. Alignment follows the global magnetic snap mode.
const bypass = !isMagneticSnapActive()
if (!bypass && alignmentCandidates.length > 0) {
const result = resolveAlignmentForActiveBuilding({
moving: polygonAnchors(slabId, translatePolygon(originalPolygon, deltaX, deltaZ)),
+1
View File
@@ -8,6 +8,7 @@ import { createSlotPaintCapability, previewGeometrySlot } from '../shared/slot-p
* `node.slots[slotId]` (a shared scene-material or `library:` ref) like the shelf.
*/
export const slabPaint = createSlotPaintCapability({
roomScope: true,
resolveRole: ({ hitObject }) => {
const slotId = (hitObject?.userData as { slotId?: string } | undefined)?.slotId
return slotId === 'side' ? 'side' : 'surface'
+32 -37
View File
@@ -13,6 +13,8 @@ import {
CursorSphere,
clearSlabSnapFeedback,
EDITOR_LAYER,
isAngleSnapActive,
isGridSnapActive,
markToolCancelConsumed,
resolveSlabPlanPointSnap,
triggerSFX,
@@ -62,7 +64,6 @@ export const SlabTool: React.FC = () => {
const [snappedCursorPosition, setSnappedCursorPosition] = useState<[number, number]>([0, 0])
const [levelY, setLevelY] = useState(0)
const previousSnappedPointRef = useRef<[number, number] | null>(null)
const shiftPressed = useRef(false)
// Clear preset-seeded defaults on deactivation so a later manual slab draw
// isn't built with a stale preset's parameters. Unmount-only.
@@ -70,42 +71,39 @@ export const SlabTool: React.FC = () => {
useEffect(() => () => clearSlabSnapFeedback(), [])
// Publish the live vertex count so the HUD shows "Finish" only at ≥ 3 points.
useEffect(() => {
useEditor.getState().setDraftVertexCount(points.length)
}, [points.length])
useEffect(() => () => useEditor.getState().setDraftVertexCount(0), [])
useEffect(() => {
if (!currentLevelId) return
const onGridMove = (event: GridEvent) => {
if (!cursorRef.current) return
const rawPoint: [number, number] = [event.localPosition[0], event.localPosition[2]]
const bypassSnap = shiftPressed.current || event.nativeEvent?.shiftKey === true
const gridPosition: [number, number] = bypassSnap
? rawPoint
: [...snapPointToGrid(rawPoint, useEditor.getState().gridSnapStep)]
// Slab drafting is the 'polygon' snap context (grid / lines / off — no
// angle, no Shift bypass; Shift cycles the mode, Off is the bypass).
const gridStep = isGridSnapActive() ? useEditor.getState().gridSnapStep : 0
const gridPosition: [number, number] = [...snapPointToGrid(rawPoint, gridStep)]
setCursorPosition(gridPosition)
setLevelY(event.localPosition[1])
const lastPoint = points[points.length - 1]
// 15° angle snap from the raw cursor (matching the 2D floorplan
// pipeline) with the distance snapped along the ray to the grid step.
// Angle lock only when the mode asks for it (polygon never does today, but
// honour the flag so the behaviour follows the HUD).
const orthoPoint: [number, number] =
bypassSnap || !lastPoint
? gridPosition
: [
...snapPointAlongAngleRay(
lastPoint,
rawPoint,
DEFAULT_ANGLE_STEP,
useEditor.getState().gridSnapStep,
),
]
isAngleSnapActive() && lastPoint
? [...snapPointAlongAngleRay(lastPoint, rawPoint, DEFAULT_ANGLE_STEP, gridStep)]
: gridPosition
const displayPoint = resolveSlabPlanPointSnap({
rawPoint,
fallbackPoint: orthoPoint,
levelId: currentLevelId,
altKey: event.nativeEvent?.altKey === true,
shiftKey: bypassSnap,
}).point
setSnappedCursorPosition(displayPoint)
if (
!bypassSnap &&
points.length > 0 &&
previousSnappedPointRef.current &&
(displayPoint[0] !== previousSnappedPointRef.current[0] ||
@@ -139,14 +137,18 @@ export const SlabTool: React.FC = () => {
}
}
// Finish the polygon (Enter or double-click): commit once there are enough
// vertices. Closing near the first vertex (in onGridClick) is the third way.
