feat(paint-slots): KTX2 finish library — fabric/leather/concrete/metal (phase 4)
Wire KTX2 into the catalog finish path and add 15 textured finishes across four new families, all as GPU-compressed KTX2 (512px) + a webp picker thumbnail. - Shared `ktx2-loader.ts`: one KTX2Loader (Basis transcoder) used by both the GLB loader and catalog textures; `ensureKtx2Support(renderer)` runs once at viewer init (GPUDeviceWatcher) so `.ktx2` finishes load even with no GLB in the scene. `use-gltf-ktx2` now reuses the shared instance. - `materials.ts`: texture loaders pick the KTX2 loader for `.ktx2` urls, the image loader otherwise (all three load paths). - `material-library.ts`: 15 entries (fabric ×6, leather ×2, concrete ×4, metal ×3). Neutral albedo for tinting, `flipY: false` (compressed textures can't flip), `repeat` per real-world tile size, metals `metalness: 1`. Normals encoded UASTC, data maps ETC1S/linear. Assets generated from raw sources via the new community `scripts/build-material-textures.ts`. 1024/256 tiers + raws kept out of git. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
0e8a8c3d14
commit
042f855586
@@ -1,38 +1,16 @@
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import { useGLTF } from '@react-three/drei'
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import { useThree } from '@react-three/fiber'
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import { KTX2Loader } from 'three/examples/jsm/Addons.js'
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import { MeshoptDecoder } from 'three/examples/jsm/libs/meshopt_decoder.module.js'
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const ktx2LoaderInstance = new KTX2Loader()
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ktx2LoaderInstance.setTranscoderPath('https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master/basis/')
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const ktx2ConfiguredRenderers = new WeakSet<object>()
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const ktx2WarningLoggedRenderers = new WeakSet<object>()
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import { ensureKtx2Support, ktx2Loader } from '../lib/ktx2-loader'
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const useGLTFKTX2 = (path: string): ReturnType<typeof useGLTF> => {
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const gl = useThree((state) => state.gl)
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return useGLTF(path, true, true, (loader) => {
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const renderer = gl as unknown as object
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if (!ktx2ConfiguredRenderers.has(renderer)) {
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try {
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ktx2LoaderInstance.detectSupport(gl)
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ktx2ConfiguredRenderers.add(renderer)
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} catch (error) {
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// Some WebGPU flows can transiently call this before backend init.
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// Avoid crashing the whole scene; scans may render without KTX2 on this pass.
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if (!ktx2WarningLoggedRenderers.has(renderer)) {
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console.warn('[viewer] Skipping KTX2 support detection for now.', error)
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ktx2WarningLoggedRenderers.add(renderer)
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}
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}
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}
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if (ktx2ConfiguredRenderers.has(renderer)) {
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if (ensureKtx2Support(gl)) {
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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loader.setKTX2Loader(ktx2LoaderInstance as any)
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loader.setKTX2Loader(ktx2Loader as any)
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}
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loader.setMeshoptDecoder(MeshoptDecoder)
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})
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}
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