import { emitter, type GridEvent, useScene, ZoneNode, type LevelNode } from "@pascal-app/core";
import { useViewer } from "@pascal-app/viewer";
import { useEffect, useMemo, useRef, useState } from "react";
import { BufferGeometry, DoubleSide, type Line, type Mesh, Shape, Vector3 } from "three";
import useEditor from "@/store/use-editor";

// Zone colors for cycling through
const ZONE_COLORS = [
  "#3b82f6", // blue
  "#ef4444", // red
  "#22c55e", // green
  "#f59e0b", // amber
  "#8b5cf6", // violet
  "#06b6d4", // cyan
  "#ec4899", // pink
  "#84cc16", // lime
];

const Y_OFFSET = 0.02;

/**
 * Snaps a point to the nearest axis-aligned or 45-degree diagonal from the last point
 */
const calculateSnapPoint = (
  lastPoint: [number, number],
  currentPoint: [number, number]
): [number, number] => {
  const [x1, y1] = lastPoint;
  const [x, y] = currentPoint;

  const dx = x - x1;
  const dy = y - y1;
  const absDx = Math.abs(dx);
  const absDy = Math.abs(dy);

  // Calculate distances to horizontal, vertical, and diagonal lines
  const horizontalDist = absDy;
  const verticalDist = absDx;
  const diagonalDist = Math.abs(absDx - absDy);

  // Find the minimum distance to determine which axis to snap to
  const minDist = Math.min(horizontalDist, verticalDist, diagonalDist);

  if (minDist === diagonalDist) {
    // Snap to 45° diagonal
    const diagonalLength = Math.min(absDx, absDy);
    return [
      x1 + Math.sign(dx) * diagonalLength,
      y1 + Math.sign(dy) * diagonalLength,
    ];
  } else if (minDist === horizontalDist) {
    // Snap to horizontal
    return [x, y1];
  } else {
    // Snap to vertical
    return [x1, y];
  }
};

/**
 * Creates a zone with the given polygon points
 */
const commitZoneDrawing = (
  levelId: LevelNode["id"],
  points: Array<[number, number]>
) => {
  const { createNode, nodes } = useScene.getState();

  // Count existing zones for naming and color cycling
  const zoneCount = Object.values(nodes).filter((n) => n.type === "zone").length;
  const name = `Zone ${zoneCount + 1}`;

  // Cycle through colors
  const color = ZONE_COLORS[zoneCount % ZONE_COLORS.length];

  const zone = ZoneNode.parse({
    name,
    polygon: points,
    color,
  });

  createNode(zone, levelId);

  // Select the newly created zone
  useViewer.getState().setSelection({ zoneId: zone.id });
};

type PreviewState = {
  points: Array<[number, number]>;
  cursorPoint: [number, number] | null;
};

// Helper to validate point values (no NaN or Infinity)
const isValidPoint = (
  pt: [number, number] | null | undefined
): pt is [number, number] => {
  if (!pt) return false;
  return Number.isFinite(pt[0]) && Number.isFinite(pt[1]);
};

export const ZoneTool: React.FC = () => {
  const cursorRef = useRef<Mesh>(null);
  const mainLineRef = useRef<Line>(null!);
  const closingLineRef = useRef<Line>(null!);
  const pointsRef = useRef<Array<[number, number]>>([]);
  const currentLevelId = useViewer((state) => state.selection.levelId);
  const setTool = useEditor((state) => state.setTool);

  // Preview state for reactive rendering (for shape and point markers)
  const [preview, setPreview] = useState<PreviewState>({
    points: [],
    cursorPoint: null,
  });

  useEffect(() => {
    if (!currentLevelId) return;

    let cursorPosition: [number, number] = [0, 0];

    // Initialize line geometries
    mainLineRef.current.geometry = new BufferGeometry();
    closingLineRef.current.geometry = new BufferGeometry();

    const updateLines = () => {
      const points = pointsRef.current;

      if (points.length === 0) {
        mainLineRef.current.visible = false;
        closingLineRef.current.visible = false;
        return;
      }