const finishDrawing = () => {
if (points.length < 3) return
const slabId = commitSlabDrawing(currentLevelId, points)
setSelection({ selectedIds: [slabId] })
setPoints([])
clearSlabSnapFeedback()
}
const onGridDoubleClick = (_event: GridEvent) => {
if (!currentLevelId) return
if (points.length >= 3) {
const slabId = commitSlabDrawing(currentLevelId, points)
setSelection({ selectedIds: [slabId] })
setPoints([])
clearSlabSnapFeedback()
}
finishDrawing()
}
const onCancel = () => {
@@ -156,17 +158,12 @@ export const SlabTool: React.FC = () => {
}
const onKeyDown = (e: KeyboardEvent) => {
if (e.key === 'Shift') shiftPressed.current = true
}
const onKeyUp = (e: KeyboardEvent) => {
if (e.key === 'Shift') shiftPressed.current = false
}
const onWindowBlur = () => {
shiftPressed.current = false
if (e.key === 'Enter') {
e.preventDefault()
finishDrawing()
}
}
document.addEventListener('keydown', onKeyDown)
document.addEventListener('keyup', onKeyUp)
window.addEventListener('blur', onWindowBlur)
emitter.on('grid:move', onGridMove)
emitter.on('grid:click', onGridClick)
@@ -175,8 +172,6 @@ export const SlabTool: React.FC = () => {
return () => {
document.removeEventListener('keydown', onKeyDown)
document.removeEventListener('keyup', onKeyUp)
window.removeEventListener('blur', onWindowBlur)
emitter.off('grid:move', onGridMove)
emitter.off('grid:click', onGridClick)
emitter.off('grid:double-click', onGridDoubleClick)
-1
View File
@@ -100,7 +100,6 @@ export const spawnDefinition: NodeDefinition<typeof SpawnNode> = {
tool: () => import('./tool'),
toolHints: [
{ key: 'Left click', label: 'Place spawn point' },
{ key: 'Shift', label: 'Free place' },
{ key: 'Esc', label: 'Cancel' },
],
+7 -27
View File
@@ -27,8 +27,8 @@ import { useCallback, useEffect, useRef, useState } from 'react'
/**
* Phase 5 Stage D — wall curve tool (kind-owned).
*
* 1:1 port of the legacy `CurveWallTool`. Same snap pipeline, Shift
* override, history dance, activation grace. The wall variant uses
* 1:1 port of the legacy `CurveWallTool`. Same snap pipeline,
* history dance, activation grace. The wall variant uses
* `useScene.temporal.getState().pause()` / `.resume()` directly rather
* than the depth-counted `pauseSceneHistory` helpers — matches legacy.
*/
@@ -36,7 +36,6 @@ export const CurveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
const activatedAtRef = useRef<number>(Date.now())
const originalCurveOffsetRef = useRef(getClampedWallCurveOffset(node))
const previousCurveOffsetRef = useRef<number | null>(null)
const shiftPressedRef = useRef(false)
const previewOffsetRef = useRef<number>(originalCurveOffsetRef.current)
const initialHandle = getWallMidpointHandlePoint(node)
@@ -87,14 +86,14 @@ export const CurveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
}
const onGridMove = (event: GridEvent) => {
const bypassSnap = shiftPressedRef.current || event.nativeEvent?.shiftKey === true
const snapStep = getSegmentGridStep()
// Snap the cursor on the WORLD XZ grid (still in building-local
// coords for the rest of the math) so a rotated building doesn't
// pull the curve handle off the visible grid lines.
