feat(paint-slots): KTX2 finish library — fabric/leather/concrete/metal (phase 4)
Wire KTX2 into the catalog finish path and add 15 textured finishes across four new families, all as GPU-compressed KTX2 (512px) + a webp picker thumbnail. - Shared `ktx2-loader.ts`: one KTX2Loader (Basis transcoder) used by both the GLB loader and catalog textures; `ensureKtx2Support(renderer)` runs once at viewer init (GPUDeviceWatcher) so `.ktx2` finishes load even with no GLB in the scene. `use-gltf-ktx2` now reuses the shared instance. - `materials.ts`: texture loaders pick the KTX2 loader for `.ktx2` urls, the image loader otherwise (all three load paths). - `material-library.ts`: 15 entries (fabric ×6, leather ×2, concrete ×4, metal ×3). Neutral albedo for tinting, `flipY: false` (compressed textures can't flip), `repeat` per real-world tile size, metals `metalness: 1`. Normals encoded UASTC, data maps ETC1S/linear. Assets generated from raw sources via the new community `scripts/build-material-textures.ts`. 1024/256 tiers + raws kept out of git. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
0e8a8c3d14
commit
042f855586
@@ -0,0 +1,40 @@
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import { KTX2Loader } from 'three/examples/jsm/Addons.js'
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/**
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* Single shared KTX2 loader for the whole viewer — used both by the GLB loader
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* (`use-gltf-ktx2`) and by catalog finish textures (`materials.ts`). KTX2 must
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* be transcoded at load via the Basis WASM, and `detectSupport(renderer)` has to
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* run once before any `.ktx2` is loaded so the loader picks a GPU format the
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* device supports. `ensureKtx2Support` is idempotent per renderer and is called
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* from the viewer root the moment the renderer is ready (even when no GLB is in
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* the scene, so catalog `.ktx2` finishes still load).
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*/
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export const ktx2Loader = new KTX2Loader()
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ktx2Loader.setTranscoderPath('https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master/basis/')
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const configuredRenderers = new WeakSet<object>()
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const warnedRenderers = new WeakSet<object>()
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/** Returns true once support has been detected for this renderer (KTX2 safe to load). */
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export function ensureKtx2Support(renderer: unknown): boolean {
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const key = renderer as object | null
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if (!key) return false
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if (configuredRenderers.has(key)) return true
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try {
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;(ktx2Loader as unknown as { detectSupport: (r: unknown) => void }).detectSupport(renderer)
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configuredRenderers.add(key)
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return true
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} catch (error) {
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// Some WebGPU flows can transiently call this before backend init; don't
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// crash the scene — a later call (or the next render) retries.
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if (!warnedRenderers.has(key)) {
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console.warn('[viewer] Skipping KTX2 support detection for now.', error)
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warnedRenderers.add(key)
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}
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return false
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}
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}
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export function isKtx2Url(url: string): boolean {
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return url.toLowerCase().endsWith('.ktx2')
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}
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@@ -14,6 +14,7 @@ import * as THREE from 'three'
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import { MeshLambertNodeMaterial, MeshStandardNodeMaterial } from 'three/webgpu'
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import { resolveCdnUrl } from './asset-url'
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import { isKtx2Url, ktx2Loader } from './ktx2-loader'
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import { getSceneTheme } from './scene-themes'
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export type RenderShading = 'solid' | 'rendered'
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@@ -105,6 +106,14 @@ const surfaceRoleMaterialCache = new Map<string, THREE.Material>()
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const textureCache = new Map<string, THREE.Texture>()
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const textureLoadPromises = new Map<string, Promise<THREE.Texture | null>>()
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const textureLoader = new THREE.TextureLoader()
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// `.ktx2` finish maps transcode through the shared KTX2 loader (support is
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// detected once at viewer init); everything else loads as a normal image.
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function pickTextureLoader(url: string): THREE.TextureLoader {
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// KTX2Loader's load/loadAsync are call-compatible with TextureLoader (url →
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// Texture / Promise<Texture>); cast for typing.
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return isKtx2Url(url) ? (ktx2Loader as unknown as THREE.TextureLoader) : textureLoader
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}
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const wrapMap = {
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Repeat: THREE.RepeatWrapping,
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ClampToEdge: THREE.ClampToEdgeWrapping,
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@@ -183,7 +192,7 @@ function getTexture(material?: MaterialSchema): THREE.Texture | undefined {
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const cached = textureCache.get(cacheKey)
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if (cached) return cached
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const texture = textureLoader.load(textureConfig.url)
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const texture = pickTextureLoader(textureConfig.url).load(textureConfig.url)
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapT = THREE.RepeatWrapping
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@@ -251,7 +260,7 @@ function getPresetTexture(
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const cached = textureCache.get(cacheKey)
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if (cached) return cached
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const texture = textureLoader.load(resolvedPath)
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const texture = pickTextureLoader(resolvedPath).load(resolvedPath)
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applyTextureProperties(texture, props, slot)
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setTextureCacheKey(texture, cacheKey)
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textureCache.set(cacheKey, texture)
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@@ -295,7 +304,7 @@ async function loadPresetTexture(
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const existingPromise = textureLoadPromises.get(cacheKey)
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if (existingPromise) return existingPromise
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const promise = textureLoader
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const promise = pickTextureLoader(resolvedPath)
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.loadAsync(resolvedPath)
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.then((texture) => {
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applyTextureProperties(texture, props, slot)
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