      // Build main line points
      const linePoints: Vector3[] = points.map(
        ([x, z]) => new Vector3(x, Y_OFFSET, z)
      );

      // Add cursor point
      const lastPoint = points[points.length - 1];
      if (lastPoint) {
        const snapped = calculateSnapPoint(lastPoint, cursorPosition);
        if (isValidPoint(snapped)) {
          linePoints.push(new Vector3(snapped[0], Y_OFFSET, snapped[1]));
        }
      }

      // Update main line geometry
      if (linePoints.length >= 2) {
        mainLineRef.current.geometry.dispose();
        mainLineRef.current.geometry = new BufferGeometry().setFromPoints(linePoints);
        mainLineRef.current.visible = true;
      } else {
        mainLineRef.current.visible = false;
      }

      // Update closing line (from cursor back to first point)
      const firstPoint = points[0];
      if (points.length >= 2 && lastPoint && isValidPoint(firstPoint)) {
        const snapped = calculateSnapPoint(lastPoint, cursorPosition);
        if (isValidPoint(snapped)) {
          const closingPoints = [
            new Vector3(snapped[0], Y_OFFSET, snapped[1]),
            new Vector3(firstPoint[0], Y_OFFSET, firstPoint[1]),
          ];
          closingLineRef.current.geometry.dispose();
          closingLineRef.current.geometry = new BufferGeometry().setFromPoints(closingPoints);
          closingLineRef.current.visible = true;
        }
      } else {
        closingLineRef.current.visible = false;
      }
    };

    const updatePreview = () => {
      const points = pointsRef.current;
      const lastPoint = points[points.length - 1];

      let cursorPt: [number, number] | null = null;
      if (lastPoint) {
        cursorPt = calculateSnapPoint(lastPoint, cursorPosition);
      } else if (points.length === 0) {
        cursorPt = cursorPosition;
      }

      setPreview({ points: [...points], cursorPoint: cursorPt });
      updateLines();
    };

    const onGridMove = (event: GridEvent) => {
      if (!cursorRef.current) return;

      // Snap to 0.5 grid
      const gridX = Math.round(event.position[0] * 2) / 2;
      const gridZ = Math.round(event.position[2] * 2) / 2;
      cursorPosition = [gridX, gridZ];

      // If we have points, snap to axis from last point
      const lastPoint = pointsRef.current[pointsRef.current.length - 1];
      if (lastPoint) {
        const snapped = calculateSnapPoint(lastPoint, cursorPosition);
        cursorRef.current.position.set(snapped[0], event.position[1], snapped[1]);
      } else {
        cursorRef.current.position.set(gridX, event.position[1], gridZ);
      }

      updatePreview();
    };

    const onGridClick = (event: GridEvent) => {
      if (!currentLevelId) return;

      const gridX = Math.round(event.position[0] * 2) / 2;
      const gridZ = Math.round(event.position[2] * 2) / 2;
      let clickPoint: [number, number] = [gridX, gridZ];

      // Snap to axis from last point
      const lastPoint = pointsRef.current[pointsRef.current.length - 1];
      if (lastPoint) {
        clickPoint = calculateSnapPoint(lastPoint, clickPoint);
      }

      // Check if clicking on the first point to close the shape
      const firstPoint = pointsRef.current[0];
      if (
        pointsRef.current.length >= 3 &&
        firstPoint &&
        Math.abs(clickPoint[0] - firstPoint[0]) < 0.25 &&
        Math.abs(clickPoint[1] - firstPoint[1]) < 0.25
      ) {
        // Create the zone
        commitZoneDrawing(currentLevelId, pointsRef.current);

        // Reset state
        pointsRef.current = [];
        setPreview({ points: [], cursorPoint: null });
        mainLineRef.current.visible = false;
        closingLineRef.current.visible = false;