const [snappedLocalX, snappedLocalZ] = bypassSnap
? [event.localPosition[0], event.localPosition[2]]
: snapBuildingLocalToWorldGrid([event.localPosition[0], event.localPosition[2]], snapStep)
const [snappedLocalX, snappedLocalZ] = snapBuildingLocalToWorldGrid(
[event.localPosition[0], event.localPosition[2]],
snapStep,
)
const localX = snappedLocalX
const localZ = snappedLocalZ
@@ -102,16 +101,13 @@ export const CurveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
(localX - chord.midpoint.x) * chord.normal.x +
(localZ - chord.midpoint.y) * chord.normal.y
)
const snappedOffset = bypassSnap
? offsetFromMidpoint
: snapScalarToGrid(offsetFromMidpoint, snapStep)
const snappedOffset = snapScalarToGrid(offsetFromMidpoint, snapStep)
const nextCurveOffset = normalizeWallCurveOffset(
node,
Math.max(-maxCurveOffset, Math.min(maxCurveOffset, snappedOffset)),
)
if (
!bypassSnap &&
previousCurveOffsetRef.current !== null &&
nextCurveOffset !== previousCurveOffsetRef.current
) {
@@ -157,23 +153,9 @@ export const CurveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
exitCurveMode()
}
const onKeyDown = (event: KeyboardEvent) => {
if (event.key === 'Shift') {
shiftPressedRef.current = true
}
}
const onKeyUp = (event: KeyboardEvent) => {
if (event.key === 'Shift') {
shiftPressedRef.current = false
}
}
emitter.on('grid:move', onGridMove)
emitter.on('grid:click', onGridClick)
emitter.on('tool:cancel', onCancel)
window.addEventListener('keydown', onKeyDown)
window.addEventListener('keyup', onKeyUp)
return () => {
if (!wasCommitted) {
@@ -183,8 +165,6 @@ export const CurveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
emitter.off('grid:move', onGridMove)
emitter.off('grid:click', onGridClick)
emitter.off('tool:cancel', onCancel)
window.removeEventListener('keydown', onKeyDown)
window.removeEventListener('keyup', onKeyUp)
}
}, [exitCurveMode, node])
+1
View File
@@ -25,6 +25,7 @@ import { wallSlots } from './slots'
*/
export const wallDefinition: NodeDefinition<typeof WallNode> = {
kind: 'wall',
snapProfile: 'structural',
schemaVersion: 1,
schema: WallNode,
category: 'structure',
@@ -43,8 +43,8 @@ import {
* the final state to scene in one tracked update and clears the
* overrides. `canCommit` still guards against collapsed walls.
*
* Alt-detach (drop linked walls) and SHIFT-free-place (skip angle snap)
* are wired via the standard modifier flags on the session.
* Alt-detach (drop linked walls) is wired via the standard modifier
* flags on the session.
*/
type WallEndpointPayload = { wallId: AnyNodeId; endpoint: 'start' | 'end' }
@@ -95,7 +95,7 @@ function collectLinkedWalls(
* Wall curve sagitta drag — 1:1 port of the legacy
* `handleWallCurvePointerDown` + commit flow. Drag projects the pointer
* onto the chord normal to compute a `curveOffset`, snapped to the
* grid step (Shift bypasses snap), clamped to `getMaxWallCurveOffset`,
* grid step, clamped to `getMaxWallCurveOffset`,
* normalized via `normalizeWallCurveOffset`. Same single-undo dance as
* the move-endpoint affordance — the dispatcher handles snapshot /
* pause / resume around `apply`.
@@ -111,13 +111,11 @@ export const wallCurveAffordance: FloorplanAffordance<WallNode> = {
return {
affectedIds: [node.id],
apply({ planPoint, modifiers }) {
apply({ planPoint }) {
const snapStep = getSegmentGridStep()
// World-grid snap so a rotated building doesn't drag the curve
// handle off the visible grid.
const [x, y] = modifiers.shiftKey
? [planPoint[0], planPoint[1]]
: snapBuildingLocalToWorldGrid([planPoint[0], planPoint[1]], snapStep)
const [x, y] = snapBuildingLocalToWorldGrid([planPoint[0], planPoint[1]], snapStep)
// Signed projection of (snappedPoint - chord midpoint) onto the
// chord normal. Legacy negates because the SVG y-axis flips
@@ -129,9 +127,7 @@ export const wallCurveAffordance: FloorplanAffordance<WallNode> = {
(x - chord.midpoint.x) * chord.normal.x +
(y - chord.midpoint.y) * chord.normal.y
)
const snappedOffset = modifiers.shiftKey
? offsetFromMidpoint
: snapScalarToGrid(offsetFromMidpoint, snapStep)
const snappedOffset = snapScalarToGrid(offsetFromMidpoint, snapStep)
const nextCurveOffset = normalizeWallCurveOffset(
node,
Math.max(-maxOffset, Math.min(maxOffset, snappedOffset)),
@@ -188,13 +184,11 @@ export const wallMoveEndpointAffordance: FloorplanAffordance<WallNode> = {
const sceneNodes = useScene.getState().nodes
const walls = collectLevelWalls(sceneNodes, node.id)
// Endpoint move = grid snap, never 45° from the fixed corner.
