key skills
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---
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description: Node renderer pattern in packages/viewer
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globs: packages/viewer/**
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alwaysApply: false
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---
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# Renderers
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Renderers live in `packages/viewer/src/components/renderers/`. Each renderer is responsible for one node type's Three.js geometry and materials — nothing else.
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## Dispatch Chain
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```
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<SceneRenderer> — iterates rootNodeIds from useScene
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└─ <NodeRenderer> — switches on node.type, renders the matching component
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└─ <WallRenderer> — (or SlabRenderer, DoorRenderer, …)
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```
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See @packages/viewer/src/components/renderers/scene-renderer.tsx and @packages/viewer/src/components/renderers/node-renderer.tsx.
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## Renderer Responsibilities
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A renderer **should**:
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- Read its node from `useScene` via the node's ID
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- Register its mesh(es) with `useRegistry()` so other systems can look them up
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- Subscribe to pointer events via `useNodeEvents()`
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- Render geometry and apply materials based on node properties
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A renderer **must not**:
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- Run geometry generation logic (that belongs in a System)
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- Import anything from `apps/editor`
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- Manage selection state directly (use `useViewer` for read, emit events for write)
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- Perform expensive per-frame calculations in the component body
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## Example — Minimal Renderer
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```tsx
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// packages/viewer/src/components/renderers/my-node/index.tsx
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import { useRegistry } from '@pascal-app/core'
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import { useNodeEvents } from '../../hooks/use-node-events'
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import { useScene } from '@pascal-app/core'
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export function MyNodeRenderer({ id }: { id: MyNodeId }) {
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const node = useScene(s => s.nodes[id] as MyNode)
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const { ref } = useRegistry(id)
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const events = useNodeEvents(id)
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return (
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<mesh ref={ref} {...events}>
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<boxGeometry args={[node.width, node.height, node.depth]} />
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<meshStandardMaterial color={node.color} />
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</mesh>
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)
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}
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```
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## Adding a New Node Type
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1. Create `packages/viewer/src/components/renderers/<type>/index.tsx`
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2. Add a case to `NodeRenderer` in `node-renderer.tsx`
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3. Add the corresponding system in `packages/core/src/systems/` if the node needs derived geometry
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4. Export from `packages/viewer/src/index.ts` if needed externally
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## Performance Notes
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- Use `useMemo` for geometry that depends on node properties — avoid recreating on every render.
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- For complex cutout or boolean geometry, delegate to a System (e.g. `WallCutout`).
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- Register one mesh per node ID; if a renderer spawns multiple meshes, use a group ref or pick the primary one for registry.
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