        // Deactivate tool
        setTool(null);
      } else {
        // Add point to polygon
        pointsRef.current = [...pointsRef.current, clickPoint];
        updatePreview();
      }
    };

    const onGridDoubleClick = (_event: GridEvent) => {
      if (!currentLevelId) return;

      // Need at least 3 points to form a polygon
      if (pointsRef.current.length >= 3) {
        commitZoneDrawing(currentLevelId, pointsRef.current);

        // Reset state
        pointsRef.current = [];
        setPreview({ points: [], cursorPoint: null });
        mainLineRef.current.visible = false;
        closingLineRef.current.visible = false;

        // Deactivate tool
        setTool(null);
      }
    };

    // Subscribe to events
    emitter.on("grid:move", onGridMove);
    emitter.on("grid:click", onGridClick);
    emitter.on("grid:double-click", onGridDoubleClick);

    return () => {
      emitter.off("grid:move", onGridMove);
      emitter.off("grid:click", onGridClick);
      emitter.off("grid:double-click", onGridDoubleClick);

      // Reset state on unmount
      pointsRef.current = [];
    };
  }, [currentLevelId, setTool]);

  const { points, cursorPoint } = preview;

  // Create preview shape when we have 3+ points
  const previewShape = useMemo(() => {
    if (points.length < 3) return null;

    const allPoints = [...points];
    if (isValidPoint(cursorPoint)) {
      allPoints.push(cursorPoint);
    }

    // THREE.Shape is in X-Y plane. After rotation of -PI/2 around X:
    // - Shape X -> World X
    // - Shape Y -> World -Z (so we negate Z to get correct orientation)
    const firstPt = allPoints[0];
    if (!isValidPoint(firstPt)) return null;

    const shape = new Shape();
    shape.moveTo(firstPt[0], -firstPt[1]);

    for (let i = 1; i < allPoints.length; i++) {
      const pt = allPoints[i];
      if (isValidPoint(pt)) {
        shape.lineTo(pt[0], -pt[1]);
      }
    }
    shape.closePath();

    return shape;
  }, [points, cursorPoint]);

  return (
    <group>
      {/* Cursor */}
      <mesh ref={cursorRef}>
        <sphereGeometry args={[0.1, 16, 16]} />
        <meshBasicMaterial
          color="#3b82f6"
          depthTest={false}
          depthWrite={false}
        />
      </mesh>

      {/* Preview fill */}
      {previewShape && (
        <mesh
          frustumCulled={false}
          position={[0, Y_OFFSET, 0]}
          rotation={[-Math.PI / 2, 0, 0]}
        >
          <shapeGeometry args={[previewShape]} />
          <meshBasicMaterial
            color="#3b82f6"
            depthTest={false}
            opacity={0.15}
            side={DoubleSide}
            transparent
          />
        </mesh>
      )}

      {/* Main line - uses native line element with TSL-compatible material */}
      {/* @ts-ignore */}
      <line ref={mainLineRef} frustumCulled={false} renderOrder={1} visible={false}>
        <bufferGeometry />
        <lineBasicNodeMaterial
          color="#3b82f6"
          linewidth={3}
          depthTest={false}
          depthWrite={false}
        />
      </line>

      {/* Closing line - uses native line element with TSL-compatible material */}
      {/* @ts-ignore */}
      <line ref={closingLineRef} frustumCulled={false} renderOrder={1} visible={false}>
        <bufferGeometry />
        <lineBasicNodeMaterial
          color="#3b82f6"
          linewidth={2}
          depthTest={false}
          depthWrite={false}
          opacity={0.5}
          transparent
        />
      </line>

      {/* Point markers */}
      {points.map(([x, z], index) =>
        isValidPoint([x, z]) ? (
          <mesh key={index} position={[x, Y_OFFSET + 0.01, z]}>
            <sphereGeometry args={[0.1, 16, 16]} />
            <meshBasicMaterial
              color={index === 0 ? "#22c55e" : "#3b82f6"}
              depthTest={false}
              depthWrite={false}
            />
          </mesh>
        ) : null
      )}
    </group>
  );
};