// Shift bypasses grid, magnetic, and alignment snap.
const snapped = snapWallDraftPoint({
point: planPoint as WallPlanPoint,
walls,
ignoreWallIds: [node.id],
bypassSnap: modifiers.shiftKey,
magnetic: !modifiers.shiftKey && isMagneticSnapActive(),
magnetic: isMagneticSnapActive(),
gridSnap: (p) => snapBuildingLocalToWorldGrid(p, WALL_GRID_STEP),
})
// Figma-style alignment on the dragged corner — snaps it onto another
@@ -202,7 +196,6 @@ export const wallMoveEndpointAffordance: FloorplanAffordance<WallNode> = {
// and its linked siblings (which cascade with the corner) are excluded
// from the candidate pool. Alt is reserved for detach, NOT bypass.
const aligned = alignFloorplanDraftPoint(snapped, {
bypass: modifiers.shiftKey,
excludeIds: [node.id, ...linkedWalls.map((w) => w.id)],
}) as WallPlanPoint
+5 -5
View File
@@ -105,7 +105,7 @@ export const wallFloorplanMoveTarget: FloorplanMoveTarget<WallNode> = ({ node })
const session: FloorplanMoveTargetSession = {
affectedIds: [wallId, ...linkedOriginals.map((w) => w.id as AnyNodeId)],
apply({ planPoint, modifiers }) {
apply({ planPoint }) {
if (!rawAnchor) {
rawAnchor = [planPoint[0], planPoint[1]]
return
@@ -119,19 +119,19 @@ export const wallFloorplanMoveTarget: FloorplanMoveTarget<WallNode> = ({ node })
// the original centre + raw cursor delta onto the axis, snap the
// absolute projection to a grid multiple, then translate the wall
// by `axis * perpDelta`. Matches `MoveWallTool` so 2D and 3D drag
// produce identical wall topology. Shift bypasses snap.
// produce identical wall topology.
let dx: number
let dz: number
if (moveAxis) {
const originalProj = originalCenter[0] * moveAxis[0] + originalCenter[1] * moveAxis[1]
const rawProj = originalProj + rawDx * moveAxis[0] + rawDz * moveAxis[1]
const snappedProj = modifiers.shiftKey ? rawProj : snapScalarToGrid(rawProj, step)
const snappedProj = snapScalarToGrid(rawProj, step)
const perpDelta = snappedProj - originalProj
dx = moveAxis[0] * perpDelta
dz = moveAxis[1] * perpDelta
} else {
dx = modifiers.shiftKey ? rawDx : snapScalarToGrid(rawDx, step)
dz = modifiers.shiftKey ? rawDz : snapScalarToGrid(rawDz, step)
dx = snapScalarToGrid(rawDx, step)
dz = snapScalarToGrid(rawDz, step)
}
if (dx === lastDelta[0] && dz === lastDelta[1]) return
+11 -21
View File
@@ -19,6 +19,7 @@ import {
formatAngleRadians,
getAngleToSegmentReference,
getSegmentAngleReferenceAtPoint,
isAngleSnapActive,
isMagneticSnapActive,
isSegmentLongEnough,
MeasurementPill,
@@ -177,7 +178,6 @@ function getLinkedWallUpdates(
export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({ target }) => {
const hasDraggedRef = useRef(false)
const previousGridPosRef = useRef<WallPlanPoint | null>(null)
const shiftPressedRef = useRef(false)
const altPressedRef = useRef(false)
const nodeIdRef = useRef(target.wall.id)
const originalStartRef = useRef<WallPlanPoint>([...target.wall.start] as WallPlanPoint)
@@ -288,21 +288,17 @@ export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({
const onGridMove = (event: GridEvent) => {
const planPoint: WallPlanPoint = [event.localPosition[0], event.localPosition[2]]
// Endpoint *move* snaps to the grid (and to other wall corners) —
// 45° angle snap is for the initial draft, where it gives clean
// orthogonal corners; here it would fight every perpendicular
// drag by warping the endpoint onto the nearest 45° line from
// the fixed corner.
//
// Shift is a hard snap bypass: raw endpoint position, no grid,
// no magnetic wall snap, and no alignment guide snap.
const bypassSnap = shiftPressedRef.current || event.nativeEvent.shiftKey
// Endpoint move honours the active snapping mode (the HUD chip): grid →
// lattice; lines → magnetic corner/alignment snap; angles → lock the
// segment to 15° rays from the FIXED corner; off → raw. No Shift bypass —
// Shift cycles the mode now, and Off is the bypass.
const snapResult = snapWallDraftPointDetailed({
point: planPoint,
walls: levelWalls,
ignoreWallIds: [nodeId],
bypassSnap,
magnetic: !bypassSnap && isMagneticSnapActive(),
start: fixedPoint,
angleSnap: isAngleSnapActive(),
magnetic: isMagneticSnapActive(),
})
const snappedPoint = snapResult.point
@@ -312,8 +308,10 @@ export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({
// candidate, so the dot always sits on an actual point (endpoint /
// midpoint), never an empty-space bbox corner. Layered on top of the
// grid + corner snap above; Alt is reserved for corner-detach here.
// Alignment axes are the "Lines" snap, so gate them on the magnetic flag —
// Off / Grid / Angles must not pull the endpoint onto other elements' lines.
let alignedPoint = snappedPoint
if (!bypassSnap && wallAlignmentCandidates.length > 0) {
if (isMagneticSnapActive() && wallAlignmentCandidates.length > 0) {
const ar = resolveAlignment({
moving: [{ nodeId, kind: 'corner', x: snappedPoint[0], z: snappedPoint[1] }],
candidates: wallAlignmentCandidates,
@@ -328,7 +326,6 @@ export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({
}
if (
!bypassSnap &&
previousGridPosRef.current &&
(alignedPoint[0] !== previousGridPosRef.current[0] ||
alignedPoint[1] !== previousGridPosRef.current[1])
@@ -414,9 +411,6 @@ export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({
if (event.target instanceof HTMLInputElement || event.target instanceof HTMLTextAreaElement) {
return
}
if (event.key === 'Shift') {
shiftPressedRef.current = true
}
if (event.key === 'Alt') {
altPressedRef.current = true
setAltPressed(true)
@@ -424,9 +418,6 @@ export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({
}
const onKeyUp = (event: KeyboardEvent) => {
if (event.key === 'Shift') {
shiftPressedRef.current = false
}
if (event.key === 'Alt') {
altPressedRef.current = false
setAltPressed(false)
@@ -434,7 +425,6 @@ export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({
}
const onWindowBlur = () => {
shiftPressedRef.current = false
altPressedRef.current = false
setAltPressed(false)
}
+2 -22
View File
@@ -66,7 +66,7 @@ import {
* operation.
* - **`isNew` metadata strip** — first commit after a fresh wall
* placement clears the placement marker.
* - **Activation grace** (150ms) + Shift to bypass grid snap.
* - **Activation grace** (150ms).
*
* Mounted via `def.affordanceTools.move` from `wall/definition.ts`.
*/
@@ -190,7 +190,6 @@ export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
const nodeIdRef = useRef(node.id)
const previewRef = useRef<{ start: [number, number]; end: [number, number] } | null>(null)
const pendingRotationRef = useRef(0)
const shiftPressedRef = useRef(false)
const [cursorLocalPos, setCursorLocalPos] = useState<[number, number, number]>(() => {
const centerX = (node.start[0] + node.end[0]) / 2
@@ -462,7 +461,6 @@ export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
}
const onGridMove = (event: GridEvent) => {
const bypassSnap = shiftPressedRef.current || event.nativeEvent?.shiftKey === true
const rawX = event.localPosition[0]
const rawZ = event.localPosition[2]
const snapStep = getSegmentGridStep()
@@ -493,13 +491,10 @@ export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
if (axis) {
const originalProj = originalCenter[0] * axis[0] + originalCenter[1] * axis[1]
const rawProj = originalProj + rawDeltaX * axis[0] + rawDeltaZ * axis[1]
const snappedProj = bypassSnap ? rawProj : snapScalarToGrid(rawProj, snapStep)
const snappedProj = snapScalarToGrid(rawProj, snapStep)
const perpDelta = snappedProj - originalProj
deltaX = axis[0] * perpDelta
deltaZ = axis[1] * perpDelta
} else if (bypassSnap) {
deltaX = rawDeltaX
deltaZ = rawDeltaZ
} else {
// Snap the resulting wall center to the WORLD XZ grid (projected
// back into building-local), then express the result as a delta
@@ -517,7 +512,6 @@ export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
const constrainedGridPos: [number, number] = [anchor[0] + deltaX, anchor[1] + deltaZ]
if (
!bypassSnap &&
previousGridPosRef.current &&
(constrainedGridPos[0] !== previousGridPosRef.current[0] ||
constrainedGridPos[1] !== previousGridPosRef.current[1])
@@ -633,11 +627,6 @@ export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
return
}
if (event.key === 'Shift') {
shiftPressedRef.current = true
return
}
const ROTATION_STEP = Math.PI / 4
let rotationDelta = 0
if (event.key === 'r' || event.key === 'R') rotationDelta = ROTATION_STEP
@@ -661,12 +650,6 @@ export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
applyPreview(nextWall.start, nextWall.end)
}
const onKeyUp = (event: KeyboardEvent) => {
if (event.key === 'Shift') {
shiftPressedRef.current = false
}
}
const onCancel = () => {
shouldRestoreOnCleanup = false
restoreOriginal()
@@ -683,7 +666,6 @@ export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
emitter.on('tool:cancel', onCancel)
window.addEventListener('pointerup', onPointerUp)
window.addEventListener('keydown', onKeyDown)
window.addEventListener('keyup', onKeyUp)
return () => {
if (shouldRestoreOnCleanup) {
@@ -698,13 +680,11 @@ export const MoveWallTool: React.FC<{ node: WallNode }> = ({ node }) => {
restoreOriginal()
}
}
shiftPressedRef.current = false
resumeSceneHistory(useScene)
emitter.off('grid:move', onGridMove)
emitter.off('tool:cancel', onCancel)
window.removeEventListener('pointerup', onPointerUp)
window.removeEventListener('keydown', onKeyDown)
window.removeEventListener('keyup', onKeyUp)
}
}, [exitMoveMode, isNew, node.metadata, node.parentId])
+1
View File
@@ -104,6 +104,7 @@ function applyWallPreview(args: PaintPreviewArgs): (() => void) | null {
* picker still shows the current value on a pre-migration scene.
*/
export const wallPaint: PaintCapability = createSlotPaintCapability({
roomScope: true,
resolveRole: ({ node, materialIndex, normal, localPosition }) =>
resolveWallRole({ node: node as WallNode, materialIndex, normal, localPosition }),
applyPreview: applyWallPreview,
+4 -2
View File
@@ -554,7 +554,8 @@ export const WallTool: React.FC = () => {
// angles / off). `'off'` is the bypass — there is no Shift hold-to-bypass.
// Alt still bypasses Figma-style alignment guides independently.
const angleLocked = buildingState.current === 1 && isAngleSnapActive()
const bypassAlign = event.nativeEvent?.altKey === true
// Alignment guides follow the snapping mode (lines = magnetic on), not Alt.
const bypassAlign = !isMagneticSnapActive()
const snapResult = snapWallDraftPointDetailed({
point: localPoint,
walls,
@@ -634,7 +635,8 @@ export const WallTool: React.FC = () => {
const walls = getCurrentLevelWalls()
const localClick: WallPlanPoint = [event.localPosition[0], event.localPosition[2]]
const bypassAlign = event.nativeEvent?.altKey === true
// Alignment guides follow the snapping mode (lines = magnetic on), not Alt.
const bypassAlign = !isMagneticSnapActive()
if (buildingState.current === 0) {
const snappedStart = alignPoint(
-1
View File
@@ -229,7 +229,6 @@ export const windowDefinition: NodeDefinition<typeof WindowNode> = {
toolHints: [
{ key: 'Left click', label: 'Place window on wall' },
{ key: 'Shift', label: 'Free place' },
{ key: 'Esc', label: 'Cancel' },
],
+1
View File
@@ -17,6 +17,7 @@ import { ZoneNode } from './schema'
*/
export const zoneDefinition: NodeDefinition<typeof ZoneNode> = {
kind: 'zone',
snapProfile: 'structural',
schemaVersion: 1,
schema: ZoneNode,
category: 'site',